ELEC2645 (2018/19) / Mbed 2 deprecated EL17MCD

Dependencies:   mbed

Menus/Menus.cpp

Committer:
el17mcd
Date:
2019-04-24
Revision:
16:a2c945279b79
Parent:
15:fa5282fcd134
Child:
17:cb39d9fa08dc

File content as of revision 16:a2c945279b79:

/* Menus.cpp
Governs all the Menus
and outside-of-game articles.
13.4.19
*/
#include "Menus.h"

Menus::Menus()
{
    _health = 6;
    _mute = false;
    _contrast = 0.4;
    _brightness = 1.0; 
}

Menus::~Menus()
{

}

void Menus::start_up_screen(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::START_PRESSED) == false) {
        _read_inputs(pad);
        lcd.clear();
        lcd.printString("    TANKS!    ",0,1);  
        lcd.printString("  Press Start ",0,3);
        _start_up_visuals(graphics, lcd, pad);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh();  
    }
}

void Menus::main_menu(Graphics &graphics, N5110 &lcd, Gamepad &pad, Scores &scores)
{
    while(pad.check_event(Gamepad::Y_PRESSED) == false) {
      
        pad.leds_off();
        pad.check_event(Gamepad::BACK_PRESSED);
        lcd.clear();
        if (pad.check_event(Gamepad::X_PRESSED) == true) { _controls(lcd, pad); }
        else if (pad.check_event(Gamepad::A_PRESSED) == true) { _settings(lcd, pad); }
        else if (pad.check_event(Gamepad::B_PRESSED) == true) { _scores(lcd, pad, scores); }
        lcd.printString(" (Y) Play",0,1);  
        lcd.printString(" (X) Controls",0,2);         
        lcd.printString(" (A) Settings",0,3);
        lcd.printString(" (B) Scores",0,4);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh();  
        wait_ms(1000/60); 
    }
}

void Menus::_start_up_visuals(Graphics &graphics, N5110 &lcd, Gamepad &pad)
{
    if (_counter >= 0) {
        graphics.start_up(1, pad);
        graphics.draw_tank_l(10, 5, lcd);
        graphics.draw_turret_l(10, 5, 10, lcd);
        graphics.draw_tank_r(64, 5, lcd);
        graphics.draw_turret_r(64, 5, 180, lcd);
    } else {
        graphics.start_up(0, pad);
        graphics.draw_tank_l(10, 5, lcd);
        graphics.draw_turret_l(10, 5, 180, lcd);
        graphics.draw_tank_r(64, 5, lcd);
        graphics.draw_turret_r(64, 5, 340, lcd);
    }
    if (_counter >= 199) { _counter = -200; }
    _counter++;
}

void Menus::_read_inputs(Gamepad &pad)
{
    pad.check_event(Gamepad::Y_PRESSED);
    pad.check_event(Gamepad::X_PRESSED);
    pad.check_event(Gamepad::A_PRESSED);
    pad.check_event(Gamepad::B_PRESSED);
}

void Menus::_controls(N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
       
        _read_inputs(pad);
        lcd.clear();
        lcd.printString(" Stick: Aim",0,1);  
        lcd.printString(" A    : Fire",0,2);         
        lcd.printString(" L/R  : Move",0,3);
        lcd.printString(" Pot  : Power",0,4);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh(); 
        wait_ms(1000/60);  
    }
}

void Menus::_settings(N5110 &lcd, Gamepad &pad)
{
    while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
       
        lcd.clear();
        _mute_brightness_lives(lcd, pad);
        _read_inputs(pad);
        lcd.printString("(O) Health:",4,1);  
        lcd.printString("(A) Mute:",4,2);  
        lcd.printString("(B) Brightness",4,3); 
        lcd.printString("tune with pot",4,4);   
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        lcd.refresh(); 
        wait_ms(1000/60);  
    }
}

void Menus::_mute_brightness_lives(N5110 &lcd, Gamepad &pad)
{
    _counter--;
    if (_counter < 0) {  // counter stops multiple consecutive button clicks
        _counter = 10;
        if (pad.get_direction() == W && _health > 1) { _health-- ; }
        else if (pad.get_direction() == E && _health < 6) { _health++ ; }
        else if (pad.check_event(Gamepad::A_PRESSED) == true) { _mute = !_mute; } 
        else if (pad.check_event(Gamepad::B_PRESSED) == true) {
            _brightness = pad.read_pot();
            lcd.setBrightness(_brightness); 
        } 
        else { _counter = -1; }        
    }
    char buffer[14]; 
    sprintf(buffer,"%d",_health);  
    lcd.printString(buffer, 74, 1);
    if (_mute == true ) { lcd.drawRect(70, 17, 7 , 7, FILL_BLACK); }
    else { lcd.drawRect(70, 17, 7 , 7, FILL_TRANSPARENT); } 
}

void Menus::_scores(N5110 &lcd, Gamepad &pad, Scores &scores)
{
     while(pad.check_event(Gamepad::BACK_PRESSED) == false) {
        
        lcd.clear();
      //  if (pad.check_event(Gamepad::A_PRESSED) == true) { scores.read_sd_scores() } 
      //  else if (pad.check_event(Gamepad::B_PRESSED) == true) { scores.write_sd_scores() }
        scores.display_top_scores(lcd);
        lcd.printString("High Scores", 10, 1);
        lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT);
        lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT);
        _read_inputs(pad);
        lcd.refresh(); 
        wait_ms(1000/60);  
    }  
}

bool Menus::get_mute()
{
    return _mute;   
}

int Menus::get_health()
{
    return _health;   
}