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Dependencies: Joystick N5110 SDFileSystem beep fsmMenu mbed
Fork of SnakeProjectRev1 by
main.cpp
- Committer:
- meurigp
- Date:
- 2016-05-05
- Revision:
- 20:f634b1060981
- Parent:
- 19:8907a82ebe09
- Child:
- 21:e03461ea23e9
File content as of revision 20:f634b1060981:
/**
@file main.cpp
@brief Program implementation of Snake Game
*/
#include "mbed.h"
#include "main.h"
#include "N5110.h"
#include "beep.h"
#include "SDFileSystem.h"
#include "Joystick.h"
#include "fsmMenu.h"
// VCC, SCE, RST, D/C, MOSI, SCLK, LED
N5110 lcd (PTD3, PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3);
// Can also power (VCC) directly from VOUT (3.3 V) -
// Can give better performance due to current limitation from GPIO pin
// Connections to SD card holder on K64F (SPI interface)
SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS
/// Serial for debug
Serial serial(USBTX,USBRX);
Ticker pollJoystick;
Ticker gameTicker;
FILE *fp; // this is our file pointer
void timer_isr();
void rb_isr();
void lb_isr();
int main()
{
calibrateJoystick(); // get centred values of joystick
pollJoystick.attach(&updateJoystick,0.5/10.0); // read joystick 20 times per second
srand(time(NULL));
greenLed = 1;
redLed = 0;
lcd.init();
snakeIntro();
gamePlaying = false;
button.rise(&buttonISR);
gameTicker.attach(&timer_isr,0.1);
RB.mode(PullDown);
LB.mode(PullDown);
RB.rise(&rb_isr);
LB.rise(&lb_isr);
mainMenu();
}
void mainGame() {
if(gameType == classicMode) {
hardWall();
i = 41;
j = 23;
}
else if(gameType == infiniteMode) {
wrapAround();
i = 40;
j = 22;
}
else {
specialMap();
i = 13;
j = 5;
}
generateFood();
initSnakeTail();
snakeTailLength = 3;
score = 0;
fruitValue = 10;
pauseCount = 0; // init everything
while(gamePlaying == true) {
lcd.setBrightness(1-pot); // turn pot right for brightness
if (buttonFlag ==1) {
buttonFlag = 0;
if (pauseCount < 3) {
gamePaused();
}
buttonFlag = 0;
}
buttonFlag = 0;
if(game_timer_flag) {
game_timer_flag = 0;
gameLogic();
}
if (printFlag) { // if flag set, clear flag and print joystick values to serial port
printFlag = 0;
moveSnake();
}
sleep(); // put the MCU to sleep until an interrupt wakes it up
}
}
void mainMenu() {
while(1) {
lcd.printString("Classic",0,1);
lcd.printString("Infinite",0,3);
lcd.printString("Hard Map",0,5);
if (rb_flag == 1) {
rb_flag = 0;
gamePlaying = true;
mainGame();
}
// check if flag i.e. interrupt has occured
if (printFlag ==1) {
printFlag = 0; // if it has, clear the flag
// swap direction when button has been pressed
// (could just use ! but want this to be explicit to aid understanding)
if (joystick.direction == CENTRE) {
serial.printf(" CENTRE\n");
menuDirection = menuSTOP;
}
else if (joystick.direction == UP) {
serial.printf(" UP\n");
menuDirection = menuUP;
buzzer.beep(2000,0.2);
}
else if (joystick.direction == DOWN) {
serial.printf(" DOWN\n");
menuDirection = menuDOWN;
buzzer.beep(2000,0.2);
}
}
menuFSM();
wait(0.2); // small delay
if (state ==0) {
lcd.clear();
lcd.printString("*",70,1);
gameType = classicMode;
}
else if (state ==1) {
lcd.clear();
lcd.printString("*",70,3);
gameType = infiniteMode;
}
else if (state ==2) {
lcd.clear();
lcd.printString("*",70,5);
gameType = hardMode;
}
}
}
void generateFood()
{
if (gameType == classicMode || gameType == hardMode) {
while (randomXoddEven ==0 || randomYoddEven ==0 || lcd.getPixel(randomX,randomY) >= 1) { // do while x or y is even or pixel is on
randomX = rand() % 83 + 1; // randomX in the range 1 to 83
randomY = rand() % 47 + 1; // randomY in the range 1 to 47
randomXoddEven = randomX%2; // find out whether odd or even
randomYoddEven = randomY%2;
}
