ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Tue May 07 00:30:46 2019 +0000
Revision:
58:4a826093d9e9
Parent:
54:7fa8c07fdea4
removed initialising structs for blocks, enemies and keys as arrays will; perform the same purpose

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 42:d81c008b0436 1 #include "Levels.h"
el17arm 18:ff0a53dcb862 2
el17arm 42:d81c008b0436 3 Levels::Levels()
el17arm 18:ff0a53dcb862 4 {
el17arm 18:ff0a53dcb862 5 }
el17arm 18:ff0a53dcb862 6
el17arm 42:d81c008b0436 7 Levels::~Levels()
el17arm 18:ff0a53dcb862 8 {
el17arm 18:ff0a53dcb862 9 }
el17arm 45:bad704c546d4 10 /////////////////level 1 objects /////////////////////////
el17arm 18:ff0a53dcb862 11
el17arm 45:bad704c546d4 12 // Generates all standard platforms for level 1
el17arm 42:d81c008b0436 13 void Levels::level_platforms1(N5110 &lcd)
el17arm 18:ff0a53dcb862 14 {
el17arm 20:78bd235f8caa 15 lcd.drawLine(0,47,83,47, 1);
el17arm 26:bce40bf4c9fc 16 lcd.drawRect(11,39, 38, 2, FILL_BLACK);
el17arm 38:55bb9da08a52 17 lcd.drawRect(65,36, 30, 2, FILL_BLACK);
el17arm 42:d81c008b0436 18 lcd.drawRect(75,29, 9, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 19 lcd.drawRect(22, 25, 48, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 20 lcd.drawRect(0, 25, 12, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 21 lcd.drawRect(0, 17, 8, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 22 lcd.drawRect(0, 9, 27, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 23 lcd.drawRect(39, 9, 7, 2, FILL_BLACK);
el17arm 41:0cf320f73424 24 lcd.drawRect(53,9,32,2,FILL_BLACK);
el17arm 18:ff0a53dcb862 25 }
el17arm 18:ff0a53dcb862 26
el17arm 45:bad704c546d4 27 // sets positions of all traps level 1
el17arm 42:d81c008b0436 28 void Levels::trap_pos1()
el17arm 20:78bd235f8caa 29 {
el17arm 40:913339e324b8 30 trap1.tx[0] = 25;
el17arm 40:913339e324b8 31 trap1.ty[0] = 44;
el17arm 40:913339e324b8 32 trap2.tx[0] = 58;
el17arm 40:913339e324b8 33 trap2.ty[0] = 6;
el17arm 40:913339e324b8 34 trap3.tx[0] = 75;
el17arm 40:913339e324b8 35 trap3.ty[0] = 6;
el17arm 41:0cf320f73424 36 trap4.tx[0] = 0;
el17arm 41:0cf320f73424 37 trap4.ty[0] = 0;
el17arm 41:0cf320f73424 38 trap5.tx[0] = 25;
el17arm 41:0cf320f73424 39 trap5.ty[0] = 36;
el17arm 37:4d525a37d5d2 40 }
el17arm 37:4d525a37d5d2 41
el17arm 45:bad704c546d4 42 // sets all key positions for keys
el17arm 42:d81c008b0436 43 void Levels::key_pos1()
el17arm 40:913339e324b8 44 {
el17arm 40:913339e324b8 45 key1.kx[0] = 79;
el17arm 40:913339e324b8 46 key1.ky[0] = 12;
el17arm 40:913339e324b8 47 key2.kx[0] = 36;
el17arm 40:913339e324b8 48 key2.ky[0] = 22;
el17arm 40:913339e324b8 49 key3.kx[0] = 40;
el17arm 40:913339e324b8 50 key3.ky[0] = 6;
