ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Miner/Sprites.cpp

Committer:
el17arm
Date:
2019-04-10
Revision:
31:ed5f7f15a1ed

File content as of revision 31:ed5f7f15a1ed:

#include "Sprites.h"

Sprites::Sprites()
{
    _enem.eflag[0] = false;
    _j_flag = false;
    _k.key[0] = false;
    _k.key[1] = false;
    _k.key[2] = false;
    _k.key[3] = false;
    _k.key[4] = false;
}

Sprites::~Sprites()
{
}

void Sprites::miner_init(int x, int y)
{
    _x = x;
    _y = y;
}

Vector2D Sprites::get_pos()
{
    Vector2D p = {_x,_y};
    return p;
}

void Sprites::miner_draw(N5110 &lcd)
{
    if (_direction == 1) {
        lcd.drawSprite(_x,_y,8,3,(int *)miner_right);
    }
    if (_direction == 0) {
        lcd.drawSprite(_x,_y,8,3,(int *)miner_left);
    }
}
void Sprites::miner_land(N5110 &lcd)
{
    _jump = (lcd.getPixel(_x+4,_y+8) || lcd.getPixel(_x-1,_y+8));

    _gravity = !lcd.getPixel(_x,_y+8) && !lcd.getPixel(_x+2, _y+8);
}

void Sprites::miner_move(Direction d, N5110 &lcd)
{
    if (d==E || d==NE) {
        _x++;
        _direction = 1; //chooses right facing sprite
    }
    if (d==W || d==NW) {
        _x--;
        _direction = 0; //chooses left facing sprite
    }
    if(_x > 81) {
        _x=WIDTH-3;
    }
    if(_x < 0) {
        _x=0;
    }
}

void Sprites::miner_jump(N5110 &lcd, Gamepad &pad)
{   
    if(pad.check_event(Gamepad::A_PRESSED) && _jump == true) {
        _j_flag = true;
    }
    if(_j_flag == true) {
        _y--;
        _j_counter++;
    }
    if(_j_counter > 7) {
        _j_flag = false;
    }
    if(_j_flag == false) {
        _j_counter = 0;
    }
    //printf("counter %i \n", _j_counter);
    //printf("flag %d \n", _j_flag);
    //printf("jumo %d \n", _jump);
    
}

void Sprites::miner_gravity(N5110 &lcd)
{
    if(_gravity == true) {
        _y++;
    }
}

void Sprites::enemy_init(int i, int x, int y, int d)
{
    _enem.ex[i] = x;
    _enem.ey[i] = y;
    _enem.distance[i] = d;
}

void Sprites::enemy_move(int i, double v, N5110 &lcd)
{
    lcd.drawSprite(_enem.ex[i],_enem.ey[i],5,3, (int *) enemy);

    if (_enem.eflag[i] == false) {
        _enem.ex[i] = _enem.ex[i] + v;
        _enem.counter[i]++;
    }
    if(_enem.counter[i] == _enem.distance[i]) {
        _enem.eflag[i] = true;
    }
    if (_enem.eflag[i] == true) {
        _enem.ex[i] = _enem.ex[i] - v;
        _enem.counter[i]--;
    }
    if (_enem.counter[i] == 0) {
        _enem.eflag[i] = false;
    }
}

bool Sprites::enemy_collision(int i)
{
    Vector2D p = get_pos();

    if (p.x < _enem.ex[i] + 2 && p.x + 2 > _enem.ex[i] && p.y < _enem.ey[i] + 4
            && p.y + 9 > _enem.ey[i]) {
        return true;
    } else {
        return false;
    }
}

void Sprites::key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad)
{   
    if(_k.key[k] == false) {
        lcd.drawSprite(x,y,3,4,(int *)key);
    }

    if ((lcd.getPixel(x-1,y+2) || lcd.getPixel(x+2,y-1) || lcd.getPixel(x+4,y+1)) &&
        _k.key[k] == false) {
        _keys++;
        pad.tone(850,0.1);
        lcd.drawSprite(x,y,3,4,(int *)key_collected);
        _k.key[k]= true;
    }
}