ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revisions of Models/models.h

Revision Date Message Actions
15:0145c5f0bea1 2019-03-18 Have created new limit borders to suit the score line. Have created intro sprites for my intro. Need to fix the problem where enemy ship is generated beyond screen. File  Diff  Annotate
14:e8de27c4d0d4 2019-03-18 I have added a high score function which would show the score on lcd. Each enemy killed give 30 points. -- Need to adjust screen limits for the high score print out on lcd. File  Diff  Annotate
12:bfe3a3deaac3 2019-03-17 I have decided to switch from class to struct. So far I have changed the enemy and blast, still, need to change stars and menu. I have made a collision function for blast and enemy. Need to create interesting enemy death. File  Diff  Annotate
9:5ad5501c702e 2019-03-11 I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp. File  Diff  Annotate
8:c18c240665aa 2019-03-11 Have made a foe ship to appear at random y-position and slowly moving towards the player (speed is adjustable). ; ; Need to make the ship to fire and create the background. File  Diff  Annotate
7:42376925945c 2019-03-11 Have made the bullet to move independently from the ship movement (still the position of the bullet resets when button pressed again - fix). File  Diff  Annotate
6:100b46be4bea 2019-03-05 I have made the ship firing animation. To do the multiple shots at the same time I need to make "shipFire" int a separate library. File  Diff  Annotate
5:2b9181bc5c89 2019-03-04 Have made the ship moving around in the "start game". Have done 4 different models of stars and a model of a blaster. Have made that the ship would not leave the set border limit (beyond the screen). File  Diff  Annotate
3:10918b0f7a7d 2019-02-28 I have created game.cpp file where the actual game will be happening. I have created one model of a spaceship and stored in header file. Have linked game and main together. ; ; However I cannot find a way of how to read buttons. File  Diff  Annotate