el17arm 40:913339e324b8 51 key4.kx[0] = 62;
el17arm 40:913339e324b8 52 key4.ky[0] = 6;
el17arm 40:913339e324b8 53 key5.kx[0] = 75;
el17arm 40:913339e324b8 54 key5.ky[0] = 0;
el17arm 40:913339e324b8 55 }
el17arm 40:913339e324b8 56
el17arm 45:bad704c546d4 57 // sets all block positions for level 1
el17arm 42:d81c008b0436 58 void Levels::block_pos1()
el17arm 37:4d525a37d5d2 59 {
el17arm 40:913339e324b8 60 sol1.bx[0] = 49;
el17arm 40:913339e324b8 61 sol1.by[0] = 36;
el17arm 41:0cf320f73424 62
el17arm 44:e29458976114 63 sol2.bx[0] = 42;
el17arm 40:913339e324b8 64 sol2.by[0] = 22;
el17arm 40:913339e324b8 65
el17arm 41:0cf320f73424 66 sol3.bx[0] = -10;
el17arm 41:0cf320f73424 67 sol3.by[0] = -10;
el17arm 41:0cf320f73424 68
el17arm 41:0cf320f73424 69 sol4.bx[0] = -10;
el17arm 41:0cf320f73424 70 sol4.by[0] = -10;
el17arm 41:0cf320f73424 71
el17arm 41:0cf320f73424 72 sol5.bx[0] = -10;
el17arm 41:0cf320f73424 73 sol5.by[0] = -10;
el17arm 41:0cf320f73424 74 }
el17arm 41:0cf320f73424 75
el17arm 45:bad704c546d4 76 // sets all sinking block positions for level 1
el17arm 42:d81c008b0436 77 void Levels::soft_pos1()
el17arm 41:0cf320f73424 78 {
el17arm 41:0cf320f73424 79 sof1.sx1[0] = 55;
el17arm 40:913339e324b8 80 sof1.sy[0] = 36;
el17arm 41:0cf320f73424 81 sof1.sx2[0] = 65;
el17arm 40:913339e324b8 82
el17arm 45:bad704c546d4 83 sof2.sx1[0] = 27;
el17arm 40:913339e324b8 84 sof2.sy[0] = 9;
el17arm 41:0cf320f73424 85 sof2.sx2[0] = 39;
el17arm 41:0cf320f73424 86
el17arm 41:0cf320f73424 87 sof3.sx1[0] = 46;
el17arm 41:0cf320f73424 88 sof3.sy[0] = 9;
el17arm 41:0cf320f73424 89 sof3.sx2[0] = 52;
el17arm 40:913339e324b8 90
el17arm 40:913339e324b8 91 }
el17arm 40:913339e324b8 92
el17arm 45:bad704c546d4 93 // sets all enemy positions for level 1
el17arm 42:d81c008b0436 94 void Levels::enem_pos1()
el17arm 40:913339e324b8 95 {
el17arm 40:913339e324b8 96 enem1.ex[0] = 22;
el17arm 40:913339e324b8 97 enem1.ey[0] = 20;
el17arm 40:913339e324b8 98 enem1.d[0] = 36;
el17arm 40:913339e324b8 99 enem1.v[0] = 0.5;
el17arm 40:913339e324b8 100
el17arm 40:913339e324b8 101 enem2.ex[0] = 0;
el17arm 40:913339e324b8 102 enem2.ey[0] = 4;
el17arm 40:913339e324b8 103 enem2.d[0] = 26;
el17arm 40:913339e324b8 104 enem2.v[0] = 1;
el17arm 41:0cf320f73424 105
el17arm 42:d81c008b0436 106 enem3.ex[0] = 49;
el17arm 42:d81c008b0436 107 enem3.ey[0] = 42;
el17arm 42:d81c008b0436 108 enem3.d[0] = 27;
el17arm 42:d81c008b0436 109 enem3.v[0] = 1;
el17arm 40:913339e324b8 110 }
el17arm 40:913339e324b8 111
el17arm 45:bad704c546d4 112 /////////////////level 2 objects /////////////////////////
el17arm 38:55bb9da08a52 113
el17arm 45:bad704c546d4 114 // platform positions for level 2
el17arm 42:d81c008b0436 115 void Levels::level_platforms2(N5110 &lcd)
