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Dependencies: mbed
main.cpp@9:e70179ff61c5, 2018-04-24 (annotated)
- Committer:
- RehamFaqehi
- Date:
- Tue Apr 24 15:29:17 2018 +0000
- Revision:
- 9:e70179ff61c5
- Parent:
- 3:489437d4ebd7
- Child:
- 10:3af708f38a42
'Game over' screen added
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RehamFaqehi | 0:f3d96a1a3177 | 1 | /* |
RehamFaqehi | 0:f3d96a1a3177 | 2 | ELEC2645 Embedded Systems Project |
RehamFaqehi | 2:3fd0d3d69556 | 3 | School of Electronic & Electrical Engineering |
RehamFaqehi | 2:3fd0d3d69556 | 4 | University of Leeds |
RehamFaqehi | 0:f3d96a1a3177 | 5 | Name: Reham Faqehi |
RehamFaqehi | 0:f3d96a1a3177 | 6 | Username: Fy15raf |
RehamFaqehi | 0:f3d96a1a3177 | 7 | Student ID Number: 200982112 |
RehamFaqehi | 2:3fd0d3d69556 | 8 | Date: 03/05/2018 |
RehamFaqehi | 2:3fd0d3d69556 | 9 | */ |
RehamFaqehi | 2:3fd0d3d69556 | 10 | |
RehamFaqehi | 0:f3d96a1a3177 | 11 | |
RehamFaqehi | 1:386790f5f9bf | 12 | ///////// pre-processor directives //////// |
RehamFaqehi | 1:386790f5f9bf | 13 | #include "mbed.h" |
RehamFaqehi | 1:386790f5f9bf | 14 | #include "Gamepad.h" |
RehamFaqehi | 1:386790f5f9bf | 15 | #include "N5110.h" |
RehamFaqehi | 2:3fd0d3d69556 | 16 | #include "GameEngine.h" |
RehamFaqehi | 1:386790f5f9bf | 17 | /////////////// objects /////////////// |
RehamFaqehi | 1:386790f5f9bf | 18 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
RehamFaqehi | 1:386790f5f9bf | 19 | Gamepad g_pad; |
RehamFaqehi | 2:3fd0d3d69556 | 20 | GameEngine game; |
RehamFaqehi | 1:386790f5f9bf | 21 | |
RehamFaqehi | 1:386790f5f9bf | 22 | ///////////// prototypes /////////////// |
RehamFaqehi | 1:386790f5f9bf | 23 | void init(); |
RehamFaqehi | 2:3fd0d3d69556 | 24 | void render(); |
RehamFaqehi | 1:386790f5f9bf | 25 | void welcome(); |
RehamFaqehi | 9:e70179ff61c5 | 26 | void gameOver(); |
RehamFaqehi | 2:3fd0d3d69556 | 27 | |
RehamFaqehi | 2:3fd0d3d69556 | 28 | ///////////// functions //////////////// |
RehamFaqehi | 2:3fd0d3d69556 | 29 | int main() |
RehamFaqehi | 1:386790f5f9bf | 30 | { |
RehamFaqehi | 2:3fd0d3d69556 | 31 | int fps = 8; // frames per second |
RehamFaqehi | 1:386790f5f9bf | 32 | |
RehamFaqehi | 2:3fd0d3d69556 | 33 | init(); // initialise |
RehamFaqehi | 1:386790f5f9bf | 34 | welcome(); // display welcome screen till the user press start to start the game |
RehamFaqehi | 2:3fd0d3d69556 | 35 | |
RehamFaqehi | 2:3fd0d3d69556 | 36 | render(); // drawing the initial frame |
RehamFaqehi | 2:3fd0d3d69556 | 37 | wait(1.0f/fps); // wait for one frame period |
RehamFaqehi | 9:e70179ff61c5 | 38 | |
RehamFaqehi | 2:3fd0d3d69556 | 39 | // game loop |
RehamFaqehi | 9:e70179ff61c5 | 40 | while (game.get_gameOver1()!=1) { |
RehamFaqehi | 2:3fd0d3d69556 | 41 | |
RehamFaqehi | 3:489437d4ebd7 | 42 | game.read_input(g_pad); |
RehamFaqehi | 3:489437d4ebd7 | 43 | game.update(g_pad,lcd); |
RehamFaqehi | 2:3fd0d3d69556 | 44 | render(); |
RehamFaqehi | 2:3fd0d3d69556 | 45 | wait(1.0f/fps); |
