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Dependencies: mbed
Diff: Spaceship/Spaceship.cpp
- Revision:
- 16:106c27d03402
- Parent:
- 14:cf4a32245152
- Child:
- 18:53017c90bd26
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Spaceship/Spaceship.cpp Mon May 07 18:27:42 2018 +0000
@@ -0,0 +1,120 @@
+#include "Spaceship.h"
+
+Spaceship::Spaceship()
+{
+
+}
+
+Spaceship::~Spaceship()
+{
+
+}
+
+void Spaceship::init()
+{
+ //initialise the Spaceship position, speed and collisions
+ _x = 15 ;
+ _y = HEIGHT/2 ;
+ _speed = 1;
+ _collision=0;
+}
+
+void Spaceship::draw(N5110 &lcd)
+{
+ int sprite[7][10] = {
+
+ { 0,1,1,1,1,0,0,0,0,0, },
+ { 0,0,1,0,0,1,1,0,0,0, },
+ { 0,0,0,1,0,0,0,1,1,0, },
+ { 0,0,0,1,1,1,1,1,1,1, },
+ { 0,0,0,1,0,0,0,1,1,0, },
+ { 0,0,1,0,0,1,1,0,0,0, },
+ { 0,1,1,1,1,0,0,0,0,0, },
+ };
+ lcd.drawSprite(_x,_y,7,10,(int *)sprite);
+}
+
+void Spaceship::update(Direction d,float mag)
+{
+ _speed = int(mag*10.0f); //shows how far from the center does the Spaceship move based on the joystick
+
+ // update y and x values based on direction of movement
+ if (d == N) {
+ _y-=_speed;
+ } else if (d == S) {
+ _y+=_speed;
+ } else if (d == W) {
+ _x-=_speed;
+ } else if (d == E) {
+ _x+=_speed;
+ }
+
+ // check the Spaceship coordinates so it doesn't go off screen
+ if (_y < 1) {
+ _y = 1;
+ }
+ if (_y > HEIGHT - 7) {
+ _y = HEIGHT - 7;
+ }
+ if (_x < 1) {
+ _x = 1;
+ }
+ if (_x > WIDTH - 9) {
+ _x = WIDTH - 9;
+ }
+}
+
+Vector2D Spaceship::get_pos()
+{
+ Vector2D p = {_x,_y};
+ return p;
+}
+
+void Spaceship::add_collisions()
+{
+ _collision++;
+}
+
+int Spaceship::get_collisions()
+{
+ return _collision;
+}
+
+void Spaceship::drawFullHearts(N5110 &lcd)
+{
+ int sprite[5][17] = {
+
+ { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
+ { 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, },
+ { 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, },
+ { 0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0, },
+ { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
+ };
+ lcd.drawSprite(0,0,5,17,(int *)sprite);
+}
+
+void Spaceship::drawTwoHearts(N5110 &lcd)
+{
+ int sprite[5][17] = {
+
+ { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
+ { 1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1, },
+ { 1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1, },
+ { 0,1,1,1,0,0,0,1,1,1,0,0,0,1,0,1,0, },
+ { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
+ };
+ lcd.drawSprite(0,0,5,17,(int *)sprite);
+}
+
+void Spaceship::drawOneHeart(N5110 &lcd)
+{
+ int sprite[5][17] = {
+
+ { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, },
+ { 1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1, },
+ { 1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1, },
+ { 0,1,1,1,0,0,0,1,0,1,0,0,0,1,0,1,0, },
+ { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, },
+ };
+ lcd.drawSprite(1,1,5,17,(int *)sprite);
+}
\ No newline at end of file