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Dependencies: mbed
Diff: engine/engine.cpp
- Revision:
- 5:0a116644cce2
- Parent:
- 4:55d904040636
- Child:
- 6:46d0caedf217
--- a/engine/engine.cpp Mon Apr 16 00:11:15 2018 +0000
+++ b/engine/engine.cpp Mon Apr 16 09:57:57 2018 +0000
@@ -10,7 +10,7 @@
}
-void engine::init(int rect_height,int speed,int rect_width)
+void engine::init(int speed)
{
// initialise the game parameters
_speed = speed;
@@ -39,7 +39,56 @@
{
_rect.update(_d,_mag);
_boom.update();
-
+
+ check_boom_collision(pad);
+ check_wall_collision(pad);
}
+void engine::check_wall_collision(Gamepad &pad)
+{
+ Vector2D boom_pos = _boom.get_pos();
+ Vector2D rect_pos = _rect.get_pos();
+
+ if (boom_pos.y > 48) {
+
+ boom_pos.y = 0;
+ boom_pos.x = rand()%84;
+
+ }
+
+ if (boom_pos.x == 84) {
+ boom_pos.x = 81;
+ }
+
+ if (boom_pos.x <2){
+ boom_pos.x = 3;
+ }
+ _boom.set_pos(boom_pos);
+ _rect.set_pos(rect_pos);
+
+
+}
+void engine::check_boom_collision(Gamepad &pad)
+{
+ Vector2D boom_pos = _boom.get_pos();
+ Vector2D rect_pos = _rect.get_pos();
+
+ if (
+ (boom_pos.y+3 == rect_pos.x+3)&&
+ (boom_pos.y+3 == rect_pos.x+4)&&
+ (boom_pos.y+3 == rect_pos.x+5)&&
+ (boom_pos.y+3 == rect_pos.x+6)
+ )
+ {
+ boom_pos.y = 0;
+ pad.tone(750.0,0.1);
+ }
+ _boom.set_pos(boom_pos);
+ _rect.set_pos(rect_pos);
+
+
+
+}
+
+