ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Tue Apr 02 23:40:28 2019 +0000
Revision:
20:78bd235f8caa
Parent:
19:4789cb4ca550
now if all 5 keys collected, exit 'opens' and when character enters door the game moves on to level two.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 18:ff0a53dcb862 1 #include "Level1.h"
el17arm 18:ff0a53dcb862 2
el17arm 18:ff0a53dcb862 3 Level1::Level1()
el17arm 18:ff0a53dcb862 4 {
el17arm 18:ff0a53dcb862 5 }
el17arm 18:ff0a53dcb862 6
el17arm 18:ff0a53dcb862 7 Level1::~Level1()
el17arm 18:ff0a53dcb862 8 {
el17arm 18:ff0a53dcb862 9 }
el17arm 18:ff0a53dcb862 10
el17arm 18:ff0a53dcb862 11 void Level1::level_platforms(N5110 &lcd)
el17arm 18:ff0a53dcb862 12 {
el17arm 20:78bd235f8caa 13 lcd.drawLine(0,47,83,47, 1);
el17arm 20:78bd235f8caa 14 lcd.drawRect(11,HEIGHT - 9, 38, 2, FILL_BLACK);
el17arm 20:78bd235f8caa 15 lcd.drawRect(65,HEIGHT - 11, 30, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 16 lcd.drawRect(WIDTH - 9,HEIGHT - 19, 8, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 17 lcd.drawRect(22, 25, 48, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 18 lcd.drawRect(0, 25, 12, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 19 lcd.drawRect(0, 17, 8, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 20 lcd.drawRect(0, 9, 27, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 21 lcd.drawRect(39, 9, 7, 2, FILL_BLACK);
el17arm 18:ff0a53dcb862 22 lcd.drawRect(58,9,32,2,FILL_BLACK);
el17arm 18:ff0a53dcb862 23 }
el17arm 18:ff0a53dcb862 24
el17arm 18:ff0a53dcb862 25 void Level1::soft_blocks(N5110 &lcd)
el17arm 18:ff0a53dcb862 26 {
el17arm 18:ff0a53dcb862 27 _level.soft_blocks(46, 8, lcd);
el17arm 18:ff0a53dcb862 28 _level.soft_blocks(52, 8, lcd);
el17arm 18:ff0a53dcb862 29 _level.soft_blocks(55, 36, lcd);
el17arm 18:ff0a53dcb862 30 _level.soft_blocks(33, 8, lcd);
el17arm 18:ff0a53dcb862 31 _level.soft_blocks(27, 8, lcd);
el17arm 18:ff0a53dcb862 32 _level.soft_blocks(59, 36, lcd);
el17arm 18:ff0a53dcb862 33 }
el17arm 18:ff0a53dcb862 34
el17arm 18:ff0a53dcb862 35 void Level1::solid_blocks(N5110 &lcd)
el17arm 18:ff0a53dcb862 36 {
el17arm 18:ff0a53dcb862 37 _level.draw_solid_block(49,37, lcd);
el17arm 18:ff0a53dcb862 38 _level.draw_solid_block(52,37, lcd);
el17arm 18:ff0a53dcb862 39 _level.draw_solid_block(45,22, lcd);
el17arm 18:ff0a53dcb862 40 _level.draw_solid_block(42,22, lcd);
el17arm 18:ff0a53dcb862 41 }
el17arm 18:ff0a53dcb862 42
el17arm 18:ff0a53dcb862 43 void Level1::keys(N5110 &lcd)
el17arm 18:ff0a53dcb862 44 {
el17arm 18:ff0a53dcb862 45 _level.draw_key1(79, 12, lcd);
el17arm 18:ff0a53dcb862 46 _level.draw_key2(25, 0, lcd);
el17arm 18:ff0a53dcb862 47 _level.draw_key3(40, 4, lcd);
el17arm 18:ff0a53dcb862 48 _level.draw_key4(62, 6, lcd);
el17arm 18:ff0a53dcb862 49 _level.draw_key5(75, 0, lcd);
el17arm 18:ff0a53dcb862 50 }
el17arm 18:ff0a53dcb862 51
el17arm 18:ff0a53dcb862 52 int Level1::spikes(N5110 &lcd)
el17arm 18:ff0a53dcb862 53 {
el17arm 19:4789cb4ca550 54 if(_level.spike1(25, 45, lcd)|| _level.spike1(58, 7, lcd) ||
el17arm 20:78bd235f8caa 55 _level.spike3(75, 7, lcd) == 1) {
el17arm 18:ff0a53dcb862 56 return 1;
el17arm 18:ff0a53dcb862 57 } else {
el17arm 18:ff0a53dcb862 58 return 0;
el17arm 18:ff0a53dcb862 59 }
el17arm 18:ff0a53dcb862 60 }
el17arm 18:ff0a53dcb862 61
el17arm 18:ff0a53dcb862 62 int Level1::keys_collected()
el17arm 18:ff0a53dcb862 63 {
el17arm 18:ff0a53dcb862 64 int k =_level.keys_collected();
el17arm 18:ff0a53dcb862 65 return k;
el17arm 20:78bd235f8caa 66 }
el17arm 20:78bd235f8caa 67
el17arm 20:78bd235f8caa 68 bool Level1::level1_exit(N5110 &lcd)
el17arm 20:78bd235f8caa 69 {
el17arm 20:78bd235f8caa 70 if(_level.exit(78,41,lcd) == true) {
el17arm 20:78bd235f8caa 71 return true;
el17arm 20:78bd235f8caa 72 } else {
el17arm 20:78bd235f8caa 73 return false;
el17arm 20:78bd235f8caa 74 }
el17arm 18:ff0a53dcb862 75 }