ELEC2645 (2018/19) / Mbed 2 deprecated el16y2m

Dependencies:   mbed

main.cpp

Committer:
MYY
Date:
2019-05-09
Revision:
17:9f7ff626210b
Parent:
11:ef3d6696ae84

File content as of revision 17:9f7ff626210b:

/*
Yuyang Miao
201089114
Electrical and Electronic Engineering
Misery Miner
*/

#include "Level.h"

//objects
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Menu Menu;
Level Level;
Rotate Rotate;
Release Release;
Detect detect;
Pull Pull;
logistic logistic;
Tool Tool;
Image Image;
InterruptIn A(PTB9);
InterruptIn START(PTC5);
InterruptIn B(PTD0);
InterruptIn Back(PTB19);
Gamepad Gamepad;

void init();//initialization lcd, gamepad, and debut value

int main()
{   //initialize lcd, gamepad, and debut values
    init();
    while(1) {
        //this switch decides which level you are at, whenever you finish one level, you can break and change the value of variable "value". So switch can transfer you to another level.
        switch(level) {
            case 1:
                Level.level_1(Menu, Image, lcd, Rotate, Release, detect, Pull, START, B, Back, A, Gamepad, logistic, Level, Tool);
                break;

            case 2:
                Menu.TNT_m(lcd, A, B);//print Menu ask you if youwant to buy a TNT
                Level.level_2(Image, lcd, Rotate, Release, detect, Pull, A, B, logistic, Level, Tool);
                break;

            case 3:
                Menu.TNT_m(lcd, A, B);
                Level.level_3(Image, lcd, Rotate, Release, detect, Pull, Gamepad, A, B, logistic, Level, Menu, Tool);
                break;
        }
    }
}

void init()
{   Gamepad.init();
    lcd.init();
    int ii;
    for(ii=0; ii<3; ii=ii+1) {//set debut value
    Rotate.return_angle[ii]=PI;
    Rotate.return_flag[ii]=1;
    }
    Level.g_Start_flag=0;
    Level.g_Back_flag=0;
    Level.g_B_flag=0;
    Level.detector=0;
}