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Dependencies: mbed
Avenger/Avenger.cpp@7:193c0fd7afdd, 2019-05-09 (annotated)
- Committer:
 - davidwst421
 - Date:
 - Thu May 09 01:27:58 2019 +0000
 - Revision:
 - 7:193c0fd7afdd
 - Parent:
 - 6:a0f3dbbc8d33
 - Child:
 - 8:97576c8761a8
 
improve collision factor and add tutorial
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| davidwst421 | 0:fd8eda608206 | 1 | #include "Avenger.h" | 
| davidwst421 | 0:fd8eda608206 | 2 | |
| davidwst421 | 0:fd8eda608206 | 3 | // nothing doing in the constructor and destructor | 
| davidwst421 | 0:fd8eda608206 | 4 | Avenger::Avenger() | 
| davidwst421 | 0:fd8eda608206 | 5 | { | 
| davidwst421 | 0:fd8eda608206 | 6 | |
| davidwst421 | 0:fd8eda608206 | 7 | } | 
| davidwst421 | 0:fd8eda608206 | 8 | |
| davidwst421 | 0:fd8eda608206 | 9 | Avenger::~Avenger() | 
| davidwst421 | 0:fd8eda608206 | 10 | { | 
| davidwst421 | 0:fd8eda608206 | 11 | |
| davidwst421 | 0:fd8eda608206 | 12 | } | 
| davidwst421 | 0:fd8eda608206 | 13 | |
| davidwst421 | 7:193c0fd7afdd | 14 | const int player0[6][11] = { | 
| davidwst421 | 7:193c0fd7afdd | 15 | { 0,0,0,0,1,1,1,0,0,0,0 }, | 
| davidwst421 | 7:193c0fd7afdd | 16 | { 0,1,0,0,0,0,1,1,0,1,0 }, | 
| davidwst421 | 7:193c0fd7afdd | 17 | { 1,1,1,1,1,1,1,1,1,1,1 }, | 
| davidwst421 | 7:193c0fd7afdd | 18 | { 1,1,1,1,1,1,1,1,1,1,1 }, | 
| davidwst421 | 7:193c0fd7afdd | 19 | { 0,1,0,0,0,0,1,1,0,1,0 }, | 
| davidwst421 | 7:193c0fd7afdd | 20 | { 0,0,0,0,1,1,1,0,0,0,0 }, | 
| davidwst421 | 7:193c0fd7afdd | 21 | }; | 
| davidwst421 | 7:193c0fd7afdd | 22 | |
| davidwst421 | 7:193c0fd7afdd | 23 | void Avenger::init(int x) { | 
| davidwst421 | 0:fd8eda608206 | 24 | |
| davidwst421 | 0:fd8eda608206 | 25 | _x = x; // x value on screen is fixed | 
| davidwst421 | 7:193c0fd7afdd | 26 | _y = HEIGHT/2 - 3; // y depends on height of screen and height of paddle | 
| davidwst421 | 0:fd8eda608206 | 27 | _scale = 0; | 
| davidwst421 | 0:fd8eda608206 | 28 | _score = 1; | 
| davidwst421 | 0:fd8eda608206 | 29 | } | 
| davidwst421 | 0:fd8eda608206 | 30 | |
| davidwst421 | 0:fd8eda608206 | 31 | void Avenger::draw(N5110 &lcd) { | 
| davidwst421 | 0:fd8eda608206 | 32 | // draw paddle in screen buffer. | 
| davidwst421 | 7:193c0fd7afdd | 33 | lcd.drawSprite(_x,_y,6,11,(int *)player0); | 
| davidwst421 | 0:fd8eda608206 | 34 | } | 
| davidwst421 | 0:fd8eda608206 | 35 | |
| davidwst421 | 6:a0f3dbbc8d33 | 36 | void Avenger::update(Direction d,float mag,Vector2D mapped) { | 
| davidwst421 | 0:fd8eda608206 | 37 | |
| davidwst421 | 6:a0f3dbbc8d33 | 38 | _y = 24 + int(-mapped.y*23.0f); // scale is arbitrary, could be changed in future | 
| davidwst421 | 0:fd8eda608206 | 39 | |
| davidwst421 | 0:fd8eda608206 | 40 | // update y value depending on direction of movement | 
| davidwst421 | 0:fd8eda608206 | 41 | // North is decrement as origin is at the top-left so decreasing moves up | 
| davidwst421 | 6:a0f3dbbc8d33 | 42 | |
| davidwst421 | 0:fd8eda608206 | 43 | // check the y origin to ensure that the paddle doesn't go off screen | 
| davidwst421 | 0:fd8eda608206 | 44 | if (_y < 1) { | 
| davidwst421 | 0:fd8eda608206 | 45 | _y = 1; | 
| davidwst421 | 0:fd8eda608206 | 46 | } | 
| davidwst421 | 0:fd8eda608206 | 47 | if (_y > HEIGHT - _size - 1) { | 
| davidwst421 | 0:fd8eda608206 | 48 | _y = HEIGHT - _size - 1; | 
| davidwst421 | 0:fd8eda608206 | 49 | } | 
| davidwst421 | 0:fd8eda608206 | 50 | } | 
| davidwst421 | 0:fd8eda608206 | 51 | |
| davidwst421 | 0:fd8eda608206 | 52 | void Avenger::add_score() { | 
| davidwst421 | 0:fd8eda608206 | 53 | _score++; | 
| davidwst421 | 0:fd8eda608206 | 54 | } | 
| davidwst421 | 0:fd8eda608206 | 55 | |
| davidwst421 | 0:fd8eda608206 | 56 | void Avenger::lose_score() { | 
| davidwst421 | 0:fd8eda608206 | 57 | _score--; | 
| davidwst421 | 0:fd8eda608206 | 58 | } | 
| davidwst421 | 0:fd8eda608206 | 59 | |
| davidwst421 | 0:fd8eda608206 | 60 | int Avenger::get_score() { | 
| davidwst421 | 0:fd8eda608206 | 61 | return _score; | 
| davidwst421 | 0:fd8eda608206 | 62 | } | 
| davidwst421 | 0:fd8eda608206 | 63 | |
| davidwst421 | 0:fd8eda608206 | 64 | Vector2D Avenger::get_pos() { | 
| davidwst421 | 0:fd8eda608206 | 65 | Vector2D p = {_x,_y}; | 
| davidwst421 | 0:fd8eda608206 | 66 | return p; | 
| davidwst421 | 0:fd8eda608206 | 67 | } |