Lib for the game characters of robozoec era
Diff: gameCharacters.h
- Revision:
- 2:d9440b3314bb
- Parent:
- 1:14e5288790f4
- Child:
- 3:704821ea028f
--- a/gameCharacters.h Fri Apr 29 10:44:46 2016 +0000 +++ b/gameCharacters.h Wed May 04 10:12:42 2016 +0000 @@ -2,9 +2,8 @@ */ -int g_g1=0; //global vaiable that is is 1 when the players gun is upgraded -int g_g2=0; //global vaiable that is is 1 when the players gun is upgraded for the second time -int g_wave; //test variable that flickers on and of to symbolize the player waving +int g_g1; //global vaiable that is is 1 when the players gun is upgraded +int g_g2; //global vaiable that is is 1 when the players gun is upgraded for the second time int g_recks_still_gun[10][10]= { //global array for the main charachter (recks) when he is still {0,0,0,1,1,1,0,0,0,0}, @@ -58,56 +57,37 @@ {0,0,0,0,0,0,0,0,0,0} }; -int g_recks_dead[10][10]= { //global array for the main charachter (recks) when he dies - {0,0,0,1,1,1,0,0,0,0}, - {0,0,0,1,1,1,0,0,0,0}, - {0,0,0,1,1,1,0,g_wave,0,0}, - {0,1,0,0,1,0,0,1,0,0}, - {0,0,1,1,1,1,1,0,0,0}, - {0,0,0,0,1,0,0,0,0,0}, - {0,0,0,0,1,0,0,0,0,0}, - {0,0,0,1,0,1,0,0,0,0}, - {0,0,1,0,0,0,1,0,0,0}, - {0,1,0,0,0,0,0,1,0,0} +const int g_recks_shield[15][15]= { + {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, + {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, + {0,0,1,0,0,0,0,0,0,0,0,0,1,0,0}, + {0,1,0,0,1,0,0,0,0,0,0,0,0,1,0}, + {1,0,0,1,0,0,1,1,1,0,0,0,0,0,1}, + {1,0,0,0,0,0,1,1,1,0,0,0,0,0,1}, + {1,0,0,0,1,0,1,1,1,0,1,0,0,0,1}, + {1,0,0,0,0,1,0,1,0,1,0,0,0,0,1}, + {1,0,0,0,0,0,1,1,1,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,1,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,1,0,0,0,0,0,0,1}, + {0,1,0,0,0,0,1,0,1,0,0,0,0,1,0}, + {0,0,1,0,0,1,0,0,0,1,0,0,1,0,0}, + {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0}, + {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0} }; -int g_bad_guy_still[11][8]= { //global array for a mob with a gun while he is still - {0,0,1,1,1,0,0}, - {0,1,1,1,1,1,0}, - {0,0,1,1,1,0,0}, - {0,0,1,1,1,0,0}, - {1,1,0,1,0,0,0}, - {0,1,1,1,0,0,0}, - {0,0,0,1,0,0,0}, - {0,0,0,1,0,0,0}, - {0,0,0,1,0,0,0} -}; - -int g_bad_guy_moving[11][8]= { //global array for a mob with a gun while he is moving - {0,0,1,1,1,0,0}, - {0,1,1,1,1,1,0}, - {0,0,1,1,1,0,0}, - {0,0,1,1,1,0,0}, - {1,1,0,1,0,0,0}, - {0,1,1,1,0,0,0}, - {0,0,0,1,0,0,0}, - {0,0,1,0,1,0,0}, - {0,1,0,0,0,1,0} -}; - -int g_mob_rat_p1[3][8]= { //global array for a rat +const int g_mob_rat_p1[3][8]= { //global array for a rat {0,0,0,0,0,0,0,1}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; -int g_mob_rat_p2[3][8]= { //second global array for a rat +const int g_mob_rat_p2[3][8]= { //second global array for a rat {0,0,0,0,0,0,1,0}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; -int g_mob_hound_p1[8][13]= { //global array for a hound +const int g_mob_hound_p1[8][13]= { //global array for a hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, @@ -118,7 +98,7 @@ {0,0,0,1,0,0,0,0,0,0,1,0,0} }; -int g_mob_hound_p2[8][13]= { //global array for a moving hound +const int g_mob_hound_p2[8][13]= { //global array for a moving hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,0,1}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, @@ -129,7 +109,7 @@ {1,0,0,0,0,0,0,0,0,0,0,0,1} }; -int g_mob_hound_dead[8][13]= { //global array for a moving hound +const int g_mob_hound_dead[8][13]= { //global array for a moving hound {0,0,0,0,0,0,0,0,0,0,1,0,1}, {0,0,1,0,0,1,0,1,0,1,0,0,1}, {0,1,0,1,0,0,0,0,0,0,0,1,0}, @@ -140,7 +120,7 @@ {0,0,0,0,1,0,0,0,0,0,0,0,0} }; -int g_mob_bear_p1[10][19]= { //global array for a still bear +const int g_mob_bear_p1[10][19]= { //global array for a still bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, @@ -153,7 +133,7 @@ {0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0} }; -int g_mob_bear_p2[10][19]= { //global array for a moving bear +const int g_mob_bear_p2[10][19]= { //global array for a moving bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, @@ -166,7 +146,7 @@ {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1} }; -int g_mob_bear_dead[10][19]= { //global array for a still bear +const int g_mob_bear_dead[10][19]= { //global array for a still bear {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, @@ -180,7 +160,7 @@ }; -int g_mob_bird_p1 [10][10]= { +const int g_mob_bird_p1 [10][10]= { {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, @@ -193,7 +173,7 @@ {0,0,0,0,0,0,0,0,0,0} }; -int g_mob_bird_p2 [10][10]= { +const int g_mob_bird_p2 [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, @@ -206,7 +186,7 @@ {0,0,0,0,1,0,0,0,0,0} }; -int g_mob_bird_dead [10][10]= { +const int g_mob_bird_dead [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, @@ -219,7 +199,7 @@ {0,0,0,0,0,0,0,0,0,0} }; -int cactus[12][5]= { +const int cactus[12][5]= { {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,1}, @@ -234,7 +214,37 @@ {0,0,1,0,0} }; -int g_t_rex[28][25]= { +const int g_t_rex[28][25]= { + {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0} +}; +const int g_t_rex_moving[28][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -258,44 +268,14 @@ {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} -}; -int g_t_rex_moving[28][25]= { - {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, - {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, - {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, - {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, - {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, - {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, - {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, - {0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0} }; -int g_t_rex_attack[28][25]= { +const int g_t_rex_attack[28][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -318,15 +298,15 @@ {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0} }; -int g_fire_ball_p1[9][9]= { +const int g_fire_ball_p1[9][9]= { {0,0,0,1,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,0,0,1,0}, @@ -338,7 +318,7 @@ {0,0,0,1,0,1,0,0,0} }; -int g_fire_ball_p2[9][9]= { +const int g_fire_ball_p2[9][9]= { {0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0}, @@ -350,20 +330,20 @@ {0,0,0,0,1,0,0,0,0} }; -int g_clouds[3][342]= { +const int g_clouds[3][342]= { {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1, 1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0} }; -int g_score[5][19]= { +const int