ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Mon Mar 11 22:07:26 2019 +0000
Revision:
9:5ad5501c702e
Parent:
8:c18c240665aa
Child:
12:bfe3a3deaac3
I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 9:5ad5501c702e 1 #ifndef MODELS_H
Noximilien 9:5ad5501c702e 2 #define MODELS_H
Noximilien 8:c18c240665aa 3 //#include "main.h"
Noximilien 3:10918b0f7a7d 4
Noximilien 9:5ad5501c702e 5 extern const int spaceship1_width;
Noximilien 9:5ad5501c702e 6 extern const int spaceship1_height;
Noximilien 9:5ad5501c702e 7 extern const int spaceShip1[210];
Noximilien 9:5ad5501c702e 8 extern const int starSmall[9];
Noximilien 9:5ad5501c702e 9 extern const int starMedium[25];
Noximilien 9:5ad5501c702e 10 extern const int starBig[49];
Noximilien 9:5ad5501c702e 11 extern const int simpleLaserShotDissapear[3];
Noximilien 9:5ad5501c702e 12 extern const int enemyShip1 [187];
Noximilien 9:5ad5501c702e 13 extern const int enemyShip2 [77];
Noximilien 5:2b9181bc5c89 14
Noximilien 9:5ad5501c702e 15 #endif