IMU is outputting garbage value to the terminal

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem

Revision:
0:3817adfaeb06
Child:
1:618aa2c4ca6a
diff -r 000000000000 -r 3817adfaeb06 missile.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/missile.cpp	Tue Mar 15 19:09:51 2016 +0000
@@ -0,0 +1,82 @@
+#include "missile.h"
+
+void draw_missile_object(int blk_x, int blk_y, int missile_color, int m_width, int m_height)
+{
+    uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,missile_color);
+}
+
+void erase_missile(int blk_x, int blk_y, int m_width, int m_height)
+{
+    uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,BACKGROUND_COLOR);
+}
+
+void update_missile_pos(missile_t *g)
+{
+    if (g->missile_blk_y < 18)
+    {
+        g->status = PLAYER_MISSILE_EXPLODED;
+    }
+    
+    if (g->status == PLAYER_MISSILE_ACTIVE)
+    {
+        missile_erase(g);
+        g->missile_blk_y = g->missile_blk_y-3;
+        missile_show(g);
+    }
+    else if (g->status == PLAYER_MISSILE_EXPLODED)
+    {
+        missile_erase(g);
+        g->status = PLAYER_MISSILE_INACTIVE;
+        g->missile_blk_y = 109;
+    }
+}
+
+void update_enemy_missile_pos(missile_t *g)
+{
+    if (g->missile_blk_y > 128)
+    {
+        g->status = ENEMY_MISSILE_EXPLODED;
+    }
+    
+    if (g->status == ENEMY_MISSILE_ACTIVE)
+    {
+        missile_erase(g);
+        g->missile_blk_y = g->missile_blk_y+1;
+        missile_show(g);
+    }
+    else if (g->status == ENEMY_MISSILE_EXPLODED)
+    {
+        missile_erase(g);
+        g->status = ENEMY_MISSILE_INACTIVE;
+    }
+}
+
+void missile_init(missile_t * g, int blk_x, int blk_y, int color)
+{
+    g->missile_blk_x = blk_x;
+    g->missile_blk_y = blk_y;
+    g->missile_color = color;
+    g->missile_width = 1;
+    g->missile_height = 8;
+    g->status = PLAYER_MISSILE_INACTIVE;
+}
+
+void enemy_missile_init(missile_t * g, int blk_x, int blk_y, int color)
+{
+    g->missile_blk_x = blk_x;
+    g->missile_blk_y = blk_y;
+    g->missile_color = color;
+    g->missile_width = 1;
+    g->missile_height = 8;
+    g->status = ENEMY_MISSILE_INACTIVE;
+}
+
+void missile_show(missile_t * g)
+{
+    draw_missile_object(g->missile_blk_x, g->missile_blk_y, g->missile_color, g->missile_width, g->missile_height);
+}
+
+void missile_erase(missile_t *g)
+{
+    erase_missile(g->missile_blk_x, g->missile_blk_y, g->missile_width, g->missile_height);
+}
\ No newline at end of file