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Dependencies: mbed
Gameengine/Gameengine.cpp
- Committer:
- el17arm
- Date:
- 2019-04-10
- Revision:
- 29:d85886364643
- Child:
- 31:ed5f7f15a1ed
- Child:
- 33:023f57d52b1c
File content as of revision 29:d85886364643:
#include "Gameengine.h"
Gameengine::Gameengine()
{
_turn_flag = 0;
_counter =0;
}
Gameengine::~Gameengine()
{
}
void Gameengine::game_init()
{
_level_select = 1;
_miner.miner_init(3, 33);
_miner.enemy_init(1, 22, 42, 40);
_miner.enemy_init(0, 22, 20, 40);
_lives = 3;
}
/*void Levelobjects::get_miner_pos()
{
Vector2D p = _miner.get_pos();
printf("miner x %f \n", p.x);
printf("miner y %f \n", p.y);
}*/
void Gameengine::read_direction(Gamepad &pad)
{
_d = pad.get_direction();
}
void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
t.start();
read_direction(pad);
//get_miner_pos();
_miner.miner_move(_d, lcd);
_miner.miner_gravity(lcd);
_miner.miner_jump(lcd, pad);
_miner.miner_land(lcd);
lose_life(lcd);
game_over();
next_level(lcd);
_miner.enemy_move(0, 0.5, lcd);
_miner.enemy_move(1, 1, lcd);
}
void Gameengine::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
if (_level_select == 1) {
_miner.enemy_collision(0);
_miner.enemy_collision(1);
_miner.miner_draw(lcd);
_l1.level_platforms(lcd);
_l1.soft_blocks(lcd);
_l1.solid_blocks(lcd);
_l1.keys(lcd, pad);
_l1.keys_collected();
_l1.traps(lcd);
}
if(_level_select == 2) {
_miner.miner_draw(lcd);
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
}
void Gameengine::lose_life(N5110 &lcd)
{
if (_l1.traps(lcd) == 1 || _miner.enemy_collision(0) == true) {
_lives--;
_miner.miner_init(3, 33);
wait(1);
}
}
bool Gameengine::game_over()
{
if(_lives == 0 || t.read() > 60) {
t.stop();
return true;
} else {
return false;
}
}
void Gameengine::next_level(N5110 &lcd)
{
if(_l1.level1_exit(lcd) == true) {
t.stop();
_level_select = 2;
_miner.miner_init(3,0);
printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
}
}