ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Committer:
ikenna1
Date:
Mon May 06 16:49:53 2019 +0000
Revision:
39:7824f9080f59
Parent:
38:4571537238ed
Child:
40:90c7a893d513
Add Lore, enemy scaling, multiple seekers. improves shooter movement.; the new class lore will be used to print most of the text for the game.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikenna1 2:66a4e5d7a7cd 1 #ifndef ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 2 #define ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 3
ikenna1 2:66a4e5d7a7cd 4 #include "mbed.h"
ikenna1 37:8d8c8cce0bc7 5 #include <ctime>
ikenna1 2:66a4e5d7a7cd 6 #include "N5110.h"
ikenna1 2:66a4e5d7a7cd 7 #include "Gamepad.h"
ikenna1 7:ed5870cfb3e0 8 #include "Ship.h"
ikenna1 9:241a1a7d8527 9 #include "Weapons.h"
ikenna1 9:241a1a7d8527 10 #include "Menu.h"
ikenna1 15:009ccc07bb57 11 #include "Enemy.h"
ikenna1 17:e65a9f981834 12 #include "Health.h"
ikenna1 39:7824f9080f59 13 #include "Lore.h"
ikenna1 2:66a4e5d7a7cd 14
ikenna1 2:66a4e5d7a7cd 15 class RosenEngine
ikenna1 2:66a4e5d7a7cd 16 {
ikenna1 2:66a4e5d7a7cd 17
ikenna1 2:66a4e5d7a7cd 18 public:
ikenna1 2:66a4e5d7a7cd 19 RosenEngine();
ikenna1 2:66a4e5d7a7cd 20 ~RosenEngine();
ikenna1 3:f9cd1a38d5c6 21
ikenna1 8:87a845b8575e 22 void init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos);
ikenna1 27:f99249e727fd 23 void reset();
ikenna1 2:66a4e5d7a7cd 24 void read_input(Gamepad &pad);
ikenna1 2:66a4e5d7a7cd 25 void update(Gamepad &pad);
ikenna1 14:88ca5b1a111a 26 void draw(N5110 &lcd, Gamepad &pad);
ikenna1 9:241a1a7d8527 27 void get_pos();
ikenna1 10:c33d7593a275 28 void title(N5110 &lcd);
ikenna1 13:e114d362186d 29 int get_ycursor();
ikenna1 21:628fb703188f 30 int get_shipno();
ikenna1 12:47578eb9ea73 31 void ship_select(N5110 &lcd);
ikenna1 36:c25417f0d150 32 void check_health();
ikenna1 38:4571537238ed 33 float timer(int fps);
ikenna1 38:4571537238ed 34 bool dead();
ikenna1 39:7824f9080f59 35 void intro(N5110 &lcd);
ikenna1 30:711d722f3cef 36
ikenna1 9:241a1a7d8527 37
ikenna1 9:241a1a7d8527 38 int ship_xpos;
ikenna1 9:241a1a7d8527 39 int ship_ypos;
ikenna1 9:241a1a7d8527 40 int ship_width;
ikenna1 25:faba9eb44514 41 int ship_height;
ikenna1 25:faba9eb44514 42 //*** note: add ship width and ship heirgth in place of 6 and 9 to generalize arrays after they are finished
ikenna1 10:c33d7593a275 43
ikenna1 2:66a4e5d7a7cd 44 private:
ikenna1 35:3341f2bd0408 45
ikenna1 30:711d722f3cef 46 void score(int points);
ikenna1 35:3341f2bd0408 47 bool check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2);
ikenna1 35:3341f2bd0408 48 bool check_collision1(int xpos1,int width1,int xpos2,int width2);
ikenna1 35:3341f2bd0408 49 void test();
ikenna1 35:3341f2bd0408 50 void seeker_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 51 void shooter_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 52 void shooterw_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 53 void kestrelw_seeker_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 54 void imperionw_seeker_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 55 void kestrelw_shooter_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 56 void imperionw_shooter_collision(Gamepad &pad);