el17arm 42:d81c008b0436 116 {
el17arm 44:e29458976114 117 lcd.drawLine(0, 47, 83, 47, 1);
el17arm 44:e29458976114 118 lcd.drawRect(4, 33, 12, 2, FILL_BLACK);
el17arm 44:e29458976114 119 lcd.drawRect(20, 41, 12, 2, FILL_BLACK);
el17arm 44:e29458976114 120 lcd.drawRect(36, 37, 12, 2, FILL_BLACK);
el17arm 44:e29458976114 121 lcd.drawRect(48, 29, 12, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 122 lcd.drawRect(24, 21, 24, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 123 lcd.drawRect(20, 10, 29, 2, FILL_BLACK);
el17arm 44:e29458976114 124 lcd.drawRect(54, 14, 12, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 125 lcd.drawRect(0, 10, 10, 2, FILL_BLACK);
el17arm 42:d81c008b0436 126 }
el17arm 45:bad704c546d4 127
el17arm 45:bad704c546d4 128 // key positions for level 2
el17arm 42:d81c008b0436 129 void Levels::key_pos2()
el17arm 38:55bb9da08a52 130 {
el17arm 58:4a826093d9e9 131 key1.kx[1] = 55;
el17arm 58:4a826093d9e9 132 key1.ky[1] = 44;
el17arm 44:e29458976114 133
el17arm 44:e29458976114 134 key2.kx[1] = 79;
el17arm 49:9bea7089b657 135 key2.ky[1] = 29;
el17arm 44:e29458976114 136
el17arm 44:e29458976114 137 key3.kx[1] = 72;
el17arm 44:e29458976114 138 key3.ky[1] = 23;
el17arm 44:e29458976114 139
el17arm 44:e29458976114 140 key4.kx[1] = 24;
el17arm 44:e29458976114 141 key4.ky[1] = 0;
el17arm 44:e29458976114 142
el17arm 58:4a826093d9e9 143 key5.kx[1] = 1;
el17arm 58:4a826093d9e9 144 key5.ky[1] = 7;
el17arm 40:913339e324b8 145 }
el17arm 40:913339e324b8 146
el17arm 45:bad704c546d4 147 // trap positions for level 2
el17arm 42:d81c008b0436 148 void Levels::trap_pos2()
el17arm 40:913339e324b8 149 {
el17arm 44:e29458976114 150 trap1.tx[1] = 30;
el17arm 44:e29458976114 151 trap1.ty[1] = 7;
el17arm 44:e29458976114 152
el17arm 44:e29458976114 153 trap2.tx[1] = 72;
el17arm 44:e29458976114 154 trap2.ty[1] = 17;
el17arm 44:e29458976114 155
el17arm 44:e29458976114 156 trap3.tx[1] = 51;
el17arm 44:e29458976114 157 trap3.ty[1] = 44;
el17arm 44:e29458976114 158
el17arm 44:e29458976114 159 trap4.tx[1] = 42;
el17arm 44:e29458976114 160 trap4.ty[1] = 7;
el17arm 44:e29458976114 161
el17arm 49:9bea7089b657 162 trap5.tx[1] = 80;
el17arm 49:9bea7089b657 163 trap5.ty[1] = 35;
el17arm 38:55bb9da08a52 164 }
el17arm 38:55bb9da08a52 165
el17arm 45:bad704c546d4 166 // enemy positions for level 2
el17arm 42:d81c008b0436 167 void Levels::enem_pos2()
el17arm 40:913339e324b8 168 {
el17arm 58:4a826093d9e9 169 enem1.ex[1] = 24;
el17arm 44:e29458976114 170 enem1.ey[1] = 16;
el17arm 44:e29458976114 171 enem1.d[1] = 44;
el17arm 40:913339e324b8 172 enem1.v[1] = 0.5;
el17arm 40:913339e324b8 173
el17arm 58:4a826093d9e9 174 enem2.ex[1] = 20;
el17arm 44:e29458976114 175 enem2.ey[1] = 5;
