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Dependencies: mbed
GameEngine/engine.h
- Committer:
- batJoro
- Date:
- 2019-05-04
- Revision:
- 8:b3738229ba85
- Parent:
- 6:4c55dd4b6d42
- Child:
- 9:dc13042b09f5
File content as of revision 8:b3738229ba85:
#ifndef ENGINE_H
#define ENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "functions.h"
class Engine{
public:
Engine();
~Engine();
void init(int screenHeight, int screenWidth, int speed);
void read_input(Gamepad &pad);
void update(Gamepad &pad, N5110 &lcd);
void draw(N5110 &lcd);
void setSpeed(int speed);
private:
int _speed;
int _screen_height;
int _screen_width;
static int car1[];
static int car2[];
static int car3[];
};
#endif