
Final Commit
Dependencies: mbed
main.cpp@6:f3f508cea1c4, 2018-03-16 (annotated)
- Committer:
- JRM1986
- Date:
- Fri Mar 16 13:02:55 2018 +0000
- Revision:
- 6:f3f508cea1c4
- Parent:
- 5:27fcb9b36e7e
- Child:
- 7:c38800a428a6
Basic functions for main, and SnakeEngine introduced but not defined
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JRM1986 | 3:50f01159c61d | 1 | #include "mbed.h" |
JRM1986 | 3:50f01159c61d | 2 | #include "FXOS8700CQ.h" |
JRM1986 | 3:50f01159c61d | 3 | #include "Gamepad.h" |
JRM1986 | 3:50f01159c61d | 4 | #include "N5110.h" |
JRM1986 | 5:27fcb9b36e7e | 5 | #include "Testing.h" |
JRM1986 | 6:f3f508cea1c4 | 6 | #include "SnakeEngine.h" |
JRM1986 | 6:f3f508cea1c4 | 7 | |
JRM1986 | 6:f3f508cea1c4 | 8 | struct UserInput |
JRM1986 | 6:f3f508cea1c4 | 9 | { |
JRM1986 | 6:f3f508cea1c4 | 10 | |
JRM1986 | 6:f3f508cea1c4 | 11 | Direction d; |
JRM1986 | 6:f3f508cea1c4 | 12 | |
JRM1986 | 6:f3f508cea1c4 | 13 | }; |
JRM1986 | 6:f3f508cea1c4 | 14 | |
JRM1986 | 0:53ee0f689634 | 15 | /* |
JRM1986 | 0:53ee0f689634 | 16 | ELEC2645 Embedded Systems Project |
JRM1986 | 0:53ee0f689634 | 17 | School |
JRM1986 | 0:53ee0f689634 | 18 | of Electronic & Electrical Engineering |
JRM1986 | 0:53ee0f689634 | 19 | University of Leeds |
JRM1986 | 0:53ee0f689634 | 20 | Name: Joshua Robert Marshall |
JRM1986 | 0:53ee0f689634 | 21 | Username: ll13jrm |
JRM1986 | 0:53ee0f689634 | 22 | Student ID Number: 200764543 |
JRM1986 | 0:53ee0f689634 | 23 | Date: 28/02/2018 |
JRM1986 | 3:50f01159c61d | 24 | */ |
JRM1986 | 3:50f01159c61d | 25 | |
JRM1986 | 6:f3f508cea1c4 | 26 | // ----- Objects ----- |
JRM1986 | 6:f3f508cea1c4 | 27 | |
JRM1986 | 6:f3f508cea1c4 | 28 | SnakeEngine snake_engine; |
JRM1986 | 6:f3f508cea1c4 | 29 | Gamepad pad; |
JRM1986 | 6:f3f508cea1c4 | 30 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
JRM1986 | 5:27fcb9b36e7e | 31 | Testing test; |
JRM1986 | 3:50f01159c61d | 32 | |
JRM1986 | 6:f3f508cea1c4 | 33 | // ----- Prototypes ----- |
JRM1986 | 6:f3f508cea1c4 | 34 | |
JRM1986 | 6:f3f508cea1c4 | 35 | void init(); |
JRM1986 | 6:f3f508cea1c4 | 36 | void update_game(UserInput input); |
JRM1986 | 6:f3f508cea1c4 | 37 | void render(); |
JRM1986 | 6:f3f508cea1c4 | 38 | void start_menu(); |
JRM1986 | 6:f3f508cea1c4 | 39 | |
JRM1986 | 3:50f01159c61d | 40 | int main() { |
JRM1986 | 3:50f01159c61d | 41 | |
JRM1986 | 6:f3f508cea1c4 | 42 | // ----- Testing Program ----- |
JRM1986 | 3:50f01159c61d | 43 | while(1){ |
JRM1986 | 6:f3f508cea1c4 | 44 | |
JRM1986 | 6:f3f508cea1c4 | 45 | |
