Initial publish
Dependencies: mbed
Fork of el17dg by
Diff: game/game.h
- Revision:
- 29:579e00b7f118
- Parent:
- 28:35af3843de8f
- Child:
- 30:d454d0cb72bc
--- a/game/game.h Wed Apr 10 15:42:10 2019 +0000 +++ b/game/game.h Mon Apr 15 12:59:51 2019 +0000 @@ -1,8 +1,7 @@ #ifndef GAME_H #define GAME_H -#include "geometry.h" - +/** This variable is used in game.cpp, enemy.h, player.h and hud.h*/ extern int game_score; extern int score_count_for_difficulty; extern int player_lifes; @@ -10,17 +9,25 @@ extern int red_led_flashing; extern int high_score; +/** Game Class + * @brief A library for drawing the game. + * @author Dmitrijs Griskovs + * @date 15/04/2019 + */ class Game{ public: -/** This is the main function of game.cpp, where the actual gameplay happens. - * Here all other functions are activeated, and when the player dies, it - * returns back to main menu "main.cpp". - */ +/** @brief The main game function where all the gamplay happens. + * @details This is the main function of game.cpp, where the actual gameplay happens. + * Here all other functions are activeated, and when the player dies, it + * returns back to main menu "main.cpp". + * @returns bool want_to_pause, when "START" butto nis pressed. + */ bool updateAndDraw(); -/** This function resets all the values to their intial states when the game is - * first began when the player dies and wants to restart the game. - * It does not reset the values when the game is paused. - */ +/** @brief Resets all the in game variable when new game begins. + * @details This function resets all the values to their intial states when + * the game is first began when the player dies and wants to restart the game. + * It does not reset the values when the game is paused. + */ void startNewGame(); private: bool checkForGameOver(); @@ -31,6 +38,11 @@ void increaseGameDifficultyAndEnemySpawnDelay(); void gameOver(); void drawGameOver(); + void ledsGameOver(); + void musicGameOver(); + void printMusicCountersTest(); + void lowFrequencyPartMusic(); + void highFrequencyPartMusic(); };