ELEC2645 (2018/19) / Mbed 2 deprecated 2645_Project_SiutingWong201186503

Dependencies:   mbed

Committer:
davidwst421
Date:
Thu May 09 04:26:16 2019 +0000
Revision:
12:660458c41c8e
Parent:
8:97576c8761a8
Child:
14:13e82f720bea
Add easter egg

Who changed what in which revision?

UserRevisionLine numberNew contents of line
davidwst421 0:fd8eda608206 1 #include "Avenger.h"
davidwst421 0:fd8eda608206 2
davidwst421 0:fd8eda608206 3 // nothing doing in the constructor and destructor
davidwst421 0:fd8eda608206 4 Avenger::Avenger()
davidwst421 0:fd8eda608206 5 {
davidwst421 0:fd8eda608206 6
davidwst421 0:fd8eda608206 7 }
davidwst421 0:fd8eda608206 8
davidwst421 0:fd8eda608206 9 Avenger::~Avenger()
davidwst421 0:fd8eda608206 10 {
davidwst421 0:fd8eda608206 11
davidwst421 0:fd8eda608206 12 }
davidwst421 0:fd8eda608206 13
davidwst421 7:193c0fd7afdd 14 const int player0[6][11] = {
davidwst421 7:193c0fd7afdd 15 { 0,0,0,0,1,1,1,0,0,0,0 },
davidwst421 7:193c0fd7afdd 16 { 0,1,0,0,0,0,1,1,0,1,0 },
davidwst421 7:193c0fd7afdd 17 { 1,1,1,1,1,1,1,1,1,1,1 },
davidwst421 7:193c0fd7afdd 18 { 1,1,1,1,1,1,1,1,1,1,1 },
davidwst421 7:193c0fd7afdd 19 { 0,1,0,0,0,0,1,1,0,1,0 },
davidwst421 7:193c0fd7afdd 20 { 0,0,0,0,1,1,1,0,0,0,0 },
davidwst421 7:193c0fd7afdd 21 };
davidwst421 7:193c0fd7afdd 22
davidwst421 12:660458c41c8e 23 const int easteregg[6][11] = {
davidwst421 12:660458c41c8e 24 { 0,0,0,0,0,0,0,1,1,1,1 },
davidwst421 12:660458c41c8e 25 { 1,0,0,0,0,0,0,1,1,1,1 },
davidwst421 12:660458c41c8e 26 { 1,1,1,1,1,1,1,1,1,1,1 },
davidwst421 12:660458c41c8e 27 { 1,1,1,1,1,1,1,1,1,1,1 },
davidwst421 12:660458c41c8e 28 { 1,0,0,0,0,0,0,1,1,1,1 },
davidwst421 12:660458c41c8e 29 { 0,0,0,0,0,0,0,1,1,1,1 },
davidwst421 12:660458c41c8e 30 };
davidwst421 12:660458c41c8e 31
davidwst421 7:193c0fd7afdd 32 void Avenger::init(int x) {
davidwst421 0:fd8eda608206 33
davidwst421 0:fd8eda608206 34 _x = x; // x value on screen is fixed
davidwst421 7:193c0fd7afdd 35 _y = HEIGHT/2 - 3; // y depends on height of screen and height of paddle
davidwst421 8:97576c8761a8 36 _scale = 5;
davidwst421 0:fd8eda608206 37 _score = 1;
davidwst421 12:660458c41c8e 38 _easter = rand() % 100;
davidwst421 0:fd8eda608206 39 }
davidwst421 0:fd8eda608206 40
davidwst421 0:fd8eda608206 41 void Avenger::draw(N5110 &lcd) {
davidwst421 12:660458c41c8e 42 // draw paddle in screen buffer.
davidwst421 12:660458c41c8e 43 if (_easter > 99) {
davidwst421 12:660458c41c8e 44 lcd.drawSprite(_x,_y,6,11,(int *)easteregg);
davidwst421 12:660458c41c8e 45 } else {
davidwst421 12:660458c41c8e 46 lcd.drawSprite(_x,_y,6,11,(int *)player0);
davidwst421 12:660458c41c8e 47 }
davidwst421 0:fd8eda608206 48 }
davidwst421 0:fd8eda608206 49
davidwst421 6:a0f3dbbc8d33 50 void Avenger::update(Direction d,float mag,Vector2D mapped) {
davidwst421 0:fd8eda608206 51
davidwst421 8:97576c8761a8 52 _y -= int(mapped.y * _scale); // scale is arbitrary, could be changed in future
davidwst421 0:fd8eda608206 53
davidwst421 0:fd8eda608206 54 // update y value depending on direction of movement
davidwst421 0:fd8eda608206 55 // North is decrement as origin is at the top-left so decreasing moves up
davidwst421 6:a0f3dbbc8d33 56
davidwst421 0:fd8eda608206 57 // check the y origin to ensure that the paddle doesn't go off screen
davidwst421 0:fd8eda608206 58 if (_y < 1) {
davidwst421 0:fd8eda608206 59 _y = 1;
davidwst421 0:fd8eda608206 60 }
davidwst421 8:97576c8761a8 61 if (_y > HEIGHT - 7) {
davidwst421 8:97576c8761a8 62 _y = HEIGHT - 7;
davidwst421 0:fd8eda608206 63 }
davidwst421 0:fd8eda608206 64 }
davidwst421 0:fd8eda608206 65
davidwst421 0:fd8eda608206 66 void Avenger::add_score() {
davidwst421 0:fd8eda608206 67 _score++;
davidwst421 0:fd8eda608206 68 }
davidwst421 0:fd8eda608206 69
davidwst421 0:fd8eda608206 70 void Avenger::lose_score() {
davidwst421 0:fd8eda608206 71 _score--;
davidwst421 0:fd8eda608206 72 }
davidwst421 0:fd8eda608206 73
davidwst421 0:fd8eda608206 74 int Avenger::get_score() {
davidwst421 0:fd8eda608206 75 return _score;
davidwst421 0:fd8eda608206 76 }
davidwst421 0:fd8eda608206 77
davidwst421 0:fd8eda608206 78 Vector2D Avenger::get_pos() {
davidwst421 0:fd8eda608206 79 Vector2D p = {_x,_y};
davidwst421 0:fd8eda608206 80 return p;
davidwst421 0:fd8eda608206 81 }