el17arm 58:4a826093d9e9 176 enem2.d[1] = 27;
el17arm 40:913339e324b8 177 enem2.v[1] = 1;
el17arm 44:e29458976114 178
el17arm 44:e29458976114 179 enem3.ex[1] = 54;
el17arm 44:e29458976114 180 enem3.ey[1] = 42;
el17arm 44:e29458976114 181 enem3.d[1] = 30;
el17arm 44:e29458976114 182 enem3.v[1] = 1;
el17arm 40:913339e324b8 183 }
el17arm 40:913339e324b8 184
el17arm 45:bad704c546d4 185 // block positions for level 2
el17arm 42:d81c008b0436 186 void Levels::block_pos2()
el17arm 38:55bb9da08a52 187 {
el17arm 42:d81c008b0436 188 sol1.bx[1] = 66;
el17arm 42:d81c008b0436 189 sol1.by[1] = 38;
el17arm 41:0cf320f73424 190
el17arm 42:d81c008b0436 191 sol2.bx[1] = 66;
el17arm 44:e29458976114 192 sol2.by[1] = 32;
el17arm 40:913339e324b8 193
el17arm 42:d81c008b0436 194 sol3.bx[1] = 66;
el17arm 44:e29458976114 195 sol3.by[1] = 26;
el17arm 41:0cf320f73424 196
el17arm 42:d81c008b0436 197 sol4.bx[1] = 66;
el17arm 44:e29458976114 198 sol4.by[1] = 20;
el17arm 40:913339e324b8 199
el17arm 42:d81c008b0436 200 sol5.bx[1] = 66;
el17arm 44:e29458976114 201 sol5.by[1] = 14;
el17arm 41:0cf320f73424 202 }
el17arm 41:0cf320f73424 203
el17arm 45:bad704c546d4 204 // sinking block positions for level 2
el17arm 42:d81c008b0436 205 void Levels::soft_pos2()
el17arm 41:0cf320f73424 206 {
el17arm 42:d81c008b0436 207 sof1.sx1[1] = 72;
el17arm 42:d81c008b0436 208 sof1.sy[1] = 38;
el17arm 42:d81c008b0436 209 sof1.sx2[1] = 84;
el17arm 41:0cf320f73424 210
el17arm 42:d81c008b0436 211 sof2.sx1[1] = 72;
el17arm 44:e29458976114 212 sof2.sy[1] = 32;
el17arm 42:d81c008b0436 213 sof2.sx2[1] = 84;
el17arm 41:0cf320f73424 214
el17arm 42:d81c008b0436 215 sof3.sx1[1] = 72;
el17arm 44:e29458976114 216 sof3.sy[1] = 26;
el17arm 42:d81c008b0436 217 sof3.sx2[1] = 84;
el17arm 41:0cf320f73424 218
el17arm 42:d81c008b0436 219 sof4.sx1[1] = 72;
el17arm 44:e29458976114 220 sof4.sy[1] = 20;
el17arm 42:d81c008b0436 221 sof4.sx2[1] = 84;
el17arm 41:0cf320f73424 222
el17arm 42:d81c008b0436 223 sof5.sx1[1] = 72;
el17arm 44:e29458976114 224 sof5.sy[1] = 14;
el17arm 42:d81c008b0436 225 sof5.sx2[1] = 84;
el17arm 40:913339e324b8 226 }
el17arm 40:913339e324b8 227
el17arm 58:4a826093d9e9 228 /////////////////level 3 objects /////////////////////////
el17arm 58:4a826093d9e9 229
el17arm 45:bad704c546d4 230 // platform positions for level 3
el17arm 44:e29458976114 231 void Levels::level_platforms3(N5110 &lcd)
el17arm 44:e29458976114 232 {
el17arm 44:e29458976114 233 lcd.drawLine(0, 47, 83, 47, 1);
el17arm 44:e29458976114 234 lcd.drawRect(36, 31, 6, 2, FILL_BLACK);
el17arm 44:e29458976114 235 lcd.drawRect(30, 10, 42, 2, FILL_BLACK);
el17arm 44:e29458976114 236 lcd.drawRect(78, 20, 6, 2, FILL_BLACK);
el17arm 44:e29458976114 237 lcd.drawRect(66, 26, 10, 2, FILL_BLACK);
