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Dependencies: mbed
main.cpp@13:00bbb0612e97, 2018-05-04 (annotated)
- Committer:
- RehamFaqehi
- Date:
- Fri May 04 23:26:17 2018 +0000
- Revision:
- 13:00bbb0612e97
- Parent:
- 12:4d7f1349d796
- Child:
- 14:cf4a32245152
testing Rocket and Asteroid movements added
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RehamFaqehi | 0:f3d96a1a3177 | 1 | /* |
RehamFaqehi | 0:f3d96a1a3177 | 2 | ELEC2645 Embedded Systems Project |
RehamFaqehi | 2:3fd0d3d69556 | 3 | School of Electronic & Electrical Engineering |
RehamFaqehi | 2:3fd0d3d69556 | 4 | University of Leeds |
RehamFaqehi | 0:f3d96a1a3177 | 5 | Name: Reham Faqehi |
RehamFaqehi | 0:f3d96a1a3177 | 6 | Username: Fy15raf |
RehamFaqehi | 0:f3d96a1a3177 | 7 | Student ID Number: 200982112 |
RehamFaqehi | 2:3fd0d3d69556 | 8 | Date: 03/05/2018 |
RehamFaqehi | 2:3fd0d3d69556 | 9 | */ |
RehamFaqehi | 2:3fd0d3d69556 | 10 | |
RehamFaqehi | 0:f3d96a1a3177 | 11 | |
RehamFaqehi | 1:386790f5f9bf | 12 | ///////// pre-processor directives //////// |
RehamFaqehi | 1:386790f5f9bf | 13 | #include "mbed.h" |
RehamFaqehi | 1:386790f5f9bf | 14 | #include "Gamepad.h" |
RehamFaqehi | 1:386790f5f9bf | 15 | #include "N5110.h" |
RehamFaqehi | 2:3fd0d3d69556 | 16 | #include "GameEngine.h" |
RehamFaqehi | 13:00bbb0612e97 | 17 | #include "tests.h" |
RehamFaqehi | 1:386790f5f9bf | 18 | /////////////// objects /////////////// |
RehamFaqehi | 1:386790f5f9bf | 19 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
RehamFaqehi | 1:386790f5f9bf | 20 | Gamepad g_pad; |
RehamFaqehi | 2:3fd0d3d69556 | 21 | GameEngine game; |
RehamFaqehi | 1:386790f5f9bf | 22 | |
RehamFaqehi | 1:386790f5f9bf | 23 | ///////////// prototypes /////////////// |
RehamFaqehi | 1:386790f5f9bf | 24 | void init(); |
RehamFaqehi | 2:3fd0d3d69556 | 25 | void render(); |
RehamFaqehi | 1:386790f5f9bf | 26 | void welcome(); |
RehamFaqehi | 9:e70179ff61c5 | 27 | void gameOver(); |
RehamFaqehi | 2:3fd0d3d69556 | 28 | |
RehamFaqehi | 2:3fd0d3d69556 | 29 | ///////////// functions //////////////// |
RehamFaqehi | 2:3fd0d3d69556 | 30 | int main() |
RehamFaqehi | 1:386790f5f9bf | 31 | { |
RehamFaqehi | 13:00bbb0612e97 | 32 | //game will excute if all tests passed |
RehamFaqehi | 13:00bbb0612e97 | 33 | #ifdef ALL_TESTS_H |
RehamFaqehi | 13:00bbb0612e97 | 34 | int failures = Run_tests(); |
RehamFaqehi | 13:00bbb0612e97 | 35 | |
RehamFaqehi | 13:00bbb0612e97 | 36 | if(failures > 0) return failures; |
RehamFaqehi | 13:00bbb0612e97 | 37 | #endif |
RehamFaqehi | 13:00bbb0612e97 | 38 | |
RehamFaqehi | 2:3fd0d3d69556 | 39 | int fps = 8; // frames per second |
RehamFaqehi | 10:3af708f38a42 | 40 | int sleep=0; |
