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Dependencies: mbed
Diff: Menus/Menus.cpp
- Revision:
- 15:fa5282fcd134
- Child:
- 16:a2c945279b79
diff -r fe2e16cdf219 -r fa5282fcd134 Menus/Menus.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Menus/Menus.cpp Fri Apr 19 15:58:51 2019 +0000
@@ -0,0 +1,152 @@
+/* Menus.cpp
+Governs all the Menus
+and outside-of-game articles.
+13.4.19
+*/
+#include "Menus.h"
+
+Menus::Menus()
+{
+ _lives = 6;
+ _mute = false;
+ _contrast = 0.4;
+}
+
+Menus::~Menus()
+{
+
+}
+
+void Menus::start_up_screen(Graphics &graphics, N5110 &lcd, Gamepad &pad)
+{
+ while(pad.check_event(Gamepad::START_PRESSED) == false) {
+ lcd.clear();
+ lcd.printString(" TANKS! ",0,1);
+ lcd.printString(" Press Start ",0,3);
+ _start_up_visuals(graphics, lcd, pad);
+ lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
+ lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
+ lcd.refresh();
+ }
+}
+
+void Menus::main_menu(Graphics &graphics, N5110 &lcd, Gamepad &pad)
+{
+ while(pad.check_event(Gamepad::Y_PRESSED) == false) {
+ pad.leds_off();
+ lcd.clear();
+ if (pad.check_event(Gamepad::X_PRESSED) == true) { _controls(lcd, pad); }
+ else if (pad.check_event(Gamepad::A_PRESSED) == true) { _scores(lcd, pad); }
+ else if (pad.check_event(Gamepad::B_PRESSED) == true) { _settings(lcd, pad); }
+ lcd.printString(" (Y) Play",0,1);
+ lcd.printString(" (X) Controls",0,2);
+ lcd.printString(" (A) Scores",0,3);
+ lcd.printString(" (B) Settings ",0,4);
+ lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
+ lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
+ lcd.refresh();
+ wait_ms(16.666);
+ }
+}
+
+void Menus::_start_up_visuals(Graphics &graphics, N5110 &lcd, Gamepad &pad)
+{
+ if (_counter >= 0) {
+ graphics.start_up(1, pad);
+ graphics.draw_tank_l(10, 5, lcd);
+ graphics.draw_turret_l(10, 5, 10, lcd);
+ graphics.draw_tank_r(64, 5, lcd);
+ graphics.draw_turret_r(64, 5, 180, lcd);
+ } else {
+ graphics.start_up(0, pad);
+ graphics.draw_tank_l(10, 5, lcd);
+ graphics.draw_turret_l(10, 5, 180, lcd);
+ graphics.draw_tank_r(64, 5, lcd);
+ graphics.draw_turret_r(64, 5, 340, lcd);
+ }
+ if (_counter >= 199) { _counter = -200; }
+ _counter++;
+}
+
+void Menus::_read_inputs(Gamepad &pad)
+{
+ pad.check_event(Gamepad::Y_PRESSED);
+ pad.check_event(Gamepad::X_PRESSED);
+ pad.check_event(Gamepad::A_PRESSED);
+ pad.check_event(Gamepad::B_PRESSED);
+}
+
+void Menus::_controls(N5110 &lcd, Gamepad &pad)
+{
+ while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
+ _read_inputs(pad);
+ lcd.clear();
+ lcd.printString(" Stick: Aim",0,1);
+ lcd.printString(" A : Fire",0,2);
+ lcd.printString(" L/R : Move",0,3);
+ lcd.printString(" Pot : Power",0,4);
+ lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
+ lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
+ lcd.refresh();
+ wait_ms(50);
+ }
+}
+
+void Menus::_scores(N5110 &lcd, Gamepad &pad)
+{
+ while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
+ _read_inputs(pad);
+ lcd.clear();
+ lcd.printString(" Highest",0,1);
+ lcd.printString(" Score",0,1);
+ lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
+ lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
+ lcd.refresh();
+ wait_ms(50);
+ }
+}
+
+void Menus::_settings(N5110 &lcd, Gamepad &pad)
+{
+ while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
+ lcd.clear();
+ _mute_contrast(lcd, pad);
+ _read_inputs(pad);
+ lcd.printString(" (O) Lives:",0,1);
+ lcd.printString(" (A) Mute :",0,2);
+ lcd.printString(" (B) Contrast",0,3);
+ lcd.printString(" reads off pot",0,4);
+ lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
+ lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
+ lcd.refresh();
+ wait(0.2);
+ }
+}
+
+void Menus::_mute_contrast(N5110 &lcd, Gamepad &pad)
+{
+ pad.check_event(Gamepad::Y_PRESSED);
+ pad.check_event(Gamepad::X_PRESSED);
+ if (pad.get_direction() == W && _lives > 1) { _lives-- ; }
+ else if (pad.get_direction() == E && _lives < 6) { _lives++ ; }
+ else if (pad.check_event(Gamepad::A_PRESSED) == true) { _mute = !_mute; }
+ else if (pad.check_event(Gamepad::B_PRESSED) == true) {
+ _contrast = pad.read_pot();
+ lcd.setContrast(_contrast);
+ }
+ char buffer[14];
+ sprintf(buffer,"%d",_lives);
+ lcd.printString(buffer, 70, 1);
+ if (_mute == true ) { lcd.drawRect(70, 17, 7 , 7, FILL_BLACK); }
+ else { lcd.drawRect(70, 17, 7 , 7, FILL_TRANSPARENT); }
+}
+
+bool Menus::get_mute()
+{
+ return _mute;
+}
+
+int Menus::get_lives()
+{
+ return _lives;
+}
\ No newline at end of file