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Dependencies: mbed
Fork of el17dg by
game/game.h
- Committer:
- Noximilien
- Date:
- 2019-04-15
- Revision:
- 29:579e00b7f118
- Parent:
- 28:35af3843de8f
- Child:
- 30:d454d0cb72bc
File content as of revision 29:579e00b7f118:
#ifndef GAME_H #define GAME_H /** This variable is used in game.cpp, enemy.h, player.h and hud.h*/ extern int game_score; extern int score_count_for_difficulty; extern int player_lifes; extern bool red_led_state; extern int red_led_flashing; extern int high_score; /** Game Class * @brief A library for drawing the game. * @author Dmitrijs Griskovs * @date 15/04/2019 */ class Game{ public: /** @brief The main game function where all the gamplay happens. * @details This is the main function of game.cpp, where the actual gameplay happens. * Here all other functions are activeated, and when the player dies, it * returns back to main menu "main.cpp". * @returns bool want_to_pause, when "START" butto nis pressed. */ bool updateAndDraw(); /** @brief Resets all the in game variable when new game begins. * @details This function resets all the values to their intial states when * the game is first began when the player dies and wants to restart the game. * It does not reset the values when the game is paused. */ void startNewGame(); private: bool checkForGameOver(); void collideEnemiesAndBlasts(); void collideEnemiesBlastsAndPlayer(); void collideEnemiesAndPlayer(); void starsSpawnDelay(); void increaseGameDifficultyAndEnemySpawnDelay(); void gameOver(); void drawGameOver(); void ledsGameOver(); void musicGameOver(); void printMusicCountersTest(); void lowFrequencyPartMusic(); void highFrequencyPartMusic(); }; #endif