Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Committer:
adambakerwa
Date:
Sun Mar 24 20:03:50 2019 +0000
Revision:
11:dcb38924d96b
Parent:
10:a37a4d2c09e7
Child:
12:1253afc5d536
animation bits

Who changed what in which revision?

UserRevisionLine numberNew contents of line
adambakerwa 1:a3cce487dffe 1 #include "mbed.h"
adambakerwa 1:a3cce487dffe 2 #include "Gamepad.h"
adambakerwa 1:a3cce487dffe 3 #include "N5110.h"
adambakerwa 1:a3cce487dffe 4 #include "Runner.h"
adambakerwa 6:cef9c2853315 5 #include "Levels.h"
adambakerwa 9:ddeafaadf984 6 #include "Animation.h"
adambakerwa 1:a3cce487dffe 7
adambakerwa 1:a3cce487dffe 8 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
adambakerwa 1:a3cce487dffe 9 Gamepad pad;
adambakerwa 1:a3cce487dffe 10 Runner runner;
adambakerwa 9:ddeafaadf984 11 Animation ani;
adambakerwa 1:a3cce487dffe 12
adambakerwa 6:cef9c2853315 13
adambakerwa 1:a3cce487dffe 14 int main() {
adambakerwa 1:a3cce487dffe 15
adambakerwa 10:a37a4d2c09e7 16 int fps = 12;
adambakerwa 1:a3cce487dffe 17
adambakerwa 1:a3cce487dffe 18 pad.init();
adambakerwa 1:a3cce487dffe 19 lcd.init();
adambakerwa 1:a3cce487dffe 20
adambakerwa 1:a3cce487dffe 21 Move move;
adambakerwa 1:a3cce487dffe 22
adambakerwa 1:a3cce487dffe 23 move = runner.init(move);
adambakerwa 1:a3cce487dffe 24
adambakerwa 1:a3cce487dffe 25 while(1) {
adambakerwa 1:a3cce487dffe 26
adambakerwa 1:a3cce487dffe 27 lcd.clear();
adambakerwa 2:1ad390d81d81 28
adambakerwa 4:cf765fff4e0e 29 float speed = runner.getSpeed(pad);
adambakerwa 1:a3cce487dffe 30
adambakerwa 11:dcb38924d96b 31 //lcd.drawCircle(move.x,move.y,3,FILL_BLACK);
adambakerwa 11:dcb38924d96b 32 runner.runnerState(move, lcd, speed);
adambakerwa 11:dcb38924d96b 33
adambakerwa 11:dcb38924d96b 34 move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
adambakerwa 11:dcb38924d96b 35
adambakerwa 11:dcb38924d96b 36 runner.whatLevel(move, lcd);
adambakerwa 11:dcb38924d96b 37
adambakerwa 4:cf765fff4e0e 38 move = runner.buttonPress(move, lcd, pad);
adambakerwa 4:cf765fff4e0e 39
adambakerwa 4:cf765fff4e0e 40 move = runner.jump(move, lcd);
adambakerwa 4:cf765fff4e0e 41
adambakerwa 5:37b37f48e8bf 42 move = runner.wallJumpL(move, lcd, speed);
adambakerwa 5:37b37f48e8bf 43
adambakerwa 5:37b37f48e8bf 44 move = runner.wallJumpR(move, lcd, speed);
adambakerwa 4:cf765fff4e0e 45
adambakerwa 3:c1f4968111d7 46 move = runner.runLeft(move, lcd, speed);
adambakerwa 3:c1f4968111d7 47
adambakerwa 3:c1f4968111d7 48 move = runner.runRight(move, lcd, speed);
adambakerwa 2:1ad390d81d81 49
adambakerwa 10:a37a4d2c09e7 50 move = runner.fall(move, lcd);
adambakerwa 2:1ad390d81d81 51
adambakerwa 11:dcb38924d96b 52 runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
adambakerwa 6:cef9c2853315 53
adambakerwa 6:cef9c2853315 54
adambakerwa 7:66ea4d394fea 55 /**char buffer[14];
adambakerwa 7:66ea4d394fea 56 sprintf(buffer,"%i",move.l);
adambakerwa 2:1ad390d81d81 57 lcd.printString(buffer,0,1);
adambakerwa 7:66ea4d394fea 58 */
adambakerwa 11:dcb38924d96b 59
adambakerwa 3:c1f4968111d7 60 char buffer1[14];
adambakerwa 11:dcb38924d96b 61 sprintf(buffer1,"%i",move.f);
adambakerwa 3:c1f4968111d7 62 lcd.printString(buffer1,0,0);
adambakerwa 2:1ad390d81d81 63
adambakerwa 5:37b37f48e8bf 64
adambakerwa 1:a3cce487dffe 65 lcd.refresh();
adambakerwa 1:a3cce487dffe 66
adambakerwa 1:a3cce487dffe 67 wait(1.0f/fps);
adambakerwa 1:a3cce487dffe 68
adambakerwa 1:a3cce487dffe 69 }
adambakerwa 1:a3cce487dffe 70 }
adambakerwa 1:a3cce487dffe 71
adambakerwa 1:a3cce487dffe 72
adambakerwa 2:1ad390d81d81 73