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Dependencies: mbed
Diff: Miner/Sprites.cpp
- Revision:
- 31:ed5f7f15a1ed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Miner/Sprites.cpp Wed Apr 10 16:20:28 2019 +0000
@@ -0,0 +1,144 @@
+#include "Sprites.h"
+
+Sprites::Sprites()
+{
+ _enem.eflag[0] = false;
+ _j_flag = false;
+ _k.key[0] = false;
+ _k.key[1] = false;
+ _k.key[2] = false;
+ _k.key[3] = false;
+ _k.key[4] = false;
+}
+
+Sprites::~Sprites()
+{
+}
+
+void Sprites::miner_init(int x, int y)
+{
+ _x = x;
+ _y = y;
+}
+
+Vector2D Sprites::get_pos()
+{
+ Vector2D p = {_x,_y};
+ return p;
+}
+
+void Sprites::miner_draw(N5110 &lcd)
+{
+ if (_direction == 1) {
+ lcd.drawSprite(_x,_y,8,3,(int *)miner_right);
+ }
+ if (_direction == 0) {
+ lcd.drawSprite(_x,_y,8,3,(int *)miner_left);
+ }
+}
+void Sprites::miner_land(N5110 &lcd)
+{
+ _jump = (lcd.getPixel(_x+4,_y+8) || lcd.getPixel(_x-1,_y+8));
+
+ _gravity = !lcd.getPixel(_x,_y+8) && !lcd.getPixel(_x+2, _y+8);
+}
+
+void Sprites::miner_move(Direction d, N5110 &lcd)
+{
+ if (d==E || d==NE) {
+ _x++;
+ _direction = 1; //chooses right facing sprite
+ }
+ if (d==W || d==NW) {
+ _x--;
+ _direction = 0; //chooses left facing sprite
+ }
+ if(_x > 81) {
+ _x=WIDTH-3;
+ }
+ if(_x < 0) {
+ _x=0;
+ }
+}
+
+void Sprites::miner_jump(N5110 &lcd, Gamepad &pad)
+{
+ if(pad.check_event(Gamepad::A_PRESSED) && _jump == true) {
+ _j_flag = true;
+ }
+ if(_j_flag == true) {
+ _y--;
+ _j_counter++;
+ }
+ if(_j_counter > 7) {
+ _j_flag = false;
+ }
+ if(_j_flag == false) {
+ _j_counter = 0;
+ }
+ //printf("counter %i \n", _j_counter);
+ //printf("flag %d \n", _j_flag);
+ //printf("jumo %d \n", _jump);
+
+}
+
+void Sprites::miner_gravity(N5110 &lcd)
+{
+ if(_gravity == true) {
+ _y++;
+ }
+}
+
+void Sprites::enemy_init(int i, int x, int y, int d)
+{
+ _enem.ex[i] = x;
+ _enem.ey[i] = y;
+ _enem.distance[i] = d;
+}
+
+void Sprites::enemy_move(int i, double v, N5110 &lcd)
+{
+ lcd.drawSprite(_enem.ex[i],_enem.ey[i],5,3, (int *) enemy);
+
+ if (_enem.eflag[i] == false) {
+ _enem.ex[i] = _enem.ex[i] + v;
+ _enem.counter[i]++;
+ }
+ if(_enem.counter[i] == _enem.distance[i]) {
+ _enem.eflag[i] = true;
+ }
+ if (_enem.eflag[i] == true) {
+ _enem.ex[i] = _enem.ex[i] - v;
+ _enem.counter[i]--;
+ }
+ if (_enem.counter[i] == 0) {
+ _enem.eflag[i] = false;
+ }
+}
+
+bool Sprites::enemy_collision(int i)
+{
+ Vector2D p = get_pos();
+
+ if (p.x < _enem.ex[i] + 2 && p.x + 2 > _enem.ex[i] && p.y < _enem.ey[i] + 4
+ && p.y + 9 > _enem.ey[i]) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void Sprites::key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad)
+{
+ if(_k.key[k] == false) {
+ lcd.drawSprite(x,y,3,4,(int *)key);
+ }
+
+ if ((lcd.getPixel(x-1,y+2) || lcd.getPixel(x+2,y-1) || lcd.getPixel(x+4,y+1)) &&
+ _k.key[k] == false) {
+ _keys++;
+ pad.tone(850,0.1);
+ lcd.drawSprite(x,y,3,4,(int *)key_collected);
+ _k.key[k]= true;
+ }
+}
\ No newline at end of file