RehamFaqehi | 2:3fd0d3d69556 | 41 | init(); // initialise |
RehamFaqehi | 1:386790f5f9bf | 42 | welcome(); // display welcome screen till the user press start to start the game |
RehamFaqehi | 2:3fd0d3d69556 | 43 | |
RehamFaqehi | 12:4d7f1349d796 | 44 | render(); // drawing the initial frame |
RehamFaqehi | 2:3fd0d3d69556 | 45 | wait(1.0f/fps); // wait for one frame period |
RehamFaqehi | 12:4d7f1349d796 | 46 | |
RehamFaqehi | 12:4d7f1349d796 | 47 | // game loop executes untill check_gameOver() function return 1 to end the game |
RehamFaqehi | 12:4d7f1349d796 | 48 | while (game.check_gameOver()!=1) { |
RehamFaqehi | 12:4d7f1349d796 | 49 | // green LEDs turn on and red LEDs turn off |
RehamFaqehi | 10:3af708f38a42 | 50 | g_pad.led(1, 0); |
RehamFaqehi | 10:3af708f38a42 | 51 | g_pad.led(4, 0); |
RehamFaqehi | 10:3af708f38a42 | 52 | g_pad.led(3, 2); |
RehamFaqehi | 12:4d7f1349d796 | 53 | g_pad.led(6, 2); |
RehamFaqehi | 12:4d7f1349d796 | 54 | |
RehamFaqehi | 3:489437d4ebd7 | 55 | game.read_input(g_pad); |
RehamFaqehi | 12:4d7f1349d796 | 56 | game.update(g_pad); |
RehamFaqehi | 2:3fd0d3d69556 | 57 | render(); |
RehamFaqehi | 2:3fd0d3d69556 | 58 | wait(1.0f/fps); |
RehamFaqehi | 12:4d7f1349d796 | 59 | |
RehamFaqehi | 10:3af708f38a42 | 60 | while(g_pad.check_event(Gamepad::BACK_PRESSED) == true || sleep ==1) { |
RehamFaqehi | 12:4d7f1349d796 | 61 | |
RehamFaqehi | 10:3af708f38a42 | 62 | sleep=1; |
RehamFaqehi | 12:4d7f1349d796 | 63 | // green LEDs turn off and red LED turn on |
RehamFaqehi | 10:3af708f38a42 | 64 | g_pad.led(1, 2); |
RehamFaqehi | 10:3af708f38a42 | 65 | g_pad.led(4, 2); |
RehamFaqehi | 10:3af708f38a42 | 66 | g_pad.led(3, 0); |
RehamFaqehi | 12:4d7f1349d796 | 67 | g_pad.led(6, 0); |
RehamFaqehi | 12:4d7f1349d796 | 68 | //stop the game seconds |
RehamFaqehi | 12:4d7f1349d796 | 69 | game.time_stop(); |
RehamFaqehi | 11:cb48d596aa3e | 70 | //sleep(); |
RehamFaqehi | 12:4d7f1349d796 | 71 | //check if start button has been pressed to continue playing |
RehamFaqehi | 12:4d7f1349d796 | 72 | if(g_pad.check_event(Gamepad::START_PRESSED) == true) { |
RehamFaqehi | 10:3af708f38a42 | 73 | sleep=0; |
RehamFaqehi | 10:3af708f38a42 | 74 | break; |
RehamFaqehi | 10:3af708f38a42 | 75 | } |
RehamFaqehi | 10:3af708f38a42 | 76 | } |
RehamFaqehi | 2:3fd0d3d69556 | 77 | } |
RehamFaqehi | 9:e70179ff61c5 | 78 | lcd.clear(); |
RehamFaqehi | 12:4d7f1349d796 | 79 | gameOver(); //game over screen show up with the maximum secs that has been reached |
RehamFaqehi | 2:3fd0d3d69556 | 80 | |
RehamFaqehi | 1:386790f5f9bf | 81 | } |
RehamFaqehi | 1:386790f5f9bf | 82 | |
RehamFaqehi | 1:386790f5f9bf | 83 | // initialies all classes and libraries |
RehamFaqehi | 1:386790f5f9bf | 84 | void init() |
