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Dependencies: mbed
Diff: main.cpp
- Revision:
- 26:6a1476a0bba9
- Parent:
- 22:c1e1283c6356
- Child:
- 27:eab2cf10554e
--- a/main.cpp Mon Apr 30 01:14:21 2018 +0000 +++ b/main.cpp Mon Apr 30 19:12:41 2018 +0000 @@ -1,4 +1,4 @@ - #include "mbed.h" +#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "rect.h" @@ -11,12 +11,8 @@ DigitalOut gpo(D0); DigitalOut led(LED_RED); - - N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); - Gamepad pad; - engine engine; help help11; @@ -24,58 +20,55 @@ void init(); void welcome(); void render(); +void draw(N5110 &lcd); int main() { -init(); -do{ - engine.start(pad,lcd); - } - while(pad.check_event(Gamepad::START_PRESSED) == false); + init(); + draw(lcd); while(1){ - engine.read_input(pad); - engine.update(pad,lcd); - render(); - wait(0.1); - } + engine.read_input(pad); + engine.update(pad,lcd); + render(); + wait(0.1); + } } - + +void draw(N5110 &lcd) +{ + lcd.clear(); + lcd.printString(" Boom",0,0); + lcd.printString(" Start",0,2); + lcd.printString(" Help",0,4); + help11.draw_arrow(lcd); + lcd.refresh(); + while(pad.check_event(Gamepad::Y_PRESSED) == true); + + //press START to start game + do{ + engine.start(pad,lcd); + } + while(pad.check_event(Gamepad::START_PRESSED) == false); +} + + void init() { - //initialise LCD and Gamepad - lcd.init(); - pad.init(); - - + //initialise LCD and Gamepad + lcd.init(); + pad.init(); } -/* -void welcome() { - - lcd.printString(" Boom",0,0); - lcd.printString(" Press start",0,2); - lcd.printString(" help",0,4); - //lcd.printString(" Press Start ",0,4); - lcd.refresh(); - - //LEDs keep flashing until start button is pressed - while ( pad.check_event(Gamepad::START_PRESSED) == false) { - pad.leds_on(); - wait(0.1); - pad.leds_off(); - wait(0.1); - } - } - */ + void render() { - // clear screen, re-draw and refresh - lcd.clear(); - engine.draw(lcd); - lcd.refresh(); + // clear screen, re-draw and refresh + lcd.clear(); + engine.draw(lcd); + lcd.refresh(); }