Adam Baker 201166301
Dependencies: mbed Gamepad N5110
Diff: main.cpp
- Revision:
- 18:0a0976faedfb
- Parent:
- 17:ecbafe932c19
- Child:
- 19:48d49a42037c
diff -r ecbafe932c19 -r 0a0976faedfb main.cpp --- a/main.cpp Mon Apr 01 17:25:59 2019 +0000 +++ b/main.cpp Tue Apr 02 18:13:09 2019 +0000 @@ -21,17 +21,18 @@ int main() { - int fps = 6; + int fps = 6; //6 int d = 0 ; // direction of moving plats + int d2 = 0; pad.init(); lcd.init(); lcd.setContrast(0.55); Move move; - //Pos pos; + Pos pos; move = runner.init(move); - //pos = lev.init(pos); + pos = lev.init(pos); ticker.attach(&timer_isr,1.0f/fps); @@ -48,7 +49,7 @@ move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen - d = runner.whatLevel(move, lcd); + pos = lev.whatLevel(lcd, move.l); move = runner.buttonPress(move, lcd, pad); @@ -68,14 +69,18 @@ move = runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level - d = runner.whatLevel(move, lcd); // call level(why again)?? - - move = runner.onPlatform(move, d); + //runner.whatLevel(move, lcd); // call level(why again)?? + d = runner.onPlatformCheck(move, pos); + d2 = runner.onPlatform2Check(move, pos); + move = runner.onPlatform(lcd, move, d, d2); char buffer[14]; - sprintf(buffer,"%i",d); - lcd.printString(buffer,0,1); + sprintf(buffer,"%i %i %i %i %i" ,pos.x, pos.y, pos.d, pos.c, pos.l); + lcd.printString(buffer,0,0); + char buffer1[14]; + sprintf(buffer1,"%i %i %i",move.x, move.y, d); + lcd.printString(buffer1,0,1); //sleep(); //sleep untill next refresh