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Dependencies: mbed
main.cpp@60:3df033345059, 2019-05-07 (annotated)
- Committer:
- el17arm
- Date:
- Tue May 07 23:51:54 2019 +0000
- Revision:
- 60:3df033345059
- Parent:
- 58:4a826093d9e9
- Child:
- 63:ec95e155fb30
Hopefully final commit
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| el17arm | 42:d81c008b0436 | 1 | /* | 
| el17arm | 42:d81c008b0436 | 2 | ELEC2645 Embedded Systems Project | 
| el17arm | 42:d81c008b0436 | 3 | School of Electronic & Electrical Engineering | 
| el17arm | 42:d81c008b0436 | 4 | University of Leeds | 
| el17arm | 42:d81c008b0436 | 5 | Name: Andrew Milner | 
| el17arm | 42:d81c008b0436 | 6 | Username: el17arm | 
| el17arm | 42:d81c008b0436 | 7 | Student ID Number: 201162219 | 
| el17arm | 42:d81c008b0436 | 8 | Date: 18/03/19 | 
| el17arm | 42:d81c008b0436 | 9 | */ | 
| el17arm | 42:d81c008b0436 | 10 | |
| el17arm | 45:bad704c546d4 | 11 | ///////// pre-processor directives //////// | 
| el17arm | 42:d81c008b0436 | 12 | |
| el17arm | 0:fe19852199d2 | 13 | #include "mbed.h" | 
| el17arm | 0:fe19852199d2 | 14 | #include "N5110.h" | 
| el17arm | 0:fe19852199d2 | 15 | #include "Gamepad.h" | 
| el17arm | 29:d85886364643 | 16 | #include "Gameengine.h" | 
| el17arm | 0:fe19852199d2 | 17 | |
| el17arm | 45:bad704c546d4 | 18 | /////////////// objects /////////////// | 
| el17arm | 45:bad704c546d4 | 19 | |
| el17arm | 29:d85886364643 | 20 | Gameengine game; | 
| el17arm | 0:fe19852199d2 | 21 | Gamepad pad; | 
| el17arm | 0:fe19852199d2 | 22 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); | 
| el17arm | 0:fe19852199d2 | 23 | AnalogIn pot0(PTB2); | 
| el17arm | 41:0cf320f73424 | 24 | BusOut oxygen(PTA1, PTA2, PTC2); | 
| el17arm | 41:0cf320f73424 | 25 | BusOut lives(PTC3, PTC4, PTD3); | 
| el17arm | 41:0cf320f73424 | 26 | |
| el17arm | 45:bad704c546d4 | 27 | ///////////// prototypes /////////////// | 
| el17arm | 45:bad704c546d4 | 28 | |
| el17arm | 58:4a826093d9e9 | 29 | /** | 
| el17arm | 45:bad704c546d4 | 30 | * @brief sets the contrast of lcd screen | 
| el17arm | 45:bad704c546d4 | 31 | * @details contrast is adjust with analog input PTB2 | 
| el17arm | 45:bad704c546d4 | 32 | */ | 
| el17arm | 0:fe19852199d2 | 33 | void contrast(); | 
| el17arm | 56:8c827d1cae3b | 34 | /** Initialises all classes and libraries and default game settings | 
| el17arm | 45:bad704c546d4 | 35 | * @details initialises LCD and gamepad library and sets screen brightness | 
| el17arm | 45:bad704c546d4 | 36 | */ | 
| el17arm | 0:fe19852199d2 | 37 | void init(); | 
| el17arm | 56:8c827d1cae3b | 38 | /** Displays opening screen | 
| el17arm | 45:bad704c546d4 | 39 | * @details Screen displays title of game and instructs player to press start to begin | 
| el17arm | 45:bad704c546d4 | 40 | */ | 
| el17arm | 0:fe19852199d2 | 41 | void start_screen(); | 
| el17arm | 56:8c827d1cae3b | 42 | /** Controls LEDs on front panel. | 
| el17arm | 45:bad704c546d4 | 43 | * @details Every time a player dies a RHS LED is turned off, as time reduces | 
| el17arm | 56:8c827d1cae3b | 44 | * LEDs turn off on LHS. | 