el17arm 44:e29458976114 238 lcd.drawRect(54, 30, 10, 2, FILL_BLACK);
el17arm 44:e29458976114 239
el17arm 44:e29458976114 240 }
el17arm 45:bad704c546d4 241
el17arm 45:bad704c546d4 242 // key positions for level 3
el17arm 44:e29458976114 243 void Levels::key_pos3()
el17arm 44:e29458976114 244 {
el17arm 44:e29458976114 245 key1.kx[2] = 38;
el17arm 44:e29458976114 246 key1.ky[2] = 7;
el17arm 44:e29458976114 247
el17arm 44:e29458976114 248 key2.kx[2] = 66;
el17arm 44:e29458976114 249 key2.ky[2] = 7;
el17arm 44:e29458976114 250
el17arm 44:e29458976114 251 key3.kx[2] = 0;
el17arm 44:e29458976114 252 key3.ky[2] = 5;
el17arm 44:e29458976114 253
el17arm 44:e29458976114 254 key4.kx[2] = 57;
el17arm 44:e29458976114 255 key4.ky[2] = 27;
el17arm 44:e29458976114 256
el17arm 44:e29458976114 257 key5.kx[2] = 69;
el17arm 44:e29458976114 258 key5.ky[2] = 23;
el17arm 44:e29458976114 259 }
el17arm 42:d81c008b0436 260
el17arm 45:bad704c546d4 261 // trap positions for level 3
el17arm 44:e29458976114 262 void Levels::trap_pos3()
el17arm 44:e29458976114 263 {
el17arm 44:e29458976114 264 trap1.tx[2] = 54;
el17arm 44:e29458976114 265 trap1.ty[2] = 27;
el17arm 44:e29458976114 266
el17arm 44:e29458976114 267 trap2.tx[2] = 66;
el17arm 44:e29458976114 268 trap2.ty[2] = 23;
el17arm 44:e29458976114 269
el17arm 44:e29458976114 270 trap3.tx[2] = 61;
el17arm 44:e29458976114 271 trap3.ty[2] = 27;
el17arm 44:e29458976114 272
el17arm 44:e29458976114 273 trap4.tx[2] = 73;
el17arm 44:e29458976114 274 trap4.ty[2] = 23;
el17arm 44:e29458976114 275
el17arm 44:e29458976114 276 trap5.tx[2] = 52;
el17arm 44:e29458976114 277 trap5.ty[2] = 7;
el17arm 44:e29458976114 278 }
el17arm 44:e29458976114 279
el17arm 45:bad704c546d4 280 // enemy positions for level 3
el17arm 44:e29458976114 281 void Levels::enem_pos3()
el17arm 44:e29458976114 282 {
el17arm 44:e29458976114 283 enem1.ex[2] = 49;
el17arm 44:e29458976114 284 enem1.ey[2] = 5;
el17arm 44:e29458976114 285 enem1.d[2] = 33;
el17arm 44:e29458976114 286 enem1.v[2] = 1;
el17arm 44:e29458976114 287
el17arm 44:e29458976114 288 enem2.ex[2] = 30;
el17arm 44:e29458976114 289 enem2.ey[2] = 5;
el17arm 44:e29458976114 290 enem2.d[2] = 42;
el17arm 44:e29458976114 291 enem2.v[2] = 1.25;
el17arm 44:e29458976114 292
el17arm 44:e29458976114 293 enem3.ex[2] = 35;
el17arm 44:e29458976114 294 enem3.ey[2] = 5;
el17arm 44:e29458976114 295 enem3.d[2] = 20;
el17arm 44:e29458976114 296 enem3.v[2] = 1;
el17arm 44:e29458976114 297 }
el17arm 44:e29458976114 298
el17arm 45:bad704c546d4 299 // block positions for level 3
el17arm 44:e29458976114 300 void Levels::block_pos3()
el17arm 44:e29458976114 301 {
el17arm 44:e29458976114 302 sol1.bx[2] = 15;