lcd.drawRect(randomX,randomY,1,1,1);
}
else {
while (randomXoddEven ==1 || randomYoddEven ==1 || lcd.getPixel(randomX,randomY) >= 1) { // do while x or y is even or pixel is on
randomX = rand() % 83 + 1; // randomX in the range 1 to 83
randomY = rand() % 47 + 1; // randomY in the range 1 to 47
randomXoddEven = randomX%2; // find out whether odd or even
randomYoddEven = randomY%2;
}
lcd.drawRect(randomX,randomY,1,1,1);
}
}
void newFruitXY() // new fruit coordinate values are given before it is passed to the generateFood function
{
randomX = rand() % 83 + 1; // randomX in the range 1 to 81
randomY = rand() % 47 + 1; // randomY in the range 1 to 47
randomXoddEven = randomX%2; // find out whether odd or even
randomYoddEven = randomY%2;
}
void moveSnake() {
if (joystick.direction == LEFT) {
if (currentDirection != right) { // change the currentDirection according to joystick input, providing
currentDirection = left; // it's not the opposite direction to the current direction
}
}
else if (joystick.direction == RIGHT) {
if (currentDirection != left) { // change the currentDirection according to joystick input, providing
currentDirection = right; // it's not the opposite direction to the current direction
}
}
else if (joystick.direction == UP) {
if (currentDirection != down) { // change the currentDirection according to joystick input, providing
currentDirection = up; // it's not the opposite direction to the current direction
}
}
else if (joystick.direction == DOWN) {
if (currentDirection != up) { // change the currentDirection according to joystick input, providing
currentDirection = down; // it's not the opposite direction to the current direction
}
}
}
void gameLogic() {
lcd.clear();
greenLed = 1;
prev_i = snakeTailX[0];
prev_j = snakeTailY[0];
snakeTailX[0] = i;
snakeTailY[0] = j;
for (int a=1; a<snakeTailLength; a++) { // loops through snakeTail array and assigns previous seg's coordinates to current one
prev2_i = snakeTailX[a];
prev2_j = snakeTailY[a];
snakeTailX[a] = prev_i;
snakeTailY[a] = prev_j;
prev_i = prev2_i;
prev_j = prev2_j;
}
if (currentDirection == left) { // shift snake head coordinates according to current direction
i -= 2; } // move left
else if (currentDirection == right) {
i += 2; } // move right
else if (currentDirection == up) {
j -= 2; } // move up
else if (currentDirection == down) {
j += 2; } // move down
lcd.drawRect(i,j,1,1,1); // snake head
for (int b=0; b<snakeTailLength; b++) {
lcd.drawRect(snakeTailX[b],snakeTailY[b],1,1,1);
}
lcd.refresh();
lcd.drawRect(randomX,randomY,1,1,1); // food
if (gameType == classicMode) { // map types
hardWall();
}
else if (gameType == infiniteMode) {
wrapAround();
}
else {
specialMap();
}
if (i == randomX && j == randomY) { // if fruit is eaten
greenLed = 0;
buzzer.beep(2000,0.2);
scoreCalculation();
snakeTailLength++;
newFruitXY();
generateFood();
}
if (snakeTailLength > 4) { // if snake eats itself
for (int q=1; q<snakeTailLength; q++) {
if (snakeTailX[q] == i && snakeTailY[q] == j) {
gameOver();
}
}
}
}
void hardWall() {
lcd.drawRect(0,0,83,47,0);
lcd.refresh();
if (i == 0 || i+1 == 0 ||
i == 83 || i+1 == 83 || // if any of the 4 pixels within the snake head touch the border
j == 0 || j+1 == 0 ||
j == 47 || j+1 == 47)
{
i = 41;
j = 23;
gameOver();
}
}
void gameOver() {
redLed = 1;
if(score > top_score) {
////////////////////// Simple writing example //////////////////////////
// open file for writing ('w') - creates file if it doesn't exist and overwrites
// if it does. If you wish to add a score onto a list, then you can
// append instead 'a'. This will open the file if it exists and start
// writing at the end. It will create the file if it doesn't exist.
