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Dependencies: mbed
Gameengine/Gameengine.cpp@29:d85886364643, 2019-04-10 (annotated)
- Committer:
- el17arm
- Date:
- Wed Apr 10 00:50:14 2019 +0000
- Revision:
- 29:d85886364643
- Child:
- 31:ed5f7f15a1ed
- Child:
- 33:023f57d52b1c
function created so I can generate multiple enemies on the screen moving at different distances and different speeds
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #include "Gameengine.h" |
| el17arm | 29:d85886364643 | 2 | |
| el17arm | 29:d85886364643 | 3 | Gameengine::Gameengine() |
| el17arm | 29:d85886364643 | 4 | { |
| el17arm | 29:d85886364643 | 5 | _turn_flag = 0; |
| el17arm | 29:d85886364643 | 6 | _counter =0; |
| el17arm | 29:d85886364643 | 7 | } |
| el17arm | 29:d85886364643 | 8 | |
| el17arm | 29:d85886364643 | 9 | Gameengine::~Gameengine() |
| el17arm | 29:d85886364643 | 10 | { |
| el17arm | 29:d85886364643 | 11 | } |
| el17arm | 29:d85886364643 | 12 | |
| el17arm | 29:d85886364643 | 13 | void Gameengine::game_init() |
| el17arm | 29:d85886364643 | 14 | { |
| el17arm | 29:d85886364643 | 15 | _level_select = 1; |
| el17arm | 29:d85886364643 | 16 | _miner.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 17 | _miner.enemy_init(1, 22, 42, 40); |
| el17arm | 29:d85886364643 | 18 | _miner.enemy_init(0, 22, 20, 40); |
| el17arm | 29:d85886364643 | 19 | _lives = 3; |
| el17arm | 29:d85886364643 | 20 | } |
| el17arm | 29:d85886364643 | 21 | |
| el17arm | 29:d85886364643 | 22 | /*void Levelobjects::get_miner_pos() |
| el17arm | 29:d85886364643 | 23 | { |
| el17arm | 29:d85886364643 | 24 | Vector2D p = _miner.get_pos(); |
| el17arm | 29:d85886364643 | 25 | |
| el17arm | 29:d85886364643 | 26 | printf("miner x %f \n", p.x); |
| el17arm | 29:d85886364643 | 27 | printf("miner y %f \n", p.y); |
| el17arm | 29:d85886364643 | 28 | }*/ |
| el17arm | 29:d85886364643 | 29 | |
| el17arm | 29:d85886364643 | 30 | void Gameengine::read_direction(Gamepad &pad) |
| el17arm | 29:d85886364643 | 31 | { |
| el17arm | 29:d85886364643 | 32 | _d = pad.get_direction(); |
| el17arm | 29:d85886364643 | 33 | } |
| el17arm | 29:d85886364643 | 34 | |
| el17arm | 29:d85886364643 | 35 | void Gameengine::update(N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 36 | { |
| el17arm | 29:d85886364643 | 37 | t.start(); |
| el17arm | 29:d85886364643 | 38 | read_direction(pad); |
| el17arm | 29:d85886364643 | 39 | //get_miner_pos(); |
| el17arm | 29:d85886364643 | 40 | _miner.miner_move(_d, lcd); |
| el17arm | 29:d85886364643 | 41 | _miner.miner_gravity(lcd); |
| el17arm | 29:d85886364643 | 42 | _miner.miner_jump(lcd, pad); |
| el17arm | 29:d85886364643 | 43 | _miner.miner_land(lcd); |
| el17arm | 29:d85886364643 | 44 | lose_life(lcd); |
| el17arm | 29:d85886364643 | 45 | game_over(); |
| el17arm | 29:d85886364643 | 46 | next_level(lcd); |
| el17arm | 29:d85886364643 | 47 | |
| el17arm | 29:d85886364643 | 48 | _miner.enemy_move(0, 0.5, lcd); |