| el17arm | 45:bad704c546d4 | 45 | */ | 
| el17arm | 41:0cf320f73424 | 46 | void leds(); | 
| el17arm | 56:8c827d1cae3b | 47 | /** Initialises and renders all level objects | 
| el17arm | 45:bad704c546d4 | 48 | * @details Contains functions for all levels and will display next level objects | 
| el17arm | 45:bad704c546d4 | 49 | * once player has completed each level | 
| el17arm | 45:bad704c546d4 | 50 | */ | 
| el17arm | 15:2bda80896a84 | 51 | void render(); | 
| el17arm | 56:8c827d1cae3b | 52 | /** Displays screen if game over or game complete | 
| el17arm | 56:8c827d1cae3b | 53 | * @details Screen will display player's final score and display game over or game complete | 
| el17arm | 45:bad704c546d4 | 54 | */ | 
| el17arm | 19:4789cb4ca550 | 55 | void restart(); | 
| el17arm | 58:4a826093d9e9 | 56 | /** Displays options screen | 
| el17arm | 58:4a826093d9e9 | 57 | * @details gives player controls and displays credits | 
| el17arm | 58:4a826093d9e9 | 58 | */ | 
| el17arm | 60:3df033345059 | 59 | void option_screen(); | 
| el17arm | 60:3df033345059 | 60 | |
| el17arm | 60:3df033345059 | 61 | bool options = false; | 
| el17arm | 45:bad704c546d4 | 62 | |
| el17arm | 45:bad704c546d4 | 63 | ///////////// functions //////////////// | 
| el17arm | 45:bad704c546d4 | 64 | |
| el17arm | 0:fe19852199d2 | 65 | int main() | 
| el17arm | 0:fe19852199d2 | 66 | { | 
| el17arm | 45:bad704c546d4 | 67 | init(); // initialises screen and default game settings | 
| el17arm | 45:bad704c546d4 | 68 | start_screen(); // waits for user to press start to begin | 
| el17arm | 58:4a826093d9e9 | 69 | option_screen(); // displays options screen | 
| el17arm | 58:4a826093d9e9 | 70 | |
| el17arm | 45:bad704c546d4 | 71 | // game loop, reads input and updates game accordingly | 
| el17arm | 0:fe19852199d2 | 72 | while (1) { | 
| el17arm | 41:0cf320f73424 | 73 | |
| el17arm | 45:bad704c546d4 | 74 | contrast(); // adjusts contrast of screen | 
| el17arm | 45:bad704c546d4 | 75 | render(); // draws all level objects on to screen | 
| el17arm | 45:bad704c546d4 | 76 | game.update(lcd, pad); // updates movement, collected keys, lives, time left | 
| el17arm | 45:bad704c546d4 | 77 | restart(); // restart screen if game over or end screen if game complete displays final score | 
| el17arm | 45:bad704c546d4 | 78 | wait(0.1); // wait function to control fps | 
| el17arm | 45:bad704c546d4 | 79 | } | 
| el17arm | 45:bad704c546d4 | 80 | } | 
| el17arm | 48:bd1f31fbfee3 | 81 | |
| el17arm | 41:0cf320f73424 | 82 | |
| el17arm | 45:bad704c546d4 | 83 | //initialises all classes and libraries and default game settings | 
| el17arm | 0:fe19852199d2 | 84 | void init() | 
| el17arm | 0:fe19852199d2 | 85 | { | 
| el17arm | 0:fe19852199d2 | 86 | lcd.init(); | 
| el17arm | 0:fe19852199d2 | 87 | lcd.normalMode(); // normal colour mode | 
| el17arm | 0:fe19852199d2 | 88 | lcd.refresh(); | 
| el17arm | 41:0cf320f73424 | 89 | lcd.setBrightness(1.0); | 
| el17arm | 0:fe19852199d2 | 90 | pad.init(); | 
| el17arm | 29:d85886364643 | 91 | game.game_init(); | 