el17arm 44:e29458976114 303 sol1.by[2] = 39;
el17arm 44:e29458976114 304
el17arm 44:e29458976114 305 sol2.bx[2] = 30;
el17arm 44:e29458976114 306 sol2.by[2] = 31;
el17arm 44:e29458976114 307
el17arm 44:e29458976114 308 sol3.bx[2] = 15;
el17arm 44:e29458976114 309 sol3.by[2] = 23;
el17arm 44:e29458976114 310
el17arm 44:e29458976114 311 sol4.bx[2] = 0;
el17arm 44:e29458976114 312 sol4.by[2] = 8;
el17arm 44:e29458976114 313
el17arm 44:e29458976114 314 sol5.bx[2] = 0;
el17arm 44:e29458976114 315 sol5.by[2] = 16;
el17arm 44:e29458976114 316 }
el17arm 44:e29458976114 317
el17arm 45:bad704c546d4 318 // sinking block positions for level 3
el17arm 44:e29458976114 319 void Levels::soft_pos3()
el17arm 44:e29458976114 320 {
el17arm 44:e29458976114 321 sof1.sx1[2] = 12;
el17arm 44:e29458976114 322 sof1.sy[2] = 16;
el17arm 44:e29458976114 323 sof1.sx2[2] = 24;
el17arm 44:e29458976114 324
el17arm 44:e29458976114 325 sof2.sx1[2] = 72;
el17arm 44:e29458976114 326 sof2.sy[2] = 10;
el17arm 44:e29458976114 327 sof2.sx2[2] = 84;
el17arm 44:e29458976114 328
el17arm 58:4a826093d9e9 329 }
el17arm 58:4a826093d9e9 330
el17arm 58:4a826093d9e9 331 /////////////////level 4 objects /////////////////////////
el17arm 58:4a826093d9e9 332
el17arm 58:4a826093d9e9 333 void Levels::level_platforms4(N5110 &lcd)
el17arm 58:4a826093d9e9 334 {
el17arm 58:4a826093d9e9 335 lcd.drawLine(0, 47, 83, 47, 1);
el17arm 58:4a826093d9e9 336 lcd.drawRect(36, 31, 6, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 337 lcd.drawRect(30, 10, 42, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 338 lcd.drawRect(78, 20, 6, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 339 lcd.drawRect(66, 26, 10, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 340 lcd.drawRect(54, 30, 10, 2, FILL_BLACK);
el17arm 58:4a826093d9e9 341
el17arm 58:4a826093d9e9 342 }
el17arm 58:4a826093d9e9 343
el17arm 58:4a826093d9e9 344 // key positions for level 4
el17arm 58:4a826093d9e9 345 void Levels::key_pos4()
el17arm 58:4a826093d9e9 346 {
el17arm 58:4a826093d9e9 347 key1.kx[3] = 38;
el17arm 58:4a826093d9e9 348 key1.ky[3] = 7;
el17arm 58:4a826093d9e9 349
el17arm 58:4a826093d9e9 350 key2.kx[3] = 66;
el17arm 58:4a826093d9e9 351 key2.ky[3] = 7;
el17arm 58:4a826093d9e9 352
el17arm 58:4a826093d9e9 353 key3.kx[3] = 0;
el17arm 58:4a826093d9e9 354 key3.ky[3] = 5;
el17arm 58:4a826093d9e9 355
el17arm 58:4a826093d9e9 356 key4.kx[3] = 57;
el17arm 58:4a826093d9e9 357 key4.ky[3] = 27;
el17arm 58:4a826093d9e9 358
el17arm 58:4a826093d9e9 359 key5.kx[3] = 69;
el17arm 58:4a826093d9e9 360 key5.ky[3] = 23;
el17arm 58:4a826093d9e9 361 }
el17arm 58:4a826093d9e9 362
el17arm 58:4a826093d9e9 363 // trap positions for level 4
el17arm 58:4a826093d9e9 364 void Levels::trap_pos4()
