ELEC2645 (2018/19) / Mbed 2 deprecated EL17MCD

Dependencies:   mbed

Menus/Menus.cpp

Committer:
el17mcd
Date:
2019-04-19
Revision:
15:fa5282fcd134
Child:
16:a2c945279b79

File content as of revision 15:fa5282fcd134:

/* Menus.cpp
Governs all the Menus
and outside-of-game articles.
13.4.19
*/
#include "Menus.h"

Menus::Menus()
{
    _lives = 6;
    _mute = false;
    _contrast = 0.4;    
}

Menus::~Menus()
{

}

void Menus::start_up_screen(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::START_PRESSED) == false) {
        lcd.clear();
        lcd.printString("    TANKS!    ",0,1);  
        lcd.printString("  Press Start ",0,3);
        _start_up_visuals(graphics, lcd, pad);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh();  
    }
}

void Menus::main_menu(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::Y_PRESSED) == false) {
        pad.leds_off();
        lcd.clear();
        if (pad.check_event(Gamepad::X_PRESSED) == true) { _controls(lcd, pad); }
        else if (pad.check_event(Gamepad::A_PRESSED) == true) { _scores(lcd, pad); }
        else if (pad.check_event(Gamepad::B_PRESSED) == true) { _settings(lcd, pad); }
        lcd.printString(" (Y) Play",0,1);  
        lcd.printString(" (X) Controls",0,2);         
        lcd.printString(" (A) Scores",0,3);
        lcd.printString(" (B) Settings ",0,4);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh();  
        wait_ms(16.666); 
    }
}

void Menus::_start_up_visuals(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
    if (_counter >= 0) {
        graphics.start_up(1, pad);
        graphics.draw_tank_l(10, 5, lcd);
        graphics.draw_turret_l(10, 5, 10, lcd);
        graphics.draw_tank_r(64, 5, lcd);
        graphics.draw_turret_r(64, 5, 180, lcd);
    } else {
        graphics.start_up(0, pad);
        graphics.draw_tank_l(10, 5, lcd);
        graphics.draw_turret_l(10, 5, 180, lcd);
        graphics.draw_tank_r(64, 5, lcd);
        graphics.draw_turret_r(64, 5, 340, lcd);
    }
    if (_counter >= 199) { _counter = -200; }
    _counter++;
}

void Menus::_read_inputs(Gamepad &pad)
{
    pad.check_event(Gamepad::Y_PRESSED);
    pad.check_event(Gamepad::X_PRESSED);
    pad.check_event(Gamepad::A_PRESSED);
    pad.check_event(Gamepad::B_PRESSED);
}

void Menus::_controls(N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
        _read_inputs(pad);
        lcd.clear();
        lcd.printString(" Stick: Aim",0,1);  
        lcd.printString(" A    : Fire",0,2);         
        lcd.printString(" L/R  : Move",0,3);
        lcd.printString(" Pot  : Power",0,4);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh(); 
        wait_ms(50);  
    }
}

void Menus::_scores(N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
        _read_inputs(pad);
        lcd.clear();
        lcd.printString("   Highest",0,1); 
        lcd.printString("   Score",0,1);  
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh(); 
        wait_ms(50);  
    }
}

void Menus::_settings(N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
        lcd.clear();
        _mute_contrast(lcd, pad);
        _read_inputs(pad);
        lcd.printString(" (O) Lives:",0,1);  
        lcd.printString(" (A) Mute :",0,2);  
        lcd.printString(" (B) Contrast",0,3); 
        lcd.printString(" reads off pot",0,4);   
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh(); 
        wait(0.2);  
    }
}

void Menus::_mute_contrast(N5110 &lcd, Gamepad &pad)
{
    pad.check_event(Gamepad::Y_PRESSED);
    pad.check_event(Gamepad::X_PRESSED);
    if (pad.get_direction() == W && _lives > 1) { _lives-- ; }
    else if (pad.get_direction() == E && _lives < 6) { _lives++ ; }
    else if (pad.check_event(Gamepad::A_PRESSED) == true) { _mute = !_mute; }
    else if (pad.check_event(Gamepad::B_PRESSED) == true) {
        _contrast = pad.read_pot();
        lcd.setContrast(_contrast); 
    }
    char buffer[14]; 
    sprintf(buffer,"%d",_lives);  
    lcd.printString(buffer, 70, 1);
    if (_mute == true ) { lcd.drawRect(70, 17, 7 , 7, FILL_BLACK); }
    else { lcd.drawRect(70, 17, 7 , 7, FILL_TRANSPARENT); } 
}

bool Menus::get_mute()
{
    return _mute;   
}

int Menus::get_lives()
{
    return _lives;   
}