Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
main.cpp
- Committer:
- RickYu
- Date:
- 2018-04-30
- Revision:
- 26:6a1476a0bba9
- Parent:
- 22:c1e1283c6356
- Child:
- 27:eab2cf10554e
File content as of revision 26:6a1476a0bba9:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "rect.h" #include "boom.h" #include "bigboom.h" #include "money.h" #include "engine.h" #include "help.h" DigitalOut gpo(D0); DigitalOut led(LED_RED); N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; engine engine; help help11; void init(); void welcome(); void render(); void draw(N5110 &lcd); int main() { init(); draw(lcd); while(1){ engine.read_input(pad); engine.update(pad,lcd); render(); wait(0.1); } } void draw(N5110 &lcd) { lcd.clear(); lcd.printString(" Boom",0,0); lcd.printString(" Start",0,2); lcd.printString(" Help",0,4); help11.draw_arrow(lcd); lcd.refresh(); while(pad.check_event(Gamepad::Y_PRESSED) == true); //press START to start game do{ engine.start(pad,lcd); } while(pad.check_event(Gamepad::START_PRESSED) == false); } void init() { //initialise LCD and Gamepad lcd.init(); pad.init(); } void render() { // clear screen, re-draw and refresh lcd.clear(); engine.draw(lcd); lcd.refresh(); }