ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Revision:
44:a6a361bea806
Parent:
43:500b8cff3715
Child:
45:fe5fc85a5c73
--- a/Weapons/Weapons.h	Wed May 08 15:50:40 2019 +0000
+++ b/Weapons/Weapons.h	Wed May 08 16:46:21 2019 +0000
@@ -21,7 +21,6 @@
     ~Weapons();
     
      
-
     /** A mutator method that initializes the value of the ship position and ship width
     *@param The x position of the ship
     *@param The y position of the ship
@@ -31,12 +30,12 @@
     /** Draws the appropriate weapon depending on the ship selected
     *@param The N5110 library
     *@param The Gamepad library
-    *@param shipno, a number representing ships 0 for kestrel 1 for imperion and 2 for orion
+    *@param shipUsed, a variable of enum SHIP which contains the ship currently being used 
     *@param closest, the position vector of the nearest enemy
     */
     void draw(N5110 &lcd,Gamepad &pad,SHIP shipUsed,Vector2D closest);
     /** Accessor method that gets the position of the projectile where applicable(depends on ship)
-    *@param shipno, a number representing ships 0 for kestrel 1 for imperion and 2 for orion
+    *@param shipUsed, a variable of enum SHIP which contains the ship currently being used 
     @returns The 2D vector of the projectile fired from ship
     */
     Vector2D get_pos(SHIP _shipUsed);