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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 31:ed5f7f15a1ed
- Parent:
- 29:d85886364643
diff -r 6d6b48fe3679 -r ed5f7f15a1ed Gameengine/Gameengine.cpp
--- a/Gameengine/Gameengine.cpp Wed Apr 10 14:29:14 2019 +0000
+++ b/Gameengine/Gameengine.cpp Wed Apr 10 16:20:28 2019 +0000
@@ -4,6 +4,7 @@
{
_turn_flag = 0;
_counter =0;
+
}
Gameengine::~Gameengine()
@@ -13,19 +14,19 @@
void Gameengine::game_init()
{
_level_select = 1;
- _miner.miner_init(3, 33);
- _miner.enemy_init(1, 22, 42, 40);
- _miner.enemy_init(0, 22, 20, 40);
+ _sprites.miner_init(3, 33);
+ _sprites.enemy_init(1, 22, 42, 40);
+ _sprites.enemy_init(0, 22, 20, 40);
_lives = 3;
}
-/*void Levelobjects::get_miner_pos()
+void Gameengine::get_miner_pos()
{
- Vector2D p = _miner.get_pos();
+ Vector2D p = _sprites.get_pos();
- printf("miner x %f \n", p.x);
- printf("miner y %f \n", p.y);
-}*/
+ //printf("miner x %f \n", p.x);
+ //printf("miner y %f \n", p.y);
+}
void Gameengine::read_direction(Gamepad &pad)
{
@@ -37,37 +38,36 @@
t.start();
read_direction(pad);
//get_miner_pos();
- _miner.miner_move(_d, lcd);
- _miner.miner_gravity(lcd);
- _miner.miner_jump(lcd, pad);
- _miner.miner_land(lcd);
+ _sprites.miner_move(_d, lcd);
+ _sprites.miner_gravity(lcd);
+ _sprites.miner_jump(lcd, pad);
+ _sprites.miner_land(lcd);
lose_life(lcd);
game_over();
next_level(lcd);
-
- _miner.enemy_move(0, 0.5, lcd);
- _miner.enemy_move(1, 1, lcd);
-
+ _sprites.enemy_collision(0);
+ _sprites.enemy_collision(1);
+ _sprites.enemy_move(0, 0.5, lcd);
+ _sprites.enemy_move(1, 1, lcd);
+
}
void Gameengine::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
if (_level_select == 1) {
-
- _miner.enemy_collision(0);
- _miner.enemy_collision(1);
- _miner.miner_draw(lcd);
+
+ _sprites.miner_draw(lcd);
_l1.level_platforms(lcd);
_l1.soft_blocks(lcd);
_l1.solid_blocks(lcd);
- _l1.keys(lcd, pad);
- _l1.keys_collected();
+ keys(lcd, pad);
+ keys_collected();
_l1.traps(lcd);
}
if(_level_select == 2) {
- _miner.miner_draw(lcd);
+ _sprites.miner_draw(lcd);
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
@@ -75,13 +75,63 @@
void Gameengine::lose_life(N5110 &lcd)
{
- if (_l1.traps(lcd) == 1 || _miner.enemy_collision(0) == true) {
+ if (_l1.traps(lcd) == 1 || enemy_death() == true) {
_lives--;
- _miner.miner_init(3, 33);
+ _sprites.miner_init(3, 33);
wait(1);
}
}
+bool Gameengine::enemy_death()
+{
+ if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
+ _sprites.enemy_collision(2) || _sprites.enemy_collision(3))
+
+ return true;
+ else {
+ return false;
+ }
+}
+
+bool Gameengine::exit_level(int x, int y, N5110 &lcd)
+{
+ lcd.drawSprite(x,y,6,5,(int *)door);
+
+ if(_keys == 5 && lcd.getPixel(x-1, y+5)) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void Gameengine::next_level(N5110 &lcd)
+{
+ if(_game.level1_exit(lcd) == true) {
+ t.stop();
+ _level_select = 2;
+ _sprites.miner_init(3,0);
+ printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
+ }
+}
+
+bool Game::level1_exit(N5110 &lcd)
+{
+ if(_level.exit_level(78,41,lcd) == true) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool Level1::level1_exit(N5110 &lcd)
+{
+ if(_level.exit_level(78,41,lcd) == true) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
bool Gameengine::game_over()
{
if(_lives == 0 || t.read() > 60) {
@@ -90,14 +140,4 @@
} else {
return false;
}
-}
-
-void Gameengine::next_level(N5110 &lcd)
-{
- if(_l1.level1_exit(lcd) == true) {
- t.stop();
- _level_select = 2;
- _miner.miner_init(3,0);
- printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
- }
}
\ No newline at end of file