Lib for the game characters of robozoec era
gameCharacters.h
- Committer:
- robinmc
- Date:
- 2016-05-04
- Revision:
- 2:d9440b3314bb
- Parent:
- 1:14e5288790f4
- Child:
- 3:704821ea028f
File content as of revision 2:d9440b3314bb:
/* Library referencing all the arrays needed in the game */ int g_g1; //global vaiable that is is 1 when the players gun is upgraded int g_g2; //global vaiable that is is 1 when the players gun is upgraded for the second time int g_recks_still_gun[10][10]= { //global array for the main charachter (recks) when he is still {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; int g_recks_moving_gun[10][10]= { //global array for the main charachter (recks) when he is moving {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0,0}, {0,1,0,0,0,0,0,1,0,0} }; int g_recks_crouch_gun[10][10]= { //global array for the main charachter (recks) when he is crouching {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; int g_recks_jump_gun[10][10]= { //global array for the main charachter (recks) when he is in the jumbing position {0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,1,0,0,0,0,0}, {0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,1,0,1,0,0}, {0,0,0,0,1,0,0,0,1,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; const int g_recks_shield[15][15]= { {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,0,0,0,0,1,0,0}, {0,1,0,0,1,0,0,0,0,0,0,0,0,1,0}, {1,0,0,1,0,0,1,1,1,0,0,0,0,0,1}, {1,0,0,0,0,0,1,1,1,0,0,0,0,0,1}, {1,0,0,0,1,0,1,1,1,0,1,0,0,0,1}, {1,0,0,0,0,1,0,1,0,1,0,0,0,0,1}, {1,0,0,0,0,0,1,1,1,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,0,0,0,0,0,0,1}, {0,1,0,0,0,0,1,0,1,0,0,0,0,1,0}, {0,0,1,0,0,1,0,0,0,1,0,0,1,0,0}, {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0} }; const int g_mob_rat_p1[3][8]= { //global array for a rat {0,0,0,0,0,0,0,1}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; const int g_mob_rat_p2[3][8]= { //second global array for a rat {0,0,0,0,0,0,1,0}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; const int g_mob_hound_p1[8][13]= { //global array for a hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0} }; const int g_mob_hound_p2[8][13]= { //global array for a moving hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,0,1}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,1,1,1,1,1,0,0}, {0,0,1,0,0,0,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1} }; const int g_mob_hound_dead[8][13]= { //global array for a moving hound {0,0,0,0,0,0,0,0,0,0,1,0,1}, {0,0,1,0,0,1,0,1,0,1,0,0,1}, {0,1,0,1,0,0,0,0,0,0,0,1,0}, {0,0,0,0,1,1,0,1,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0} }; const int g_mob_bear_p1[10][19]= { //global array for a still bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, {0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0} }; const int g_mob_bear_p2[10][19]= { //global array for a moving bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1} }; const int g_mob_bear_dead[10][19]= { //global array for a still bear {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,1,0}, {0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0}, {0,0,0,1,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0}, {0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0}, {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; const int g_mob_bird_p1 [10][10]= { {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,1,1,0,1,1,1,0,0,0}, {1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; const int g_mob_bird_p2 [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,1,1,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; const int g_mob_bird_dead [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,1,0,1,0}, {0,1,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,1,1,1,0}, {0,0,1,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,1,0,0}, {0,0,0,1,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0} }; const