g_score[5][19]= { {1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1}, {1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,0}, {0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1} }; -int g_ammo[5][15]= { +const int g_ammo[5][15]= { {1,1,1,0,1,0,1,0,1,0,1,0,1,1,1}, {1,0,1,0,1,1,1,0,1,1,1,0,1,0,1}, {1,1,1,0,1,0,1,0,1,0,1,0,1,0,1}, @@ -371,7 +351,17 @@ {1,0,1,0,1,0,1,0,1,0,1,0,1,1,1} }; -int g_heart[5][5]= { +const int g_speed_boost[7][14]= { + {1,0,0,0,0,1,0,0,0,0,1,0,0,0}, + {0,1,0,0,0,0,1,0,0,0,0,1,0,0}, + {0,0,1,0,0,0,0,1,0,0,0,0,1,0}, + {0,0,0,1,0,0,0,0,1,0,0,0,0,1}, + {0,0,1,0,0,0,0,1,0,0,0,0,1,0}, + {0,1,0,0,0,0,1,0,0,0,0,1,0,0}, + {1,0,0,0,0,1,0,0,0,0,1,0,0,0} +}; + +const int g_heart[5][5]= { {0,1,0,1,0}, {1,1,1,1,1}, {1,1,1,1,1}, @@ -379,7 +369,7 @@ {0,0,1,0,0} }; -int g_ammo_pickUp[8][7]= { +const int g_ammo_pickUp[8][7]= { {1,1,1,1,1,1,1}, {1,0,0,0,0,0,1}, {1,0,1,1,1,0,1}, @@ -390,7 +380,7 @@ {1,1,1,1,1,1,1} }; -int g_padlock_p1[6][4]= { +const int g_padlock_p1[6][4]= { {0,1,1,0}, {1,0,0,1}, {1,0,0,1}, @@ -399,7 +389,7 @@ {1,1,1,1} }; -int g_padlock_p2[6][4]= { +const int g_padlock_p2[6][4]= { {0,1,1,0}, {1,0,0,1}, {1,0,0,0}, @@ -408,7 +398,7 @@ {1,1,1,1} }; -int zero[5][3]= { +const int zero[5][3]= { {1,1,1}, {1,0,1}, {1,0,1}, @@ -416,7 +406,7 @@ {1,1,1} }; -int one [5][3]= { +const int one [5][3]= { {0,1,0}, {1,1,0}, {0,1,0}, @@ -424,7 +414,7 @@ {1,1,1} }; -int two [5][3]= { +const int two [5][3]= { {1,1,1}, {0,0,1}, {1,1,1}, @@ -432,7 +422,7 @@ {1,1,1} }; -int three [5][3]= { +const int three [5][3]= { {1,1,1}, {0,0,1}, {0,1,1}, @@ -440,7 +430,7 @@ {1,1,1} }; -int four [5][3]= { +const int four [5][3]= { {1,0,1}, {1,0,1}, {1,1,1}, @@ -448,7 +438,7 @@ {0,0,1} }; -int five [5][3]= { +const int five [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, @@ -456,7 +446,7 @@ {1,1,1} }; -int six [5][3]= { +const int six [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, @@ -464,7 +454,7 @@ {1,1,1} }; -int seven [5][3]= { +const int seven [5][3]= { {1,1,1}, {0,0,1}, {0,0,1}, @@ -472,7 +462,7 @@ {0,0,1} }; -int eight [5][3]= { +const int eight [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, @@ -480,7 +470,7 @@ {1,1,1} }; -int nine [5][3]= { +const int nine [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, @@ -488,6 +478,32 @@ {0,0,1} }; +const float song1[]= { + 0.108, + 880,0,0,0,0,0,0,0,0,0,880,0,880,0,1568,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 698,0,0,0,0,0,0,0,0,0,698,0,698,0,1568,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1568,0, + 880,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 880,0,0,0,0,0,0,0,988,0,0,0, + 1047,0,0,0,1047,0,0,0,988,0,880,0,0,0,0,0, + 880,0,0,0,1568,0,0,0,0,0,880,0,0,0, + 880,0,1568,0,0,0,0,0,1047,0,0,0,988,0,0,0, + 880,0,0,0,0,0,0,0,988,0,0,0, + 1047,0,0,0,1047,0,0,0,988,0,1047,0,0,0,0,0, + 1319,0,0,0,1175,0,0,0,0,0,1319,0,0,0, + 1319,0,1175,0,0,0,0,0,1319,0,1175,0,1319,0,1175,0, + 880,0,0,0,0,0,0,0,1047,0,1319,0, + 0,0,1760,0,0,0,2093,0,0,0,1976,0,0,0,1568,0, + 1568,0,0,0,0,0,0,0,0,0,0,0,1760,0,1976,0, + 0,0,2093,0,0,0,1760,0,0,0,2093,0,1568,0,0,0, + 698,0,0,0,0,0,0,0,1568,0,1760,0, + 0,0,1760,0,0,0,1760,0,2093,0,1976,0,0,0,0,0, + 1319,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1319,1319,0,1319,0,1319,1175,1047,988,1319,0,0,0,0,0,0 +}; + @@ -495,4 +511,3 @@ -