RehamFaqehi | 1:386790f5f9bf | 85 | { |
RehamFaqehi | 1:386790f5f9bf | 86 | //initialise LCD and Gamepad first |
RehamFaqehi | 1:386790f5f9bf | 87 | lcd.init(); |
RehamFaqehi | 1:386790f5f9bf | 88 | lcd.setContrast(0.5); |
RehamFaqehi | 1:386790f5f9bf | 89 | g_pad.init(); |
RehamFaqehi | 2:3fd0d3d69556 | 90 | // initialise the game |
RehamFaqehi | 2:3fd0d3d69556 | 91 | game.init(); |
RehamFaqehi | 2:3fd0d3d69556 | 92 | } |
RehamFaqehi | 2:3fd0d3d69556 | 93 | |
RehamFaqehi | 2:3fd0d3d69556 | 94 | //function to draw the frames on the LCD |
RehamFaqehi | 2:3fd0d3d69556 | 95 | void render() |
RehamFaqehi | 2:3fd0d3d69556 | 96 | { |
RehamFaqehi | 2:3fd0d3d69556 | 97 | // first clear screen, re-draw and then refresh the LCD |
RehamFaqehi | 12:4d7f1349d796 | 98 | lcd.clear(); |
RehamFaqehi | 2:3fd0d3d69556 | 99 | game.draw(lcd); |
RehamFaqehi | 2:3fd0d3d69556 | 100 | lcd.refresh(); |
RehamFaqehi | 1:386790f5f9bf | 101 | } |
RehamFaqehi | 1:386790f5f9bf | 102 | |
RehamFaqehi | 1:386790f5f9bf | 103 | // simple welcoming screen before starting the game |
RehamFaqehi | 2:3fd0d3d69556 | 104 | void welcome() |
RehamFaqehi | 2:3fd0d3d69556 | 105 | { |
RehamFaqehi | 2:3fd0d3d69556 | 106 | |
RehamFaqehi | 11:cb48d596aa3e | 107 | lcd.printString(" Rocket! ",0,1); |
RehamFaqehi | 11:cb48d596aa3e | 108 | lcd.printString(" Press Start ",0,4); |
RehamFaqehi | 1:386790f5f9bf | 109 | lcd.refresh(); |
RehamFaqehi | 2:3fd0d3d69556 | 110 | |
RehamFaqehi | 2:3fd0d3d69556 | 111 | //flashing LEDs until start button is pressed |
RehamFaqehi | 1:386790f5f9bf | 112 | while ( g_pad.check_event(Gamepad::START_PRESSED) == false) { |
RehamFaqehi | 1:386790f5f9bf | 113 | g_pad.leds_on(); |
RehamFaqehi | 1:386790f5f9bf | 114 | wait(0.1); |
RehamFaqehi | 1:386790f5f9bf | 115 | g_pad.leds_off(); |
RehamFaqehi | 1:386790f5f9bf | 116 | wait(0.1); |
RehamFaqehi | 2:3fd0d3d69556 | 117 | } |
RehamFaqehi | 1:386790f5f9bf | 118 | } |
RehamFaqehi | 1:386790f5f9bf | 119 | |
RehamFaqehi | 12:4d7f1349d796 | 120 | // game over screen after the end of the game |
RehamFaqehi | 12:4d7f1349d796 | 121 | void gameOver() |
RehamFaqehi | 12:4d7f1349d796 | 122 | { |
RehamFaqehi | 1:386790f5f9bf | 123 | |
RehamFaqehi | 9:e70179ff61c5 | 124 | lcd.printString(" Game Over!! ",0,1); |
RehamFaqehi | 12:4d7f1349d796 | 125 | //print the maximum recorded seconds |
RehamFaqehi | 12:4d7f1349d796 | 126 | game.print_travel_time(lcd); |
RehamFaqehi | 9:e70179ff61c5 | 127 | lcd.refresh(); |
RehamFaqehi | 12:4d7f1349d796 | 128 | |
RehamFaqehi | 12:4d7f1349d796 | 129 | } |
RehamFaqehi | 9:e70179ff61c5 | 130 | |
RehamFaqehi | 9:e70179ff61c5 | 131 | |
RehamFaqehi | 9:e70179ff61c5 | 132 | |
RehamFaqehi | 9:e70179ff61c5 | 133 |