int cactus[12][5]= { {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,1,1,1,1}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0} }; const int g_t_rex[28][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0} }; const int g_t_rex_moving[28][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0} }; const int g_t_rex_attack[28][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0} }; const int g_fire_ball_p1[9][9]= { {0,0,0,1,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,0,0,1,0}, {0,0,0,1,1,1,0,0,0}, {1,0,1,1,1,1,1,0,1}, {0,0,0,1,1,1,0,0,0}, {0,1,0,0,1,0,0,1,0}, {0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0} }; const int g_fire_ball_p2[9][9]= { {0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0}, {1,0,0,1,1,1,0,0,1}, {0,0,1,1,1,1,1,0,0}, {1,0,0,1,1,1,0,0,1}, {0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0} }; const int g_clouds[3][342]= { {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1, 1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0} }; const int g_score[5][19]= { {1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1}, {1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,0}, {0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1} }; const int g_ammo[5][15]= { {1,1,1,0,1,0,1,0,1,0,1,0,1,1,1}, {1,0,1,0,1,1,1,0,1,1,1,0,1,0,1}, {1,1,1,0,1,0,1,0,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,1,0,1,0,1,1,1} }; const int g_speed_boost[7][14]= { {1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0} }; const int g_heart[5][5]= { {0,1,0,1,0}, {1,1,1,1,1}, {1,1,1,1,1}, {0,1,1,1,0}, {0,0,1,0,0} }; const int g_ammo_pickUp[8][7]= { {1,1,1,1,1,1,1}, {1,0,0,0,0,0,1}, {1,0,1,1,1,0,1}, {1,0,1,0,1,0,1}, {1,0,1,1,1,0,1}, {1,0,1,0,1,0,1}, {1,0,0,0,0,0,1}, {1,1,1,1,1,1,1} }; const int g_padlock_p1[6][4]= { {0,1,1,0}, {1,0,0,1}, {1,0,0,1}, {1,1,1,1}, {1,1,1,1}, {1,1,1,1} }; const int g_padlock_p2[6][4]= { {0,1,1,0}, {1,0,0,1}, {1,0,0,0}, {1,1,1,1}, {1,1,1,1}, {1,1,1,1} }; const int zero[5][3]= { {1,1,1}, {1,0,1}, {1,0,1}, {1,0,1}, {1,1,1} }; const int one [5][3]= { {0,1,0}, {1,1,0}, {0,1,0}, {0,1,0}, {1,1,1} }; const int two [5][3]= { {1,1,1}, {0,0,1}, {1,1,1}, {1,0,0}, {1,1,1} }; const int three [5][3]= { {1,1,1}, {0,0,1}, {0,1,1}, {0,0,1}, {1,1,1} }; const int four [5][3]= { {1,0,1}, {1,0,1}, {1,1,1}, {0,0,1}, {0,0,1} }; const int five [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, {0,0,1}, {1,1,1} }; const int six [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, {1,0,1}, {1,1,1} }; const int seven [5][3]= { {1,1,1}, {0,0,1}, {0,0,1}, {0,0,1}, {0,0,1} }; const int eight [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, {1,0,1}, {1,1,1} }; const int nine [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, {0,0,1}, {0,0,1} }; const float song1[]= { 0.108, 880,0,0,0,0,0,0,0,0,0,880,0,880,0,1568,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 698,0,0,0,0,0,0,0,0,0,698,0,698,0,1568,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1568,0, 880,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 880,0,0,0,0,0,0,0,988,0,0,0, 1047,0,0,0,1047,0,0,0,988,0,880,0,0,0,0,0, 880,0,0,0,1568,0,0,0,0,0,880,0,0,0, 880,0,1568,0,0,0,0,0,1047,0,0,0,988,0,0,0, 880,0,0,0,0,0,0,0,988,0,0,0, 1047,0,0,0,1047,0,0,0,988,0,1047,0,0,0,0,0, 1319,0,0,0,1175,0,0,0,0,0,1319,0,0,0, 1319,0,1175,0,0,0,0,0,1319,0,1175,0,1319,0,1175,0, 880,0,0,0,0,0,0,0,1047,0,1319,0, 0,0,1760,0,0,0,2093,0,0,0,1976,0,0,0,1568,0, 1568,0,0,0,0,0,0,0,0,0,0,0,1760,0,1976,0, 0,0,2093,0,0,0,1760,0,0,0,2093,0,1568,0,0,0, 698,0,0,0,0,0,0,0,1568,0,1760,0, 0,0,1760,0,0,0,1760,0,2093,0,1976,0,0,0,0,0, 1319,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1319,1319,0,1319,0,1319,1175,1047,988,1319,0,0,0,0,0,0 };