Adam Baker 201166301
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- adambakerwa
- Date:
- 2019-03-24
- Revision:
- 11:dcb38924d96b
- Parent:
- 10:a37a4d2c09e7
- Child:
- 12:1253afc5d536
File content as of revision 11:dcb38924d96b:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Runner.h" #include "Levels.h" #include "Animation.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Runner runner; Animation ani; int main() { int fps = 12; pad.init(); lcd.init(); Move move; move = runner.init(move); while(1) { lcd.clear(); float speed = runner.getSpeed(pad); //lcd.drawCircle(move.x,move.y,3,FILL_BLACK); runner.runnerState(move, lcd, speed); move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen runner.whatLevel(move, lcd); move = runner.buttonPress(move, lcd, pad); move = runner.jump(move, lcd); move = runner.wallJumpL(move, lcd, speed); move = runner.wallJumpR(move, lcd, speed); move = runner.runLeft(move, lcd, speed); move = runner.runRight(move, lcd, speed); move = runner.fall(move, lcd); runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level /**char buffer[14]; sprintf(buffer,"%i",move.l); lcd.printString(buffer,0,1); */ char buffer1[14]; sprintf(buffer1,"%i",move.f); lcd.printString(buffer1,0,0); lcd.refresh(); wait(1.0f/fps); } }