ikenna1 38:4571537238ed 57 void scaling(float time_elapsed);
ikenna1 37:8d8c8cce0bc7 58 int rand_no();
ikenna1 38:4571537238ed 59 void game_over(N5110 &lcd);
ikenna1 39:7824f9080f59 60 void disp_points(N5110 &lcd);
ikenna1 39:7824f9080f59 61 void check_se_health();
ikenna1 39:7824f9080f59 62 void check_sh_health();
ikenna1 4:740e14ebbc97 63
ikenna1 36:c25417f0d150 64
ikenna1 4:740e14ebbc97 65 // Variables
ikenna1 8:87a845b8575e 66 Ship _ship;
ikenna1 9:241a1a7d8527 67 Weapons _weapons;
ikenna1 9:241a1a7d8527 68 Menu _menu;
ikenna1 15:009ccc07bb57 69 Enemy _enemy;
ikenna1 17:e65a9f981834 70 Health _health;
ikenna1 39:7824f9080f59 71 Lore _lore;
ikenna1 4:740e14ebbc97 72 float _xjoystick;
ikenna1 4:740e14ebbc97 73 float _yjoystick;
ikenna1 9:241a1a7d8527 74 Direction _d;
ikenna1 10:c33d7593a275 75 int _ycursor;
ikenna1 21:628fb703188f 76 int _shipno;
ikenna1 30:711d722f3cef 77 int _score;
ikenna1 34:6d0786582d81 78 int _shno;
ikenna1 34:6d0786582d81 79 Vector2D _shooter1_pos;
ikenna1 34:6d0786582d81 80 Vector2D _shooter2_pos;
ikenna1 34:6d0786582d81 81 Vector2D _shooter3_pos;
ikenna1 39:7824f9080f59 82 Vector2D _seeker1_pos;
ikenna1 39:7824f9080f59 83 Vector2D _seeker2_pos;
ikenna1 39:7824f9080f59 84 Vector2D _seeker3_pos;
ikenna1 34:6d0786582d81 85 Vector2D _coloc;
ikenna1 36:c25417f0d150 86 bool _dead;
ikenna1 38:4571537238ed 87 int _times_run;
ikenna1 38:4571537238ed 88 int _no_shooters;
ikenna1 39:7824f9080f59 89 int _no_seekers;
ikenna1 39:7824f9080f59 90 bool _intro;
ikenna1 39:7824f9080f59 91 float _wait_time;
ikenna1 25:faba9eb44514 92
ikenna1 2:66a4e5d7a7cd 93
ikenna1 2:66a4e5d7a7cd 94 };
ikenna1 25:faba9eb44514 95 /************STUFF TO FIX******************************
ikenna1 28:6319e928f0aa 96 **** add sound effects for sjield braking
ikenna1 28:6319e928f0aa 97 **** add passive shield regeneration
ikenna1 29:4c7b16b5b6df 98 **** work on score increase
ikenna1 29:4c7b16b5b6df 99 **** add title screen with name
ikenna1 29:4c7b16b5b6df 100 **** make it so back asks you if you are sure and ststes that you will lose all progress
ikenna1 29:4c7b16b5b6df 101 **** think of level system
ikenna1 29:4c7b16b5b6df 102 **** orion should send out pulses that stun enemy ships and absorb thier shields(use draw line)
ikenna1 29:4c7b16b5b6df 103 **** scale shields properly
ikenna1 29:4c7b16b5b6df 104 **** fix the border issue(i.e the ships clip through healthbar)
ikenna1 30:711d722f3cef 105 **** make it so enemy ship spawning is random use srand
ikenna1 34:6d0786582d81 106 **** add in options for lcd brightness and contrast
ikenna1 34:6d0786582d81 107 **** add in cheats
ikenna1 34:6d0786582d81 108 ****
ikenna1 25:faba9eb44514 109 */
ikenna1 35:3341f2bd0408 110 #endif
ikenna1 35:3341f2bd0408 111 /*
ikenna1 36:c25417f0d150 112 changes not commited
ikenna1 36:c25417f0d150 113 *Fix game playing in background
ikenna1 36:c25417f0d150 114 *Change seeker damage to 175
ikenna1 36:c25417f0d150 115 *make seeker health 5
ikenna1 36:c25417f0d150 116 * implement a viewing system for enemy ships
ikenna1 36:c25417f0d150 117 * enemy comes from below very fast
ikenna1 36:c25417f0d150 118 * if you hold a button shields come up in front but not sides
ikenna1 36:c25417f0d150 119 *
ikenna1 36:c25417f0d150 120 *
ikenna1 35:3341f2bd0408 121 */