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Dependencies: mbed
GameEngine/GameEngine.h@16:106c27d03402, 2018-05-07 (annotated)
- Committer:
- RehamFaqehi
- Date:
- Mon May 07 18:27:42 2018 +0000
- Revision:
- 16:106c27d03402
- Parent:
- 15:658f1216ee84
Rocket element has been changed to Spaceship
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| RehamFaqehi | 2:3fd0d3d69556 | 1 | #ifndef GameEngine_H | 
| RehamFaqehi | 2:3fd0d3d69556 | 2 | #define GameEngine_H | 
| RehamFaqehi | 2:3fd0d3d69556 | 3 | |
| RehamFaqehi | 2:3fd0d3d69556 | 4 | #include "mbed.h" | 
| RehamFaqehi | 2:3fd0d3d69556 | 5 | #include "N5110.h" | 
| RehamFaqehi | 2:3fd0d3d69556 | 6 | #include "Gamepad.h" | 
| RehamFaqehi | 16:106c27d03402 | 7 | #include "Spaceship.h" | 
| RehamFaqehi | 4:8c6723798227 | 8 | #include "Asteroid.h" | 
| RehamFaqehi | 4:8c6723798227 | 9 | |
| RehamFaqehi | 15:658f1216ee84 | 10 | /** GameEngine Class | 
| RehamFaqehi | 15:658f1216ee84 | 11 | * @brief class to control the game functions | 
| RehamFaqehi | 15:658f1216ee84 | 12 | * @author Reham Faqehi | 
| RehamFaqehi | 15:658f1216ee84 | 13 | * @date May, 2018 */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 14 | |
| RehamFaqehi | 2:3fd0d3d69556 | 15 | class GameEngine | 
| RehamFaqehi | 2:3fd0d3d69556 | 16 | { | 
| RehamFaqehi | 2:3fd0d3d69556 | 17 | |
| RehamFaqehi | 2:3fd0d3d69556 | 18 | public: | 
| RehamFaqehi | 15:658f1216ee84 | 19 | /** Constructor */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 20 | GameEngine(); | 
| RehamFaqehi | 15:658f1216ee84 | 21 | |
| RehamFaqehi | 15:658f1216ee84 | 22 | /** Destructor */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 23 | ~GameEngine(); | 
| RehamFaqehi | 2:3fd0d3d69556 | 24 | |
| RehamFaqehi | 15:658f1216ee84 | 25 | /** Initialise the game elements: | 
| RehamFaqehi | 16:106c27d03402 | 26 | * Spaceship, asteroids, time, and | 
| RehamFaqehi | 15:658f1216ee84 | 27 | * game over value | 
| RehamFaqehi | 15:658f1216ee84 | 28 | */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 29 | void init(); | 
| RehamFaqehi | 15:658f1216ee84 | 30 | |
| RehamFaqehi | 15:658f1216ee84 | 31 | /** Read the direction and magnitude | 
| RehamFaqehi | 15:658f1216ee84 | 32 | * data from the joystick | 
| RehamFaqehi | 15:658f1216ee84 | 33 | * @param gamepad object (Gamepad) | 
| RehamFaqehi | 15:658f1216ee84 | 34 | */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 35 | void read_input(Gamepad &g_pad); | 
| RehamFaqehi | 15:658f1216ee84 | 36 | |
| RehamFaqehi | 15:658f1216ee84 | 37 | /** Draw the game elements: | 
| RehamFaqehi | 16:106c27d03402 | 38 | * Spaceship, asteroids, hearts | 
| RehamFaqehi | 15:658f1216ee84 | 39 | * and show the time | 
| RehamFaqehi | 15:658f1216ee84 | 40 | * @param LCD object (N5110) | 
| RehamFaqehi | 15:658f1216ee84 | 41 | */ | 
| RehamFaqehi | 2:3fd0d3d69556 | 42 | void draw(N5110 &lcd); | 
| RehamFaqehi | 15:658f1216ee84 | 43 | |
| RehamFaqehi | 15:658f1216ee84 | 44 | /** Update the game elements: | 
| RehamFaqehi | 16:106c27d03402 | 45 | * Spaceship, asteroids, the hearts | 
| RehamFaqehi | 15:658f1216ee84 | 46 | * and the time | 
| RehamFaqehi | 15:658f1216ee84 | 47 | * @param gamepad object (Gamepad) | 
| RehamFaqehi | 15:658f1216ee84 | 48 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 49 | void update(Gamepad &pad); | 
| RehamFaqehi | 15:658f1216ee84 | 50 | |
| RehamFaqehi | 15:658f1216ee84 | 51 | /** Draw the hearts | 
| RehamFaqehi | 15:658f1216ee84 | 52 | * @param LCD object (N5110) | 
| RehamFaqehi | 15:658f1216ee84 | 53 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 54 | void draw_hearts(N5110 &lcd); | 
| RehamFaqehi | 15:658f1216ee84 | 55 | |