RehamFaqehi | 2:3fd0d3d69556 | 46 | } |
RehamFaqehi | 9:e70179ff61c5 | 47 | lcd.clear(); |
RehamFaqehi | 9:e70179ff61c5 | 48 | gameOver(); |
RehamFaqehi | 2:3fd0d3d69556 | 49 | |
RehamFaqehi | 1:386790f5f9bf | 50 | } |
RehamFaqehi | 1:386790f5f9bf | 51 | |
RehamFaqehi | 1:386790f5f9bf | 52 | // initialies all classes and libraries |
RehamFaqehi | 1:386790f5f9bf | 53 | void init() |
RehamFaqehi | 1:386790f5f9bf | 54 | { |
RehamFaqehi | 1:386790f5f9bf | 55 | //initialise LCD and Gamepad first |
RehamFaqehi | 1:386790f5f9bf | 56 | lcd.init(); |
RehamFaqehi | 1:386790f5f9bf | 57 | lcd.setContrast(0.5); |
RehamFaqehi | 1:386790f5f9bf | 58 | g_pad.init(); |
RehamFaqehi | 2:3fd0d3d69556 | 59 | // initialise the game |
RehamFaqehi | 2:3fd0d3d69556 | 60 | game.init(); |
RehamFaqehi | 2:3fd0d3d69556 | 61 | } |
RehamFaqehi | 2:3fd0d3d69556 | 62 | |
RehamFaqehi | 2:3fd0d3d69556 | 63 | //function to draw the frames on the LCD |
RehamFaqehi | 2:3fd0d3d69556 | 64 | void render() |
RehamFaqehi | 2:3fd0d3d69556 | 65 | { |
RehamFaqehi | 2:3fd0d3d69556 | 66 | // first clear screen, re-draw and then refresh the LCD |
RehamFaqehi | 2:3fd0d3d69556 | 67 | lcd.clear(); |
RehamFaqehi | 2:3fd0d3d69556 | 68 | game.draw(lcd); |
RehamFaqehi | 2:3fd0d3d69556 | 69 | lcd.refresh(); |
RehamFaqehi | 1:386790f5f9bf | 70 | } |
RehamFaqehi | 1:386790f5f9bf | 71 | |
RehamFaqehi | 1:386790f5f9bf | 72 | // simple welcoming screen before starting the game |
RehamFaqehi | 2:3fd0d3d69556 | 73 | void welcome() |
RehamFaqehi | 2:3fd0d3d69556 | 74 | { |
RehamFaqehi | 2:3fd0d3d69556 | 75 | |
RehamFaqehi | 2:3fd0d3d69556 | 76 | lcd.printString(" Rocket! ",0,1); |
RehamFaqehi | 1:386790f5f9bf | 77 | lcd.printString(" Press Start ",0,4); |
RehamFaqehi | 1:386790f5f9bf | 78 | lcd.refresh(); |
RehamFaqehi | 2:3fd0d3d69556 | 79 | |
RehamFaqehi | 2:3fd0d3d69556 | 80 | //flashing LEDs until start button is pressed |
RehamFaqehi | 1:386790f5f9bf | 81 | while ( g_pad.check_event(Gamepad::START_PRESSED) == false) { |
RehamFaqehi | 1:386790f5f9bf | 82 | g_pad.leds_on(); |
RehamFaqehi | 1:386790f5f9bf | 83 | wait(0.1); |
RehamFaqehi | 1:386790f5f9bf | 84 | g_pad.leds_off(); |
RehamFaqehi | 1:386790f5f9bf | 85 | wait(0.1); |
RehamFaqehi | 2:3fd0d3d69556 | 86 | } |
RehamFaqehi | 1:386790f5f9bf | 87 | } |
RehamFaqehi | 1:386790f5f9bf | 88 | |
RehamFaqehi | 1:386790f5f9bf | 89 | |
RehamFaqehi | 9:e70179ff61c5 | 90 | void gameOver() { |
RehamFaqehi | 9:e70179ff61c5 | 91 | |
RehamFaqehi | 9:e70179ff61c5 | 92 | lcd.printString(" Game Over!! ",0,1); |
RehamFaqehi | 9:e70179ff61c5 | 93 | lcd.printString(" Try again ",0,3); |
RehamFaqehi | 9:e70179ff61c5 | 94 | lcd.printString(" 'reset' ",0,5); |
RehamFaqehi | 9:e70179ff61c5 | 95 | lcd.refresh(); |
RehamFaqehi | 9:e70179ff61c5 | 96 | |
RehamFaqehi | 9:e70179ff61c5 | 97 | } |
RehamFaqehi | 9:e70179ff61c5 | 98 | |
RehamFaqehi | 9:e70179ff61c5 | 99 | |
RehamFaqehi | 9:e70179ff61c5 | 100 | |
RehamFaqehi | 9:e70179ff61c5 | 101 |