Final Commit

Dependencies:   mbed

Committer:
JRM1986
Date:
Mon Apr 30 10:13:35 2018 +0000
Revision:
19:b437806e579b
Parent:
18:406fc298a7c4
Child:
20:277e88a8185f
exeptions for set direction debugged, function for set direction seperated into smaller blocks;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JRM1986 3:50f01159c61d 1 #include "mbed.h"
JRM1986 3:50f01159c61d 2 #include "FXOS8700CQ.h"
JRM1986 3:50f01159c61d 3 #include "Gamepad.h"
JRM1986 3:50f01159c61d 4 #include "N5110.h"
JRM1986 5:27fcb9b36e7e 5 #include "Testing.h"
JRM1986 6:f3f508cea1c4 6 #include "SnakeEngine.h"
JRM1986 6:f3f508cea1c4 7
JRM1986 8:a2b431b9b3f7 8 #define FOOD_X 20
JRM1986 8:a2b431b9b3f7 9 #define FOOD_Y 20
JRM1986 7:c38800a428a6 10
JRM1986 13:72bc2579e85e 11
JRM1986 6:f3f508cea1c4 12 struct UserInput
JRM1986 6:f3f508cea1c4 13 {
JRM1986 6:f3f508cea1c4 14
JRM1986 6:f3f508cea1c4 15 Direction d;
JRM1986 6:f3f508cea1c4 16
JRM1986 6:f3f508cea1c4 17 };
JRM1986 6:f3f508cea1c4 18
JRM1986 12:9f2f64016f56 19
JRM1986 0:53ee0f689634 20 /*
JRM1986 0:53ee0f689634 21 ELEC2645 Embedded Systems Project
JRM1986 7:c38800a428a6 22 School of Electronic & Electrical Engineering
JRM1986 0:53ee0f689634 23 University of Leeds
JRM1986 0:53ee0f689634 24 Name: Joshua Robert Marshall
JRM1986 0:53ee0f689634 25 Username: ll13jrm
JRM1986 0:53ee0f689634 26 Student ID Number: 200764543
JRM1986 0:53ee0f689634 27 Date: 28/02/2018
JRM1986 3:50f01159c61d 28 */
JRM1986 3:50f01159c61d 29
JRM1986 6:f3f508cea1c4 30 // ----- Objects -----
JRM1986 6:f3f508cea1c4 31
JRM1986 6:f3f508cea1c4 32 SnakeEngine snake_engine;
JRM1986 6:f3f508cea1c4 33 Gamepad pad;
JRM1986 10:62d8cb7742c3 34 Snake snake;
JRM1986 6:f3f508cea1c4 35 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
JRM1986 11:e260c17a0489 36 Testing test1;
JRM1986 3:50f01159c61d 37
JRM1986 6:f3f508cea1c4 38 // ----- Prototypes -----
JRM1986 6:f3f508cea1c4 39
JRM1986 6:f3f508cea1c4 40 void init();
JRM1986 6:f3f508cea1c4 41 void update_game(UserInput input);
JRM1986 6:f3f508cea1c4 42 void render();
JRM1986 6:f3f508cea1c4 43 void start_menu();
JRM1986 6:f3f508cea1c4 44
JRM1986 3:50f01159c61d 45 int main() {
JRM1986 8:a2b431b9b3f7 46
JRM1986 8:a2b431b9b3f7 47 init();
JRM1986 13:72bc2579e85e 48 render();
JRM1986 13:72bc2579e85e 49
JRM1986 8:a2b431b9b3f7 50 while(1) {
JRM1986 10:62d8cb7742c3 51
JRM1986 13:72bc2579e85e 52 snake_engine.get_input(pad);
JRM1986 10:62d8cb7742c3 53 snake_engine.update(pad);
JRM1986 9:561e5681b7a6 54 render();
JRM1986 16:85ca9feccf3f 55
JRM1986 16:85ca9feccf3f 56 wait(0.3);
JRM1986 10:62d8cb7742c3 57
JRM1986 16:85ca9feccf3f 58 }
JRM1986 6:f3f508cea1c4 59 }
JRM1986 3:50f01159c61d 60
JRM1986 6:f3f508cea1c4 61 // initialies all classes and libraries
JRM1986 6:f3f508cea1c4 62 void init()
JRM1986 6:f3f508cea1c4 63 {
JRM1986 6:f3f508cea1c4 64 // need to initialise LCD and Gamepad
JRM1986 6:f3f508cea1c4 65 lcd.init();
JRM1986 6:f3f508cea1c4 66 pad.init();
JRM1986 6:f3f508cea1c4 67
JRM1986 6:f3f508cea1c4 68 // initialise the game with food, snake...
JRM1986 18:406fc298a7c4 69 snake_engine.init();
JRM1986 6:f3f508cea1c4 70
JRM1986 6:f3f508cea1c4 71 }
JRM1986 6:f3f508cea1c4 72
JRM1986 6:f3f508cea1c4 73 // this function draws each frame on the LCD
JRM1986 6:f3f508cea1c4 74 void render()
JRM1986 6:f3f508cea1c4 75 {
JRM1986 6:f3f508cea1c4 76 // clear screen, re-draw and refresh
JRM1986 8:a2b431b9b3f7 77 lcd.clear();
JRM1986 8:a2b431b9b3f7 78 snake_engine.draw(lcd);
JRM1986 6:f3f508cea1c4 79 lcd.refresh();
JRM1986 8:a2b431b9b3f7 80
JRM1986 6:f3f508cea1c4 81 }
JRM1986 6:f3f508cea1c4 82
JRM1986 16:85ca9feccf3f 83 void start_menu()
JRM1986 16:85ca9feccf3f 84 {
JRM1986 6:f3f508cea1c4 85
JRM1986 6:f3f508cea1c4 86
JRM1986 6:f3f508cea1c4 87 }