el17arm 58:4a826093d9e9 365 {
el17arm 58:4a826093d9e9 366 trap1.tx[3] = 54;
el17arm 58:4a826093d9e9 367 trap1.ty[3] = 27;
el17arm 58:4a826093d9e9 368
el17arm 58:4a826093d9e9 369 trap2.tx[3] = 66;
el17arm 58:4a826093d9e9 370 trap2.ty[3] = 23;
el17arm 58:4a826093d9e9 371
el17arm 58:4a826093d9e9 372 trap3.tx[3] = 61;
el17arm 58:4a826093d9e9 373 trap3.ty[3] = 27;
el17arm 58:4a826093d9e9 374
el17arm 58:4a826093d9e9 375 trap4.tx[3] = 73;
el17arm 58:4a826093d9e9 376 trap4.ty[3] = 23;
el17arm 58:4a826093d9e9 377
el17arm 58:4a826093d9e9 378 trap5.tx[3] = 52;
el17arm 58:4a826093d9e9 379 trap5.ty[3] = 7;
el17arm 58:4a826093d9e9 380 }
el17arm 58:4a826093d9e9 381
el17arm 58:4a826093d9e9 382 // enemy positions for level 4
el17arm 58:4a826093d9e9 383 void Levels::enem_pos4()
el17arm 58:4a826093d9e9 384 {
el17arm 58:4a826093d9e9 385 enem1.ex[3] = 49;
el17arm 58:4a826093d9e9 386 enem1.ey[3] = 5;
el17arm 58:4a826093d9e9 387 enem1.d[3] = 33;
el17arm 58:4a826093d9e9 388 enem1.v[3] = 1;
el17arm 58:4a826093d9e9 389
el17arm 58:4a826093d9e9 390 enem2.ex[3] = 30;
el17arm 58:4a826093d9e9 391 enem2.ey[3] = 5;
el17arm 58:4a826093d9e9 392 enem2.d[3] = 42;
el17arm 58:4a826093d9e9 393 enem2.v[3] = 1.25;
el17arm 58:4a826093d9e9 394
el17arm 58:4a826093d9e9 395 enem3.ex[3] = 35;
el17arm 58:4a826093d9e9 396 enem3.ey[3] = 5;
el17arm 58:4a826093d9e9 397 enem3.d[3] = 20;
el17arm 58:4a826093d9e9 398 enem3.v[3] = 1;
el17arm 58:4a826093d9e9 399 }
el17arm 58:4a826093d9e9 400
el17arm 58:4a826093d9e9 401 // block positions for level 4
el17arm 58:4a826093d9e9 402 void Levels::block_pos4()
el17arm 58:4a826093d9e9 403 {
el17arm 58:4a826093d9e9 404 sol1.bx[3] = 15;
el17arm 58:4a826093d9e9 405 sol1.by[3] = 39;
el17arm 58:4a826093d9e9 406
el17arm 58:4a826093d9e9 407 sol2.bx[3] = 30;
el17arm 58:4a826093d9e9 408 sol2.by[3] = 31;
el17arm 58:4a826093d9e9 409
el17arm 58:4a826093d9e9 410 sol3.bx[3] = 15;
el17arm 58:4a826093d9e9 411 sol3.by[3] = 23;
el17arm 58:4a826093d9e9 412
el17arm 58:4a826093d9e9 413 sol4.bx[3] = 0;
el17arm 58:4a826093d9e9 414 sol4.by[3] = 8;
el17arm 58:4a826093d9e9 415
el17arm 58:4a826093d9e9 416 sol5.bx[3] = 0;
el17arm 58:4a826093d9e9 417 sol5.by[3] = 16;
el17arm 58:4a826093d9e9 418 }
el17arm 58:4a826093d9e9 419
el17arm 58:4a826093d9e9 420 // sinking block positions for level 4
el17arm 58:4a826093d9e9 421 void Levels::soft_pos4()
el17arm 58:4a826093d9e9 422 {
el17arm 58:4a826093d9e9 423 sof1.sx1[3] = 12;
el17arm 58:4a826093d9e9 424 sof1.sy[3] = 16;
el17arm 58:4a826093d9e9 425 sof1.sx2[3] = 24;
el17arm 44:e29458976114 426
el17arm 58:4a826093d9e9 427 sof2.sx1[3] = 72;
el17arm 58:4a826093d9e9 428 sof2.sy[3] = 10;
el17arm 58:4a826093d9e9 429 sof2.sx2[3] = 84;
el17arm 58:4a826093d9e9 430 }