ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revisions of Models/models.h

Revision Date Message Actions
9:5ad5501c702e 2019-03-11 I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp. File  Diff  Annotate
8:c18c240665aa 2019-03-11 Have made a foe ship to appear at random y-position and slowly moving towards the player (speed is adjustable). ; ; Need to make the ship to fire and create the background. File  Diff  Annotate
7:42376925945c 2019-03-11 Have made the bullet to move independently from the ship movement (still the position of the bullet resets when button pressed again - fix). File  Diff  Annotate
6:100b46be4bea 2019-03-05 I have made the ship firing animation. To do the multiple shots at the same time I need to make "shipFire" int a separate library. File  Diff  Annotate
5:2b9181bc5c89 2019-03-04 Have made the ship moving around in the "start game". Have done 4 different models of stars and a model of a blaster. Have made that the ship would not leave the set border limit (beyond the screen). File  Diff  Annotate
3:10918b0f7a7d 2019-02-28 I have created game.cpp file where the actual game will be happening. I have created one model of a spaceship and stored in header file. Have linked game and main together. ; ; However I cannot find a way of how to read buttons. File  Diff  Annotate