| el17arm | 29:d85886364643 | 49 | _miner.enemy_move(1, 1, lcd); |
| el17arm | 29:d85886364643 | 50 | |
| el17arm | 29:d85886364643 | 51 | } |
| el17arm | 29:d85886364643 | 52 | |
| el17arm | 29:d85886364643 | 53 | void Gameengine::draw(Key _k, N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 54 | { |
| el17arm | 29:d85886364643 | 55 | if (_level_select == 1) { |
| el17arm | 29:d85886364643 | 56 | |
| el17arm | 29:d85886364643 | 57 | _miner.enemy_collision(0); |
| el17arm | 29:d85886364643 | 58 | _miner.enemy_collision(1); |
| el17arm | 29:d85886364643 | 59 | _miner.miner_draw(lcd); |
| el17arm | 29:d85886364643 | 60 | _l1.level_platforms(lcd); |
| el17arm | 29:d85886364643 | 61 | _l1.soft_blocks(lcd); |
| el17arm | 29:d85886364643 | 62 | _l1.solid_blocks(lcd); |
| el17arm | 29:d85886364643 | 63 | _l1.keys(lcd, pad); |
| el17arm | 29:d85886364643 | 64 | _l1.keys_collected(); |
| el17arm | 29:d85886364643 | 65 | _l1.traps(lcd); |
| el17arm | 29:d85886364643 | 66 | |
| el17arm | 29:d85886364643 | 67 | } |
| el17arm | 29:d85886364643 | 68 | if(_level_select == 2) { |
| el17arm | 29:d85886364643 | 69 | |
| el17arm | 29:d85886364643 | 70 | _miner.miner_draw(lcd); |
| el17arm | 29:d85886364643 | 71 | lcd.drawLine(0,47,83,47,1); |
| el17arm | 29:d85886364643 | 72 | //printf("level 2 time = %f \n", t.read()); |
| el17arm | 29:d85886364643 | 73 | } |
| el17arm | 29:d85886364643 | 74 | } |
| el17arm | 29:d85886364643 | 75 | |
| el17arm | 29:d85886364643 | 76 | void Gameengine::lose_life(N5110 &lcd) |
| el17arm | 29:d85886364643 | 77 | { |
| el17arm | 29:d85886364643 | 78 | if (_l1.traps(lcd) == 1 || _miner.enemy_collision(0) == true) { |
| el17arm | 29:d85886364643 | 79 | _lives--; |
| el17arm | 29:d85886364643 | 80 | _miner.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 81 | wait(1); |
| el17arm | 29:d85886364643 | 82 | } |
| el17arm | 29:d85886364643 | 83 | } |
| el17arm | 29:d85886364643 | 84 | |
| el17arm | 29:d85886364643 | 85 | bool Gameengine::game_over() |
| el17arm | 29:d85886364643 | 86 | { |
| el17arm | 29:d85886364643 | 87 | if(_lives == 0 || t.read() > 60) { |
| el17arm | 29:d85886364643 | 88 | t.stop(); |
| el17arm | 29:d85886364643 | 89 | return true; |
| el17arm | 29:d85886364643 | 90 | } else { |
| el17arm | 29:d85886364643 | 91 | return false; |
| el17arm | 29:d85886364643 | 92 | } |
| el17arm | 29:d85886364643 | 93 | } |
| el17arm | 29:d85886364643 | 94 | |
| el17arm | 29:d85886364643 | 95 | void Gameengine::next_level(N5110 &lcd) |
| el17arm | 29:d85886364643 | 96 | { |
| el17arm | 29:d85886364643 | 97 | if(_l1.level1_exit(lcd) == true) { |
| el17arm | 29:d85886364643 | 98 | t.stop(); |
| el17arm | 29:d85886364643 | 99 | _level_select = 2; |
| el17arm | 29:d85886364643 | 100 | _miner.miner_init(3,0); |
| el17arm | 29:d85886364643 | 101 | printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected())); |
| el17arm | 29:d85886364643 | 102 | } |
| el17arm | 29:d85886364643 | 103 | } |