ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Committer:
ikenna1
Date:
Sun May 05 08:50:15 2019 +0000
Revision:
38:4571537238ed
Parent:
37:8d8c8cce0bc7
Child:
39:7824f9080f59
*Add missions to game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikenna1 2:66a4e5d7a7cd 1 #ifndef ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 2 #define ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 3
ikenna1 2:66a4e5d7a7cd 4 #include "mbed.h"
ikenna1 37:8d8c8cce0bc7 5 #include <ctime>
ikenna1 2:66a4e5d7a7cd 6 #include "N5110.h"
ikenna1 2:66a4e5d7a7cd 7 #include "Gamepad.h"
ikenna1 7:ed5870cfb3e0 8 #include "Ship.h"
ikenna1 9:241a1a7d8527 9 #include "Weapons.h"
ikenna1 9:241a1a7d8527 10 #include "Menu.h"
ikenna1 15:009ccc07bb57 11 #include "Enemy.h"
ikenna1 17:e65a9f981834 12 #include "Health.h"
ikenna1 2:66a4e5d7a7cd 13
ikenna1 2:66a4e5d7a7cd 14 class RosenEngine
ikenna1 2:66a4e5d7a7cd 15 {
ikenna1 2:66a4e5d7a7cd 16
ikenna1 2:66a4e5d7a7cd 17 public:
ikenna1 2:66a4e5d7a7cd 18 RosenEngine();
ikenna1 2:66a4e5d7a7cd 19 ~RosenEngine();
ikenna1 3:f9cd1a38d5c6 20
ikenna1 8:87a845b8575e 21 void init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos);
ikenna1 27:f99249e727fd 22 void reset();
ikenna1 2:66a4e5d7a7cd 23 void read_input(Gamepad &pad);
ikenna1 2:66a4e5d7a7cd 24 void update(Gamepad &pad);
ikenna1 14:88ca5b1a111a 25 void draw(N5110 &lcd, Gamepad &pad);
ikenna1 9:241a1a7d8527 26 void get_pos();
ikenna1 10:c33d7593a275 27 void title(N5110 &lcd);
ikenna1 13:e114d362186d 28 int get_ycursor();
ikenna1 21:628fb703188f 29 int get_shipno();
ikenna1 12:47578eb9ea73 30 void ship_select(N5110 &lcd);
ikenna1 36:c25417f0d150 31 void check_health();
ikenna1 38:4571537238ed 32 float timer(int fps);
ikenna1 38:4571537238ed 33 bool dead();
ikenna1 30:711d722f3cef 34
ikenna1 9:241a1a7d8527 35
ikenna1 9:241a1a7d8527 36 int ship_xpos;
ikenna1 9:241a1a7d8527 37 int ship_ypos;
ikenna1 9:241a1a7d8527 38 int ship_width;
ikenna1 25:faba9eb44514 39 int ship_height;
ikenna1 25:faba9eb44514 40 //*** note: add ship width and ship heirgth in place of 6 and 9 to generalize arrays after they are finished
ikenna1 10:c33d7593a275 41
ikenna1 2:66a4e5d7a7cd 42 private:
ikenna1 35:3341f2bd0408 43
ikenna1 30:711d722f3cef 44 void score(int points);
ikenna1 35:3341f2bd0408 45 bool check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2);
ikenna1 35:3341f2bd0408 46 bool check_collision1(int xpos1,int width1,int xpos2,int width2);
ikenna1 35:3341f2bd0408 47 void test();
ikenna1 35:3341f2bd0408 48 void seeker_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 49 void shooter_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 50 void shooterw_ship_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 51 void kestrelw_seeker_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 52 void imperionw_seeker_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 53 void kestrelw_shooter_collision(Gamepad &pad);
ikenna1 35:3341f2bd0408 54 void imperionw_shooter_collision(Gamepad &pad);
ikenna1 38:4571537238ed 55 void scaling(float time_elapsed);
ikenna1 37:8d8c8cce0bc7 56 int rand_no();
ikenna1 38:4571537238ed 57 void game_over(N5110 &lcd);
ikenna1 4:740e14ebbc97 58
ikenna1 36:c25417f0d150 59
ikenna1 4:740e14ebbc97 60 // Variables
ikenna1 8:87a845b8575e 61 Ship _ship;
ikenna1 9:241a1a7d8527 62 Weapons _weapons;
ikenna1 9:241a1a7d8527 63 Menu _menu;
ikenna1 15:009ccc07bb57 64 Enemy _enemy;
ikenna1 17:e65a9f981834 65 Health _health;
ikenna1 4:740e14ebbc97 66 float _xjoystick;
ikenna1 4:740e14ebbc97 67 float _yjoystick;
ikenna1 9:241a1a7d8527 68 Direction _d;
ikenna1 10:c33d7593a275 69 int _ycursor;
ikenna1 21:628fb703188f 70 int _shipno;
ikenna1 30:711d722f3cef 71 int _score;
ikenna1 34:6d0786582d81 72 int _shno;
ikenna1 34:6d0786582d81 73 Vector2D _shooter1_pos;
ikenna1 34:6d0786582d81 74 Vector2D _shooter2_pos;
ikenna1 34:6d0786582d81 75 Vector2D _shooter3_pos;
ikenna1 34:6d0786582d81 76 Vector2D _coloc;
ikenna1 36:c25417f0d150 77 bool _dead;
ikenna1 38:4571537238ed 78 int _times_run;
ikenna1 38:4571537238ed 79 int _no_shooters;
ikenna1 25:faba9eb44514 80
ikenna1 2:66a4e5d7a7cd 81
ikenna1 2:66a4e5d7a7cd 82 };
ikenna1 25:faba9eb44514 83 /************STUFF TO FIX******************************
ikenna1 28:6319e928f0aa 84 **** add sound effects for sjield braking
ikenna1 28:6319e928f0aa 85 **** add passive shield regeneration
ikenna1 29:4c7b16b5b6df 86 **** work on score increase
ikenna1 29:4c7b16b5b6df 87 **** add title screen with name
ikenna1 29:4c7b16b5b6df 88 **** make it so back asks you if you are sure and ststes that you will lose all progress
ikenna1 29:4c7b16b5b6df 89 **** think of level system
ikenna1 29:4c7b16b5b6df 90 **** orion should send out pulses that stun enemy ships and absorb thier shields(use draw line)
ikenna1 29:4c7b16b5b6df 91 **** scale shields properly
ikenna1 29:4c7b16b5b6df 92 **** fix the border issue(i.e the ships clip through healthbar)
ikenna1 30:711d722f3cef 93 **** make it so enemy ship spawning is random use srand
ikenna1 34:6d0786582d81 94 **** add in options for lcd brightness and contrast
ikenna1 34:6d0786582d81 95 **** add in cheats
ikenna1 34:6d0786582d81 96 ****
ikenna1 25:faba9eb44514 97 */
ikenna1 35:3341f2bd0408 98 #endif
ikenna1 35:3341f2bd0408 99 /*
ikenna1 36:c25417f0d150 100 changes not commited
ikenna1 36:c25417f0d150 101 *Fix game playing in background
ikenna1 36:c25417f0d150 102 *Change seeker damage to 175
ikenna1 36:c25417f0d150 103 *make seeker health 5
ikenna1 36:c25417f0d150 104 * implement a viewing system for enemy ships
ikenna1 36:c25417f0d150 105 * enemy comes from below very fast
ikenna1 36:c25417f0d150 106 * if you hold a button shields come up in front but not sides
ikenna1 36:c25417f0d150 107 *
ikenna1 36:c25417f0d150 108 *
ikenna1 35:3341f2bd0408 109 */