| el17arm | 15:2bda80896a84 | 92 | } | 
| el17arm | 2:725c213b2396 | 93 | |
| el17arm | 45:bad704c546d4 | 94 | // detects which level is being played and draws the level objects with collision settings | 
| el17arm | 15:2bda80896a84 | 95 | void render() | 
| el17arm | 15:2bda80896a84 | 96 | { | 
| el17arm | 58:4a826093d9e9 | 97 | game.draw_l1(lcd, pad); // level 1 | 
| el17arm | 45:bad704c546d4 | 98 | game.draw_l2(lcd, pad); // level 2 | 
| el17arm | 45:bad704c546d4 | 99 | game.draw_l3(lcd, pad); // level 3 | 
| el17arm | 58:4a826093d9e9 | 100 | game.draw_l4(lcd, pad); // level 4 | 
| el17arm | 45:bad704c546d4 | 101 | leds(); // function to update leds to reflect time and lives left | 
| el17arm | 0:fe19852199d2 | 102 | } | 
| el17arm | 0:fe19852199d2 | 103 | |
| el17arm | 45:bad704c546d4 | 104 | // controls contrast of the screen | 
| el17arm | 0:fe19852199d2 | 105 | void contrast() | 
| el17arm | 0:fe19852199d2 | 106 | { | 
| el17arm | 0:fe19852199d2 | 107 | lcd.refresh(); | 
| el17arm | 0:fe19852199d2 | 108 | float con = pot0.read(); | 
| el17arm | 0:fe19852199d2 | 109 | lcd.setContrast(con); | 
| el17arm | 1:813ba5341985 | 110 | lcd.clear(); | 
| el17arm | 0:fe19852199d2 | 111 | } | 
| el17arm | 0:fe19852199d2 | 112 | |
| el17arm | 45:bad704c546d4 | 113 | // displays start screen and waits for user to press start | 
| el17arm | 0:fe19852199d2 | 114 | void start_screen() | 
| el17arm | 58:4a826093d9e9 | 115 | { | 
| el17arm | 60:3df033345059 | 116 | while (pad.check_event(Gamepad::START_PRESSED) == false && options == false) { | 
| el17arm | 60:3df033345059 | 117 | lcd.clear(); | 
| el17arm | 60:3df033345059 | 118 | lcd.drawSprite(2,20,8,3,(int *)miner_right); | 
| el17arm | 60:3df033345059 | 119 | lcd.drawSprite(79,20,8,3,(int *)miner_left); | 
| el17arm | 60:3df033345059 | 120 | lcd.drawRect(0,0,84,48, FILL_TRANSPARENT); | 
| el17arm | 60:3df033345059 | 121 | lcd.printString("MANIC MILNER",7,1); | 
| el17arm | 60:3df033345059 | 122 | lcd.printString("Press start!",8,2); | 
| el17arm | 60:3df033345059 | 123 | lcd.printString("A = Controls",6,4); | 
| el17arm | 60:3df033345059 | 124 | contrast(); | 
| el17arm | 60:3df033345059 | 125 | //printf("start screen = %d \n",options); | 
| el17arm | 60:3df033345059 | 126 | if (pad.check_event(Gamepad::A_PRESSED) == true) { | 
| el17arm | 60:3df033345059 | 127 | options = true; | 
| el17arm | 60:3df033345059 | 128 | //printf("options = %d \n",options); | 
| el17arm | 60:3df033345059 | 129 | } | 
| el17arm | 0:fe19852199d2 | 130 | } | 
| el17arm | 19:4789cb4ca550 | 131 | } | 
| el17arm | 19:4789cb4ca550 | 132 | |
| el17arm | 45:bad704c546d4 | 133 | // displays appropriate screen with final score for game over and game complete | 
| el17arm | 19:4789cb4ca550 | 134 | void restart() | 
| el17arm | 19:4789cb4ca550 | 135 | { | 
| el17arm | 29:d85886364643 | 136 | if (game.game_over() == true) { | 
| el17arm | 19:4789cb4ca550 | 137 | lcd.clear(); | 
| el17arm | 41:0cf320f73424 | 138 | game.get_score(lcd); | 
| el17arm | 45:bad704c546d4 | 139 | lcd.drawRect(0,0,84,48, FILL_TRANSPARENT); | 
