ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Sun Apr 14 18:26:16 2019 +0000
Revision:
39:ddca28745388
Parent:
38:55bb9da08a52
checking against previous commit as getting unexpected error

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 29:d85886364643 1 #include "Gameengine.h"
el17arm 29:d85886364643 2
el17arm 29:d85886364643 3 Gameengine::Gameengine()
el17arm 29:d85886364643 4 {
el17arm 39:ddca28745388 5 _turn_flag = false;
el17arm 39:ddca28745388 6 _enem_flag = false;
el17arm 29:d85886364643 7 }
el17arm 29:d85886364643 8
el17arm 29:d85886364643 9 Gameengine::~Gameengine()
el17arm 29:d85886364643 10 {
el17arm 29:d85886364643 11 }
el17arm 29:d85886364643 12
el17arm 29:d85886364643 13 void Gameengine::game_init()
el17arm 29:d85886364643 14 {
el17arm 29:d85886364643 15 _level_select = 1;
el17arm 33:023f57d52b1c 16 _sprites.miner_init(3, 33);
el17arm 29:d85886364643 17 _lives = 3;
el17arm 29:d85886364643 18 }
el17arm 29:d85886364643 19
el17arm 29:d85886364643 20 void Gameengine::update(N5110 &lcd, Gamepad &pad)
el17arm 29:d85886364643 21 {
el17arm 29:d85886364643 22 t.start();
el17arm 29:d85886364643 23 read_direction(pad);
el17arm 38:55bb9da08a52 24 _sprites.miner_draw(lcd);
el17arm 33:023f57d52b1c 25 _sprites.miner_move(_d, lcd);
el17arm 33:023f57d52b1c 26 _sprites.miner_gravity(lcd);
el17arm 33:023f57d52b1c 27 _sprites.miner_jump(lcd, pad);
el17arm 33:023f57d52b1c 28 _sprites.miner_land(lcd);
el17arm 29:d85886364643 29 lose_life(lcd);
el17arm 29:d85886364643 30 game_over();
el17arm 29:d85886364643 31 next_level(lcd);
el17arm 34:c5a042973e0c 32
el17arm 38:55bb9da08a52 33 }
el17arm 38:55bb9da08a52 34
el17arm 37:4d525a37d5d2 35 void Gameengine::draw(N5110 &lcd, Gamepad &pad)
el17arm 29:d85886364643 36 {
el17arm 29:d85886364643 37 if (_level_select == 1) {
el17arm 34:c5a042973e0c 38
el17arm 37:4d525a37d5d2 39 _l1.trap_pos();
el17arm 37:4d525a37d5d2 40 _l1.key_pos();
el17arm 38:55bb9da08a52 41 _l1.block_pos();
el17arm 29:d85886364643 42 _l1.level_platforms(lcd);
el17arm 39:ddca28745388 43 enemies(lcd);
el17arm 38:55bb9da08a52 44
el17arm 34:c5a042973e0c 45 _sprites.keys_collected();
el17arm 37:4d525a37d5d2 46 key_draw(lcd, pad);
el17arm 38:55bb9da08a52 47 blocks(lcd);
el17arm 29:d85886364643 48
el17arm 29:d85886364643 49 }
el17arm 29:d85886364643 50 if(_level_select == 2) {
el17arm 29:d85886364643 51
el17arm 38:55bb9da08a52 52 //_sprites.miner_draw(lcd);
el17arm 29:d85886364643 53 lcd.drawLine(0,47,83,47,1);
el17arm 29:d85886364643 54 //printf("level 2 time = %f \n", t.read());
el17arm 29:d85886364643 55 }
el17arm 29:d85886364643 56 }
el17arm 29:d85886364643 57
el17arm 39:ddca28745388 58 void Gameengine::read_direction(Gamepad &pad)
el17arm 33:023f57d52b1c 59 {
el17arm 39:ddca28745388 60 _d = pad.get_direction();
el17arm 33:023f57d52b1c 61 }
el17arm 33:023f57d52b1c 62
el17arm 29:d85886364643 63 void Gameengine::lose_life(N5110 &lcd)
el17arm 29:d85886364643 64 {
el17arm 34:c5a042973e0c 65 if (trap_death(lcd) == true || enemy_death() == true) {
el17arm 29:d85886364643 66 _lives--;
el17arm 33:023f57d52b1c 67 _sprites.miner_init(3, 33);
el17arm 29:d85886364643 68 wait(1);
el17arm 29:d85886364643 69 }
el17arm 29:d85886364643 70 }
el17arm 29:d85886364643 71
el17arm 29:d85886364643 72 bool Gameengine::game_over()
el17arm 29:d85886364643 73 {
