ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Gameengine/Gameengine.cpp

Committer:
el17arm
Date:
2019-04-10
Revision:
31:ed5f7f15a1ed
Parent:
29:d85886364643

File content as of revision 31:ed5f7f15a1ed:

#include "Gameengine.h"

Gameengine::Gameengine()
{
    _turn_flag = 0;
    _counter =0;

}

Gameengine::~Gameengine()
{
}

void Gameengine::game_init()
{
    _level_select = 1;
    _sprites.miner_init(3, 33);
    _sprites.enemy_init(1, 22, 42, 40);
    _sprites.enemy_init(0, 22, 20, 40);
    _lives = 3;
}

void Gameengine::get_miner_pos()
{
    Vector2D p = _sprites.get_pos();

    //printf("miner x %f \n", p.x);
    //printf("miner y %f \n", p.y);
}

void Gameengine::read_direction(Gamepad &pad)
{
    _d = pad.get_direction();
}

void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
    t.start();
    read_direction(pad);
    //get_miner_pos();
    _sprites.miner_move(_d, lcd);
    _sprites.miner_gravity(lcd);
    _sprites.miner_jump(lcd, pad);
    _sprites.miner_land(lcd);
    lose_life(lcd);
    game_over();
    next_level(lcd);
    _sprites.enemy_collision(0);
    _sprites.enemy_collision(1);
    _sprites.enemy_move(0, 0.5, lcd);
    _sprites.enemy_move(1, 1, lcd);

}

void Gameengine::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
    if (_level_select == 1) {

        _sprites.miner_draw(lcd);
        _l1.level_platforms(lcd);
        _l1.soft_blocks(lcd);
        _l1.solid_blocks(lcd);
        keys(lcd, pad);
        keys_collected();
        _l1.traps(lcd);

    }
    if(_level_select == 2) {

        _sprites.miner_draw(lcd);
        lcd.drawLine(0,47,83,47,1);
        //printf("level 2 time = %f \n", t.read());
    }
}

void Gameengine::lose_life(N5110 &lcd)
{
    if (_l1.traps(lcd) == 1 || enemy_death() == true) {
        _lives--;
        _sprites.miner_init(3, 33);
        wait(1);
    }
}

bool Gameengine::enemy_death()
{
    if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
            _sprites.enemy_collision(2) || _sprites.enemy_collision(3))

        return true;
    else {
        return false;
    }
}

bool Gameengine::exit_level(int x, int y, N5110 &lcd)
{
    lcd.drawSprite(x,y,6,5,(int *)door);

    if(_keys == 5 && lcd.getPixel(x-1, y+5)) {
        return true;
    } else {
        return false;
    }
}

void Gameengine::next_level(N5110 &lcd)
{
    if(_game.level1_exit(lcd) == true) {
        t.stop();
        _level_select = 2;
        _sprites.miner_init(3,0);
        printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
    }
}

bool Game::level1_exit(N5110 &lcd)
{
    if(_level.exit_level(78,41,lcd) == true) {
        return true;
    } else {
        return false;
    }
}

bool Level1::level1_exit(N5110 &lcd)
{
    if(_level.exit_level(78,41,lcd) == true) {
        return true;
    } else {
        return false;
    }
}

bool Gameengine::game_over()
{
    if(_lives == 0 || t.read() > 60) {
        t.stop();
        return true;
    } else {
        return false;
    }
}