IMU is outputting garbage value to the terminal
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem
missile.h@2:ade842cb48e9, 2021-04-23 (annotated)
- Committer:
- Tito96
- Date:
- Fri Apr 23 01:03:49 2021 +0000
- Revision:
- 2:ade842cb48e9
- Parent:
- 0:3817adfaeb06
one player with IMU
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
michaeljson | 0:3817adfaeb06 | 1 | #ifndef missile_H |
michaeljson | 0:3817adfaeb06 | 2 | #define missile_H |
michaeljson | 0:3817adfaeb06 | 3 | |
michaeljson | 0:3817adfaeb06 | 4 | #include "mbed.h" |
michaeljson | 0:3817adfaeb06 | 5 | #include "missile.h" |
michaeljson | 0:3817adfaeb06 | 6 | |
michaeljson | 0:3817adfaeb06 | 7 | |
michaeljson | 0:3817adfaeb06 | 8 | #include "globals.h" |
michaeljson | 0:3817adfaeb06 | 9 | |
michaeljson | 0:3817adfaeb06 | 10 | extern uLCD_4DGL uLCD; |
michaeljson | 0:3817adfaeb06 | 11 | |
michaeljson | 0:3817adfaeb06 | 12 | // Enumeration of Missile Status |
michaeljson | 0:3817adfaeb06 | 13 | typedef enum { |
michaeljson | 0:3817adfaeb06 | 14 | PLAYER_MISSILE_ACTIVE=0, // missile is active |
michaeljson | 0:3817adfaeb06 | 15 | PLAYER_MISSILE_INACTIVE=1, // missile is inactive |
michaeljson | 0:3817adfaeb06 | 16 | PLAYER_MISSILE_EXPLODED=2, // missile has been destroyed |
michaeljson | 0:3817adfaeb06 | 17 | ENEMY_MISSILE_ACTIVE=3, // missile is active |
michaeljson | 0:3817adfaeb06 | 18 | ENEMY_MISSILE_INACTIVE=4, // missile is inactive |
michaeljson | 0:3817adfaeb06 | 19 | ENEMY_MISSILE_EXPLODED=5 // missile has been destroyed |
michaeljson | 0:3817adfaeb06 | 20 | } PLAYER_MISSILE_STATUS; |
michaeljson | 0:3817adfaeb06 | 21 | |
michaeljson | 0:3817adfaeb06 | 22 | /// This struct contains the status of a missile |
michaeljson | 0:3817adfaeb06 | 23 | typedef struct |
michaeljson | 0:3817adfaeb06 | 24 | { |
michaeljson | 0:3817adfaeb06 | 25 | int missile_blk_x; ///< horizontal position in the grid |
michaeljson | 0:3817adfaeb06 | 26 | int missile_blk_y; ///< vertical position in the grid |
michaeljson | 0:3817adfaeb06 | 27 | unsigned int missile_old_blk_x; ///< old horizontal position in the grid |
michaeljson | 0:3817adfaeb06 | 28 | unsigned int missile_old_blk_y; ///< old vertical position in the grid |
michaeljson | 0:3817adfaeb06 | 29 | int missile_width; |
michaeljson | 0:3817adfaeb06 | 30 | int missile_height; |
michaeljson | 0:3817adfaeb06 | 31 | int missile_color; ///< color of the missile |
michaeljson | 0:3817adfaeb06 | 32 | PLAYER_MISSILE_STATUS status; |
michaeljson | 0:3817adfaeb06 | 33 | } missile_t; |
michaeljson | 0:3817adfaeb06 | 34 | |
michaeljson | 0:3817adfaeb06 | 35 | void missile_init(missile_t * g, int blk_x, int blk_y, int color); |
michaeljson | 0:3817adfaeb06 | 36 | void enemy_missile_init(missile_t * g, int blk_x, int blk_y, int color); |
michaeljson | 0:3817adfaeb06 | 37 | void missile_show(missile_t *g); |
michaeljson | 0:3817adfaeb06 | 38 | void missile_erase(missile_t *g); |
michaeljson | 0:3817adfaeb06 | 39 | void update_missile_pos(missile_t *g); |
michaeljson | 0:3817adfaeb06 | 40 | void update_enemy_missile_pos(missile_t *g); |
michaeljson | 0:3817adfaeb06 | 41 | |
michaeljson | 0:3817adfaeb06 | 42 | #endif //missile_H |