ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

game/geometry.h

Committer:
Noximilien
Date:
2019-04-15
Revision:
29:579e00b7f118
Parent:
28:35af3843de8f
Child:
30:d454d0cb72bc

File content as of revision 29:579e00b7f118:

#ifndef GEOMETRY_H
#define GEOMETRY_H

#include <math.h>

////////////////////////////////////////////////////////////////////////
/**
 * A structure to represent the positions of sprites 
 */
struct Point {
    /*@{*/
    int x; /**< the x position */
    int y; /**< the y position */
    Point() : x(0), y(0) {}
    Point(int _x, int _y) : x(_x), y(_y) {}
    
    Point operator+ (const Point& rhs) const {
        Point result(x + rhs.x, y + rhs.y);
        return result;
    }
    Point operator- (const Point& rhs) const {
        Point result(x - rhs.x, y - rhs.y);
        return result;
    }
    int lengthSquared() {
        return x * x + y * y;
    }
};
/** CicleBounds Class
 * @brief A library for appointing the sprites' bounds.
 * @author Dmitrijs Griskovs
 * @date 15/04/2019
 */
class CircleBounds {
public:
///////////////////////////////////////////////////////////////////////////////////////
    /** Constructor */
    CircleBounds() {};
    CircleBounds(Point _center, float _radius): center(_center), radius(_radius) {};
    Point center;
    float radius;
};
/** @brief a function that determines whether the two sprites have collided.
 * @details the function takes in the position and the bounds (center and radius)
 * two sprites (x and y positions and the circle area of a sprite) then performs the 
 * pythagoras calaculation and returns a bool statment if there is an overlap
 * in the circle area of two sprites.
 *
 * @param pos_a positon of x and y of first sprite. (const Point&).
 * @param bounds_a center point and radius of the first sprite. (const CircleBounds&).
 * @param pos_b positon of x and y of second sprite. (const Point&).
 * @param bounds_b center point and radius of the second sprite. (const CircleBounds&).
 * @return difference.lengthSquared() if the areas of two sprites overlap, it will return true.
 */
inline bool circleCollideTwoObjects(
    const Point& pos_a, const CircleBounds& bounds_a, 
    const Point& pos_b, const CircleBounds& bounds_b
) {
    Point center_a = pos_a + bounds_a.center;
    Point center_b = pos_b + bounds_b.center;
    Point difference = center_a - center_b;
    return difference.lengthSquared() <= pow(bounds_a.radius + bounds_b.radius, 2);
}

#endif