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Dependencies: mbed
RosenEngine/RosenEngine.cpp
- Committer:
- ikenna1
- Date:
- 2019-04-09
- Revision:
- 10:c33d7593a275
- Parent:
- 9:241a1a7d8527
- Child:
- 11:73cd744ffa80
File content as of revision 10:c33d7593a275:
#include "RosenEngine.h" // Constructor RosenEngine::RosenEngine() { } // Destructor RosenEngine::~RosenEngine() { } void RosenEngine::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos) { // initialise the game parameters _ship.init(ship_width,ship_height,ship_speed,ship_xpos,ship_ypos); _menu.init(16); } void RosenEngine::read_input(Gamepad &pad) { Vector2D mapped_coord = pad.get_coord(); _xjoystick = mapped_coord.x; _yjoystick = mapped_coord.y; _d = pad.get_direction(); // printf("_xjoystick ,_yjoystick = %f , %f\n",_xjoystick, _yjoystick); } void RosenEngine::draw(N5110 &lcd) { _ship.draw_ship(lcd); _weapons.draw(lcd); } void RosenEngine::update(Gamepad &pad) { _ship.update_ship(_xjoystick,_yjoystick); _weapons.update(); // _menu.update(_d); } void RosenEngine::get_pos() { Vector2D ship_pos = _ship.get_pos(); ship_xpos = ship_pos.x; ship_ypos = ship_pos.y; ship_width = 9; _weapons.init(ship_xpos, ship_ypos, ship_width); _ycursor = _menu.get_cursor(); } void RosenEngine::title(N5110 &lcd) { _menu.title(lcd); _menu.update(_d); } int RosenEngine::get_cursor() { _ycursor = _menu.get_cursor(); return _ycursor; }