JRM1986 | 5:27fcb9b36e7e | 46 | if(test.food_test_position()) { |
JRM1986 | 5:27fcb9b36e7e | 47 | |
JRM1986 | 5:27fcb9b36e7e | 48 | printf("Passed position test \n"); |
JRM1986 | 5:27fcb9b36e7e | 49 | |
JRM1986 | 5:27fcb9b36e7e | 50 | } |
JRM1986 | 5:27fcb9b36e7e | 51 | |
JRM1986 | 5:27fcb9b36e7e | 52 | else { |
JRM1986 | 5:27fcb9b36e7e | 53 | |
JRM1986 | 5:27fcb9b36e7e | 54 | printf("Failed position test \n"); |
JRM1986 | 5:27fcb9b36e7e | 55 | |
JRM1986 | 5:27fcb9b36e7e | 56 | } |
JRM1986 | 5:27fcb9b36e7e | 57 | |
JRM1986 | 5:27fcb9b36e7e | 58 | if(test.food_test_range()) { |
JRM1986 | 5:27fcb9b36e7e | 59 | |
JRM1986 | 5:27fcb9b36e7e | 60 | printf("Passed Range Test \n"); |
JRM1986 | 5:27fcb9b36e7e | 61 | |
JRM1986 | 5:27fcb9b36e7e | 62 | } |
JRM1986 | 5:27fcb9b36e7e | 63 | |
JRM1986 | 5:27fcb9b36e7e | 64 | else { |
JRM1986 | 5:27fcb9b36e7e | 65 | |
JRM1986 | 5:27fcb9b36e7e | 66 | printf("Failed Range Test \n"); |
JRM1986 | 5:27fcb9b36e7e | 67 | |
JRM1986 | 5:27fcb9b36e7e | 68 | } |
JRM1986 | 6:f3f508cea1c4 | 69 | |
JRM1986 | 6:f3f508cea1c4 | 70 | wait(1.0); |
JRM1986 | 3:50f01159c61d | 71 | |
JRM1986 | 3:50f01159c61d | 72 | } |
JRM1986 | 6:f3f508cea1c4 | 73 | |
JRM1986 | 6:f3f508cea1c4 | 74 | } |
JRM1986 | 3:50f01159c61d | 75 | |
JRM1986 | 6:f3f508cea1c4 | 76 | // initialies all classes and libraries |
JRM1986 | 6:f3f508cea1c4 | 77 | void init() |
JRM1986 | 6:f3f508cea1c4 | 78 | { |
JRM1986 | 6:f3f508cea1c4 | 79 | // need to initialise LCD and Gamepad |
JRM1986 | 6:f3f508cea1c4 | 80 | lcd.init(); |
JRM1986 | 6:f3f508cea1c4 | 81 | pad.init(); |
JRM1986 | 6:f3f508cea1c4 | 82 | |
JRM1986 | 6:f3f508cea1c4 | 83 | // initialise the game with food, snake... |
JRM1986 | 6:f3f508cea1c4 | 84 | // snake_engine.init( ); |
JRM1986 | 6:f3f508cea1c4 | 85 | |
JRM1986 | 6:f3f508cea1c4 | 86 | } |
JRM1986 | 6:f3f508cea1c4 | 87 | |
JRM1986 | 6:f3f508cea1c4 | 88 | // this function draws each frame on the LCD |
JRM1986 | 6:f3f508cea1c4 | 89 | void render() |
JRM1986 | 6:f3f508cea1c4 | 90 | { |
JRM1986 | 6:f3f508cea1c4 | 91 | // clear screen, re-draw and refresh |
JRM1986 | 6:f3f508cea1c4 | 92 | lcd.clear(); |
JRM1986 | 6:f3f508cea1c4 | 93 | // snake_engine.draw(lcd); |
JRM1986 | 6:f3f508cea1c4 | 94 | lcd.refresh(); |
JRM1986 | 6:f3f508cea1c4 | 95 | } |
JRM1986 | 6:f3f508cea1c4 | 96 | |
JRM1986 | 6:f3f508cea1c4 | 97 | void start_menu() { |
JRM1986 | 6:f3f508cea1c4 | 98 | |
JRM1986 | 6:f3f508cea1c4 | 99 | // brings up start menu, levels, scores |
JRM1986 | 6:f3f508cea1c4 | 100 | |
JRM1986 | 6:f3f508cea1c4 | 101 | } |