Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated

Fork of Two-PlayerSpaceInvaders by William Minix

test

Revision:
23:56f6a12aaebd
Parent:
22:a907eeb128a4
Child:
28:a2dac56af32f
--- a/player.cpp	Sun Apr 25 21:12:30 2021 +0000
+++ b/player.cpp	Mon Apr 26 21:53:25 2021 +0000
@@ -1,12 +1,13 @@
 #include "player.h"
 #include "missile.h"
-
+/*
 #define GREEN 0x00FF00
 #define BLUE 0x0000FF
 #define PINK 0xFFC0CB
 #define PURPLE 0x800080
 #define YELLOW 0xFFFF00
 #define RED 0xFF0000
+
 // Modified from the RPG Game from ECE 2035. Draw more complex player object (with changing color).
 void draw_img(int u, int v, int width, int height, const char* img)
 {
@@ -24,6 +25,7 @@
     uLCD.BLIT(u, v, width, height, colors);
     wait_us(250); // Recovery time!
 }
+*/
 
 void draw_player_object(int blk_x, int blk_y, int player_color, int p_width, int p_height)
 {