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Dependencies: mbed
engine/engine.cpp
- Committer:
- RickYu
- Date:
- 2018-04-16
- Revision:
- 5:0a116644cce2
- Parent:
- 4:55d904040636
- Child:
- 6:46d0caedf217
File content as of revision 5:0a116644cce2:
#include "engine.h"
engine::engine()
{
}
engine::~engine()
{
}
void engine::init(int speed)
{
// initialise the game parameters
_speed = speed;
}
void engine::draw(N5110 &lcd)
{
_rect.draw(lcd);
_boom.draw(lcd);
}
void engine::read_input(Gamepad &pad)
{
_d = pad.get_direction();
_mag = pad.get_mag();
}
void engine::update(Gamepad &pad)
{
_rect.update(_d,_mag);
_boom.update();
check_boom_collision(pad);
check_wall_collision(pad);
}
void engine::check_wall_collision(Gamepad &pad)
{
Vector2D boom_pos = _boom.get_pos();
Vector2D rect_pos = _rect.get_pos();
if (boom_pos.y > 48) {
boom_pos.y = 0;
boom_pos.x = rand()%84;
}
if (boom_pos.x == 84) {
boom_pos.x = 81;
}
if (boom_pos.x <2){
boom_pos.x = 3;
}
_boom.set_pos(boom_pos);
_rect.set_pos(rect_pos);
}
void engine::check_boom_collision(Gamepad &pad)
{
Vector2D boom_pos = _boom.get_pos();
Vector2D rect_pos = _rect.get_pos();
if (
(boom_pos.y+3 == rect_pos.x+3)&&
(boom_pos.y+3 == rect_pos.x+4)&&
(boom_pos.y+3 == rect_pos.x+5)&&
(boom_pos.y+3 == rect_pos.x+6)
)
{
boom_pos.y = 0;
pad.tone(750.0,0.1);
}
_boom.set_pos(boom_pos);
_rect.set_pos(rect_pos);
}