fp = fopen("/sd/topscore.txt", "w");
int top_score = score;
if (fp == NULL) { // if it can't open the file then print error message
serial.printf("Error! Unable to open file!\n");
} else { // opened file so can write
serial.printf("Writing to file....");
fprintf(fp, "%d",top_score); // ensure data type matches
serial.printf("Done.\n");
fclose(fp); // ensure you close the file after writing
}
}
gamePlaying = false;
lcd.clear();
buzzer.beep(294,0.5);
wait(0.5);
lcd.printString("Game Over",15,0); // width(6) * n(9) = 54, 84-54 = 30, 30/2 = 15
buzzer.beep(277,0.5);
wait(0.5);
char buffer[14];
int length = sprintf(buffer,"Score:%i",score); // display score of round
if (length <= 14) { // if string will fit on display
lcd.printString(buffer,0,1); } // display on screen
buzzer.beep(262,2);
wait(0.5);
////////////////////// Simple reading example //////////////////////////
// now open file for reading
fp = fopen("/sd/topscore.txt", "r");
// int stored_top_score = -1; // -1 to demonstrate it has changed after reading
if (fp == NULL) { // if it can't open the file then print error message
serial.printf("Error! Unable to open file!\n");
} else { // opened file so can write
fscanf(fp, "%d",&top_score); // ensure data type matches - note address operator (&)
serial.printf("Read %d from file.\n",top_score);
char buffer[14];
int length = sprintf(buffer,"HI Score:%i",top_score); // display score of round
if (length <= 14) { // if string will fit on display
lcd.printString(buffer,0,2); } // display on screen
fclose(fp); // ensure you close the file after reading
}
wait(0.5);
redLed = 0;
lcd.printString("RB - Restart",0,4);
wait(0.5);
lcd.printString("LB - Menu",0,5);
while(1) {
if (rb_flag == 1) {
rb_flag = 0;
gamePlaying = true;
mainGame();
}
rb_flag = 0;
if (lb_flag == 1) {
lb_flag = 0;
gamePlaying = false;
mainMenu();
}
sleep();
}
}
void specialMap() {
lcd.drawRect(0,0,83,47,0);
lcd.drawRect(15,9,1,31,1);
lcd.drawRect(33,9,1,31,1);
lcd.drawRect(49,9,1,31,1);
lcd.refresh();
if (i == 0 || i+1 == 0 ||
i == 83 || i+1 == 83 || // if any of the 4 pixels within the snake head touch the border
j == 0 || j+1 == 0 ||
j == 47 || j+1 == 47)
{
i = 13;
j = 5;
gameOver();
}
}
void wrapAround() {
if (i == -2) {
i = 82;
}
if (i == 84) {
i = 0;
}
if (j == -2) {
j = 46;
}
if (j == 48) {
j = 0;
}
}
void scoreCalculation() {
score += fruitValue; // each time fruit is eaten score is calculated and fruit value will increase by 1
fruitValue++;
//serial.printf("score = %i\n",score);
//serial.printf("fruitValue = %i\n\n",fruitValue);
}
void initSnakeTail() {
if (gameType == classicMode) {
prev_i = 39;
prev_j = 23;
prev2_i = 37;
prev2_j = 23;
}
else if (gameType == infiniteMode) {
prev_i = 38;
prev_j = 22;
prev2_i = 36;
prev2_j = 22;
}
else {
prev_i = 11;
prev_j = 5;
prev2_i = 9;
prev2_j = 5;
}
snakeTailX[0] = i;
snakeTailY[0] = j;
snakeTailX[1] = prev_i;
snakeTailY[1] = prev_j;
snakeTailX[2] = prev2_i;
snakeTailY[2] = prev2_j;
lcd.drawRect(i,j,1,1,1); // snake head
for (int b=0; b<snakeTailLength; b++) {
lcd.drawRect(snakeTailX[b],snakeTailY[b],1,1,1);
}
currentDirection = right;
}
void snakeIntro() {
for(int i=0; i<WIDTH; i++) {
for(int j=0; j<HEIGHT; j++) {
lcd.setPixel(i,j);
}
}
for (int q=0; q<WIDTH/2; q++) {
lcd.drawCircle(WIDTH/2,HEIGHT/2,q,2);
wait_ms(2);
} // x,y,radius,white fill
lcd.printString("Snake",27,0);
buzzer.beep(2000,0.5);
wait(0.5);
lcd.printString("by",36,2);
buzzer.beep(1000,0.5);
wait(0.5);
lcd.printString("Meurig",24,3);
buzzer.beep(500,0.5);
wait(0.5);
lcd.printString("Phillips",18,4);
buzzer.beep(250,2);
wait(2);
lcd.clear();
}
void gamePaused() {
wait_ms(100);
pauseCount++;
lcd.clear();
char buffer[14];
int length = sprintf(buffer,"%i left",3-pauseCount); // number of pauses left
if (length <= 14) { // if string will fit on display
lcd.printString(buffer,24,3); } // display on screen
lcd.printString("Paused 5",18,1);
wait(1);
lcd.printString("Paused 4",18,1);
wait(1);
lcd.printString("Paused 3",18,1);
wait(1);
lcd.printString("Paused 2",18,1);
wait(1);
lcd.printString("Paused 1",18,1);
wait(1);
}
void timer_isr()
{
game_timer_flag = 1;
}
void rb_isr()
{
rb_flag = 1;
}
void lb_isr()
{
lb_flag = 1;
}
