![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Shell code for the Tanks game
Dependencies: 4DGL-uLCD-SE EthernetInterface Game_Synchronizer MMA8452 SDFileSystem mbed-rtos mbed wave_player
main.cpp
- Committer:
- jford38
- Date:
- 2015-10-07
- Revision:
- 1:0589ea36661b
- Parent:
- 0:899c85cd266f
- Child:
- 2:c358ad9aedc4
File content as of revision 1:0589ea36661b:
// THIS GUY LISTENS AND REPEATS. CLIENT. MASTER. // (It doesn't make sense, I know.) #include "mbed.h" #include "two_player.h" uLCD_2P uLCD(p28,p27,p26, PLAYER1); // serial tx, serial rx, reset pin; int main (void) { int* buttons; pc.printf("\033[2J\033[0;0H"); pc.printf("I'm alive! Player 1\n"); uLCD.init(); pc.printf("Initialized...\n"); while(1) { uLCD.background_color(BLUE); uLCD.cls(); uLCD.update(); pc.printf("Updated. \n"); buttons = uLCD.get_button_state(); pc.printf("Button State: %x %x %x %x %x\n", buttons[0], buttons[1], buttons[2], buttons[3], buttons[4]); wait(3); //pc.printf("\033[2J\033[0;0H"); } // //uLCD.line(0,0,200,200,BLACK); }