el17arm 38:55bb9da08a52 74 if(_lives == 0 || t.read() > 120) {
el17arm 29:d85886364643 75 t.stop();
el17arm 29:d85886364643 76 return true;
el17arm 29:d85886364643 77 } else {
el17arm 29:d85886364643 78 return false;
el17arm 29:d85886364643 79 }
el17arm 29:d85886364643 80 }
el17arm 29:d85886364643 81
el17arm 29:d85886364643 82 void Gameengine::next_level(N5110 &lcd)
el17arm 38:55bb9da08a52 83 {
el17arm 38:55bb9da08a52 84 if(_l1.level1_exit(lcd) && _sprites.keys_collected()) {
el17arm 29:d85886364643 85 t.stop();
el17arm 29:d85886364643 86 _level_select = 2;
el17arm 33:023f57d52b1c 87 _sprites.miner_init(3,0);
el17arm 29:d85886364643 88 printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
el17arm 29:d85886364643 89 }
el17arm 34:c5a042973e0c 90 }
el17arm 34:c5a042973e0c 91
el17arm 34:c5a042973e0c 92 bool Gameengine::trap_death(N5110 &lcd)
el17arm 34:c5a042973e0c 93 {
el17arm 37:4d525a37d5d2 94 if(_sprites.trap (_l1.trap1.tx, _l1.trap1.ty, lcd) ||
el17arm 38:55bb9da08a52 95 _sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
el17arm 38:55bb9da08a52 96 //_sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
el17arm 38:55bb9da08a52 97 _sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
el17arm 34:c5a042973e0c 98 return true;
el17arm 38:55bb9da08a52 99 }
el17arm 34:c5a042973e0c 100 return false;
el17arm 34:c5a042973e0c 101 }
el17arm 34:c5a042973e0c 102
el17arm 37:4d525a37d5d2 103 void Gameengine::key_draw(N5110 &lcd, Gamepad &pad)
el17arm 37:4d525a37d5d2 104 {
el17arm 38:55bb9da08a52 105 _sprites.key_collect(0, _l1.key1.kx, _l1.key1.ky, lcd, pad);
el17arm 38:55bb9da08a52 106 _sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
el17arm 38:55bb9da08a52 107 _sprites.key_collect(2, _l1.key3.kx, _l1.key3.ky, lcd, pad);
el17arm 38:55bb9da08a52 108 _sprites.key_collect(3, _l1.key4.kx, _l1.key4.ky, lcd, pad);
el17arm 38:55bb9da08a52 109 _sprites.key_collect(4, _l1.key5.kx, _l1.key5.ky, lcd, pad);
el17arm 38:55bb9da08a52 110 }
el17arm 38:55bb9da08a52 111
el17arm 38:55bb9da08a52 112 void Gameengine::blocks(N5110 &lcd)
el17arm 38:55bb9da08a52 113 {
el17arm 38:55bb9da08a52 114 _sprites.soft_blocks(_l1.sof1.sx, _l1.sof1.sy, _l1.sof1.sz, lcd);
el17arm 38:55bb9da08a52 115 _sprites.soft_blocks(_l1.sof2.sx, _l1.sof2.sy, _l1.sof2.sz, lcd);
el17arm 38:55bb9da08a52 116 _sprites.soft_blocks(_l1.sof3.sx, _l1.sof3.sy, _l1.sof3.sz, lcd);
el17arm 38:55bb9da08a52 117 _sprites.blocks(_d, _l1.sol1.bx, _l1.sol1.by, lcd);
el17arm 38:55bb9da08a52 118 _sprites.blocks(_d, _l1.sol2.bx, _l1.sol2.by, lcd);
el17arm 38:55bb9da08a52 119 }
el17arm 38:55bb9da08a52 120
el17arm 39:ddca28745388 121 void Gameengine::enemies(N5110 &lcd)
el17arm 38:55bb9da08a52 122 {
el17arm 39:ddca28745388 123 _l1.enem_pos();
el17arm 39:ddca28745388 124 if(_enem_flag == false){
el17arm 39:ddca28745388 125 _sprites.enemy_init(0, _l1.enem1.ex, _l1.enem1.ey, _l1.enem1.d);
el17arm 39:ddca28745388 126 _sprites.enemy_init(1, _l1.enem2.ex, _l1.enem2.ey, _l1.enem2.d);
el17arm 39:ddca28745388 127 _enem_flag = true;
el17arm 39:ddca28745388 128 }
el17arm 39:ddca28745388 129 _sprites.enemy_move(0, _l1.enem1.v, lcd);
el17arm 39:ddca28745388 130 _sprites.enemy_move(1, _l1.enem2.v, lcd);
el17arm 39:ddca28745388 131 _sprites.enemy_collision(0);
el17arm 39:ddca28745388 132 _sprites.enemy_collision(1);
el17arm 37:4d525a37d5d2 133 }