Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated
Fork of Two-PlayerSpaceInvaders by
test
Diff: player.cpp
- Revision:
- 28:a2dac56af32f
- Parent:
- 23:56f6a12aaebd
--- a/player.cpp Wed Apr 28 03:12:39 2021 +0000 +++ b/player.cpp Wed Apr 28 15:21:44 2021 +0000 @@ -27,6 +27,7 @@ } */ +// draw the player as a nicer looking sprite (closer to original game). Draw the sprite with the appropriately colored pixels. void draw_player_object(int blk_x, int blk_y, int player_color, int p_width, int p_height) { char* colors; @@ -69,7 +70,7 @@ //g->player_height = 8; //g->player_width = 8; g->player_height = 8; - g->player_width = 13; + g->player_width = 13; // change width of player to 13 for a nicer looking sprite g->status = PLAYER_ALIVE; }