| el17arm | 45:bad704c546d4 | 140 | lcd.printString("Game Over! ",14,1); | 
| el17arm | 45:bad704c546d4 | 141 | lcd.printString("Score ",18,2); | 
| el17arm | 60:3df033345059 | 142 | lcd.printString("Back = Replay",3,4); | 
| el17arm | 44:e29458976114 | 143 | } | 
| el17arm | 44:e29458976114 | 144 | if (game.game_complete(lcd) == true) { | 
| el17arm | 44:e29458976114 | 145 | lcd.clear(); | 
| el17arm | 44:e29458976114 | 146 | game.get_score(lcd); | 
| el17arm | 45:bad704c546d4 | 147 | lcd.printString("YOU WIN!!! ",12,1); | 
| el17arm | 45:bad704c546d4 | 148 | lcd.printString("Score ",18,2); | 
| el17arm | 45:bad704c546d4 | 149 | lcd.printString("Well done!!!",8,4); | 
| el17arm | 19:4789cb4ca550 | 150 | } | 
| el17arm | 60:3df033345059 | 151 | if(pad.check_event(Gamepad::BACK_PRESSED) == true) { | 
| el17arm | 60:3df033345059 | 152 | init(); | 
| el17arm | 60:3df033345059 | 153 | } | 
| el17arm | 60:3df033345059 | 154 | } | 
| el17arm | 60:3df033345059 | 155 | |
| el17arm | 60:3df033345059 | 156 | void option_screen() | 
| el17arm | 60:3df033345059 | 157 | { | 
| el17arm | 60:3df033345059 | 158 | while (options == true) { | 
| el17arm | 60:3df033345059 | 159 | lcd.clear(); | 
| el17arm | 60:3df033345059 | 160 | lcd.printString("Stick = L/R",0,0); | 
| el17arm | 60:3df033345059 | 161 | lcd.printString("A = Jump ",0,1); | 
| el17arm | 60:3df033345059 | 162 | lcd.printString("Get keys and",0,2); | 
| el17arm | 60:3df033345059 | 163 | lcd.printString("return to exit",0,3); | 
| el17arm | 60:3df033345059 | 164 | lcd.printString("Led=time/lives",0,4); | 
| el17arm | 60:3df033345059 | 165 | lcd.printString("<< Press back",0,5); | 
| el17arm | 60:3df033345059 | 166 | //printf("options screen = %d \n",options); | 
| el17arm | 60:3df033345059 | 167 | lcd.refresh(); | 
| el17arm | 60:3df033345059 | 168 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { | 
| el17arm | 60:3df033345059 | 169 | options = false; | 
| el17arm | 60:3df033345059 | 170 | start_screen(); | 
| el17arm | 60:3df033345059 | 171 | } | 
| el17arm | 60:3df033345059 | 172 | } | 
| el17arm | 41:0cf320f73424 | 173 | } | 
| el17arm | 41:0cf320f73424 | 174 | |
| el17arm | 45:bad704c546d4 | 175 | // leds indicate how many lives and time left | 
| el17arm | 41:0cf320f73424 | 176 | void leds() | 
| el17arm | 58:4a826093d9e9 | 177 | { | 
| el17arm | 45:bad704c546d4 | 178 | // fsm to display lives left | 
| el17arm | 41:0cf320f73424 | 179 | int l_leds[4] = {0b111,0b110,0b100,0b000}; | 
| el17arm | 45:bad704c546d4 | 180 | //fsm to display how much time (oxygen) left | 
| el17arm | 41:0cf320f73424 | 181 | int r_leds[4] = {0b111,0b110,0b100,0b000}; | 
| el17arm | 58:4a826093d9e9 | 182 | |
| el17arm | 45:bad704c546d4 | 183 | // function keeps track of time elapsed and changes leds accordingly | 
| el17arm | 41:0cf320f73424 | 184 | oxygen = l_leds[game.oxygen_leds()]; | 
| el17arm | 45:bad704c546d4 | 185 | // function keeps track of lives left and changes leds accordingly | 
| el17arm | 41:0cf320f73424 | 186 | lives = r_leds[game.lives_leds()]; | 
| el17arm | 37:4d525a37d5d2 | 187 | } |