IMU is outputting garbage value to the terminal
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem
missile.cpp
- Committer:
- michaeljson
- Date:
- 2016-03-15
- Revision:
- 0:3817adfaeb06
- Child:
- 1:618aa2c4ca6a
File content as of revision 0:3817adfaeb06:
#include "missile.h" void draw_missile_object(int blk_x, int blk_y, int missile_color, int m_width, int m_height) { uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,missile_color); } void erase_missile(int blk_x, int blk_y, int m_width, int m_height) { uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,BACKGROUND_COLOR); } void update_missile_pos(missile_t *g) { if (g->missile_blk_y < 18) { g->status = PLAYER_MISSILE_EXPLODED; } if (g->status == PLAYER_MISSILE_ACTIVE) { missile_erase(g); g->missile_blk_y = g->missile_blk_y-3; missile_show(g); } else if (g->status == PLAYER_MISSILE_EXPLODED) { missile_erase(g); g->status = PLAYER_MISSILE_INACTIVE; g->missile_blk_y = 109; } } void update_enemy_missile_pos(missile_t *g) { if (g->missile_blk_y > 128) { g->status = ENEMY_MISSILE_EXPLODED; } if (g->status == ENEMY_MISSILE_ACTIVE) { missile_erase(g); g->missile_blk_y = g->missile_blk_y+1; missile_show(g); } else if (g->status == ENEMY_MISSILE_EXPLODED) { missile_erase(g); g->status = ENEMY_MISSILE_INACTIVE; } } void missile_init(missile_t * g, int blk_x, int blk_y, int color) { g->missile_blk_x = blk_x; g->missile_blk_y = blk_y; g->missile_color = color; g->missile_width = 1; g->missile_height = 8; g->status = PLAYER_MISSILE_INACTIVE; } void enemy_missile_init(missile_t * g, int blk_x, int blk_y, int color) { g->missile_blk_x = blk_x; g->missile_blk_y = blk_y; g->missile_color = color; g->missile_width = 1; g->missile_height = 8; g->status = ENEMY_MISSILE_INACTIVE; } void missile_show(missile_t * g) { draw_missile_object(g->missile_blk_x, g->missile_blk_y, g->missile_color, g->missile_width, g->missile_height); } void missile_erase(missile_t *g) { erase_missile(g->missile_blk_x, g->missile_blk_y, g->missile_width, g->missile_height); }