| RehamFaqehi | 15:658f1216ee84 | 56 | /** Check if it is the end of the game | 
| RehamFaqehi | 15:658f1216ee84 | 57 | * @return the gameover value (int) | 
| RehamFaqehi | 15:658f1216ee84 | 58 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 59 | int check_gameOver(); | 
| RehamFaqehi | 15:658f1216ee84 | 60 | |
| RehamFaqehi | 15:658f1216ee84 | 61 | /** Print the current time in sec | 
| RehamFaqehi | 15:658f1216ee84 | 62 | * @param LCD object (N5110) | 
| RehamFaqehi | 15:658f1216ee84 | 63 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 64 | void print_time(N5110 &lcd); | 
| RehamFaqehi | 15:658f1216ee84 | 65 | |
| RehamFaqehi | 15:658f1216ee84 | 66 | /** Increase the time every 1 sec | 
| RehamFaqehi | 15:658f1216ee84 | 67 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 68 | void time_increment(); | 
| RehamFaqehi | 15:658f1216ee84 | 69 | |
| RehamFaqehi | 15:658f1216ee84 | 70 | /** Stop the time counter at | 
| RehamFaqehi | 15:658f1216ee84 | 71 | * the end of the game | 
| RehamFaqehi | 15:658f1216ee84 | 72 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 73 | void time_stop(); | 
| RehamFaqehi | 15:658f1216ee84 | 74 | |
| RehamFaqehi | 15:658f1216ee84 | 75 | /** Print the total time in sec | 
| RehamFaqehi | 15:658f1216ee84 | 76 | * at the end of the game | 
| RehamFaqehi | 15:658f1216ee84 | 77 | * @param LCD object (N5110) | 
| RehamFaqehi | 15:658f1216ee84 | 78 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 79 | void print_travel_time(N5110 &lcd); | 
| RehamFaqehi | 15:658f1216ee84 | 80 | |
| RehamFaqehi | 15:658f1216ee84 | 81 | /** Reset the time and | 
| RehamFaqehi | 15:658f1216ee84 | 82 | * game over value to play again | 
| RehamFaqehi | 15:658f1216ee84 | 83 | */ | 
| RehamFaqehi | 14:cf4a32245152 | 84 | void reset_gameOver(); | 
| RehamFaqehi | 15:658f1216ee84 | 85 | |
| RehamFaqehi | 12:4d7f1349d796 | 86 | |
| RehamFaqehi | 2:3fd0d3d69556 | 87 | private: | 
| RehamFaqehi | 2:3fd0d3d69556 | 88 | |
| RehamFaqehi | 15:658f1216ee84 | 89 | /** Check the collision with Asteroid 1 | 
| RehamFaqehi | 15:658f1216ee84 | 90 | * @param gamepad object (Gamepad) | 
| RehamFaqehi | 15:658f1216ee84 | 91 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 92 | void check_collision1(Gamepad &pad); | 
| RehamFaqehi | 15:658f1216ee84 | 93 | |
| RehamFaqehi | 15:658f1216ee84 | 94 | /** Check the collision with Asteroid 2 | 
| RehamFaqehi | 15:658f1216ee84 | 95 | * @param gamepad object (Gamepad) | 
| RehamFaqehi | 15:658f1216ee84 | 96 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 97 | void check_collision2(Gamepad &pad); | 
| RehamFaqehi | 15:658f1216ee84 | 98 | |
| RehamFaqehi | 15:658f1216ee84 | 99 | /** Check the collision with Asteroid 3 | 
| RehamFaqehi | 15:658f1216ee84 | 100 | * @param gamepad object (Gamepad) | 
| RehamFaqehi | 15:658f1216ee84 | 101 | */ | 
| RehamFaqehi | 12:4d7f1349d796 | 102 | void check_collision3(Gamepad &pad); | 
| RehamFaqehi | 12:4d7f1349d796 | 103 | |
| RehamFaqehi | 15:658f1216ee84 | 104 | int gameOver; | 
| RehamFaqehi | 16:106c27d03402 | 105 | Spaceship _Spaceship; | 
| RehamFaqehi | 8:13cef7cb872e | 106 | Asteroid _asteroid1; | 
| RehamFaqehi | 8:13cef7cb872e | 107 | Asteroid _asteroid2; | 
| RehamFaqehi | 8:13cef7cb872e | 108 | Asteroid _asteroid3; | 
| RehamFaqehi | 2:3fd0d3d69556 | 109 | Direction _d; | 
| RehamFaqehi | 2:3fd0d3d69556 | 110 | float _mag; | 
| RehamFaqehi | 12:4d7f1349d796 | 111 | Timer time; | 
| RehamFaqehi | 12:4d7f1349d796 | 112 | int _time; | 
| RehamFaqehi | 12:4d7f1349d796 | 113 | |
| RehamFaqehi | 2:3fd0d3d69556 | 114 | }; | 
| RehamFaqehi | 2:3fd0d3d69556 | 115 | |
| RehamFaqehi | 2:3fd0d3d69556 | 116 | #endif |