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Dependencies: mbed
Weapons/Weapons.h@44:a6a361bea806, 2019-05-08 (annotated)
- Committer:
- ikenna1
- Date:
- Wed May 08 16:46:21 2019 +0000
- Revision:
- 44:a6a361bea806
- Parent:
- 43:500b8cff3715
- Child:
- 45:fe5fc85a5c73
Add Enum SHIP to make selecting ships easier. started documentation
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikenna1 | 9:241a1a7d8527 | 1 | #ifndef WEAPONS_H |
ikenna1 | 9:241a1a7d8527 | 2 | #define WEAPONS_H |
ikenna1 | 9:241a1a7d8527 | 3 | |
ikenna1 | 9:241a1a7d8527 | 4 | #include "mbed.h" |
ikenna1 | 9:241a1a7d8527 | 5 | #include "N5110.h" |
ikenna1 | 9:241a1a7d8527 | 6 | #include "Gamepad.h" |
ikenna1 | 9:241a1a7d8527 | 7 | #include "Ship.h" |
ikenna1 | 40:90c7a893d513 | 8 | #include "Enemy.h" |
ikenna1 | 9:241a1a7d8527 | 9 | |
ikenna1 | 43:500b8cff3715 | 10 | |
ikenna1 | 43:500b8cff3715 | 11 | /** Weapon Class |
ikenna1 | 43:500b8cff3715 | 12 | @brief Draws the weapons used by all ships in the game |
ikenna1 | 43:500b8cff3715 | 13 | @author Ozoemena Adrian Ikrnna |
ikenna1 | 43:500b8cff3715 | 14 | @date 8th March 2019 |
ikenna1 | 43:500b8cff3715 | 15 | */ |
ikenna1 | 43:500b8cff3715 | 16 | |
ikenna1 | 9:241a1a7d8527 | 17 | class Weapons |
ikenna1 | 9:241a1a7d8527 | 18 | { |
ikenna1 | 9:241a1a7d8527 | 19 | public: |
ikenna1 | 9:241a1a7d8527 | 20 | Weapons(); |
ikenna1 | 9:241a1a7d8527 | 21 | ~Weapons(); |
ikenna1 | 9:241a1a7d8527 | 22 | |
ikenna1 | 43:500b8cff3715 | 23 | |
ikenna1 | 43:500b8cff3715 | 24 | /** A mutator method that initializes the value of the ship position and ship width |
ikenna1 | 43:500b8cff3715 | 25 | *@param The x position of the ship |
ikenna1 | 43:500b8cff3715 | 26 | *@param The y position of the ship |
ikenna1 | 43:500b8cff3715 | 27 | *@param the width of the ship |
ikenna1 | 43:500b8cff3715 | 28 | */ |
ikenna1 | 9:241a1a7d8527 | 29 | void init(int ship_xpos, int ship_ypos, int ship_width); |
ikenna1 | 43:500b8cff3715 | 30 | /** Draws the appropriate weapon depending on the ship selected |
ikenna1 | 43:500b8cff3715 | 31 | *@param The N5110 library |
ikenna1 | 43:500b8cff3715 | 32 | *@param The Gamepad library |
ikenna1 | 44:a6a361bea806 | 33 | *@param shipUsed, a variable of enum SHIP which contains the ship currently being used |
ikenna1 | 43:500b8cff3715 | 34 | *@param closest, the position vector of the nearest enemy |
ikenna1 | 43:500b8cff3715 | 35 | */ |
ikenna1 | 43:500b8cff3715 | 36 | void draw(N5110 &lcd,Gamepad &pad,SHIP shipUsed,Vector2D closest); |
ikenna1 | 43:500b8cff3715 | 37 | /** Accessor method that gets the position of the projectile where applicable(depends on ship) |
ikenna1 | 44:a6a361bea806 | 38 | *@param shipUsed, a variable of enum SHIP which contains the ship currently being used |
ikenna1 | 43:500b8cff3715 | 39 | @returns The 2D vector of the projectile fired from ship |
ikenna1 | 43:500b8cff3715 | 40 | */ |
ikenna1 | 43:500b8cff3715 | 41 | Vector2D get_pos(SHIP _shipUsed); |
ikenna1 | 43:500b8cff3715 | 42 | /** Updates the missle position based on the missle velocity |
ikenna1 | 43:500b8cff3715 | 43 | */ |
ikenna1 | 9:241a1a7d8527 | 44 | void update(); |
ikenna1 | 43:500b8cff3715 | 45 | /** Mutator function used to set the position of the projectile to a specific coordinate on screen. |
ikenna1 | 43:500b8cff3715 | 46 | *used to reset the projectile after a collision with an enemy |
ikenna1 | 43:500b8cff3715 | 47 | *@param xpos, the ships x co-ordinate |
ikenna1 | 43:500b8cff3715 | 48 | *@param ypos, the ships y co-ordinate |
ikenna1 | 9:241a1a7d8527 | 49 | */ |
ikenna1 | 26:a53d41adf40b | 50 | void set_pos(int xpos, int ypos); |
ikenna1 | 9:241a1a7d8527 | 51 | |
ikenna1 | 9:241a1a7d8527 | 52 | private: |
ikenna1 | 43:500b8cff3715 | 53 | //_______________Private-Variables__________________________________________ |
ikenna1 | 43:500b8cff3715 | 54 | Enemy _enemy; |
ikenna1 | 43:500b8cff3715 | 55 | int _ship_xpos; // ship's x co-ordinate |
ikenna1 | 43:500b8cff3715 | 56 | int _ship_ypos; // ship's y co-ordinate |
ikenna1 | 43:500b8cff3715 | 57 | int reset; // variable to reset the kestrels missle |
ikenna1 | 43:500b8cff3715 | 58 | Vector2D _velocity; // vector to contain the velocity of the kestrels missle |
ikenna1 | 43:500b8cff3715 | 59 | int _x; // missle x co-ordinate |
ikenna1 | 43:500b8cff3715 | 60 | int _y; // missle y co-ordinate |
ikenna1 | 9:241a1a7d8527 | 61 | |
ikenna1 | 9:241a1a7d8527 | 62 | }; |
ikenna1 | 9:241a1a7d8527 | 63 | #endif |